Search found 100 matches

by Hanse00
Fri Mar 01, 2013 12:41 am
Forum: Gameplay Help
Topic: Research Speeds
Replies: 3
Views: 8782

Re: Research Speeds

There is a research which improves research speed I believe, other than that, I think there's a point in it being slow.
by Hanse00
Fri Mar 01, 2013 12:03 am
Forum: Gameplay Help
Topic: crafting steel
Replies: 8
Views: 16386

Re: crafting steel

Smelt iron plates to get steel
by Hanse00
Thu Feb 28, 2013 11:58 pm
Forum: Outdated/Not implemented
Topic: More types of transport belts
Replies: 8
Views: 11173

Re: More types of transport belts

Yeah, I figured A might be too much.

But I'm happy to hear more are going to be added anyway :D
by Hanse00
Thu Feb 28, 2013 11:56 pm
Forum: Releases
Topic: Seeding the demo
Replies: 15
Views: 23926

Re: Seeding the demo

I'm now seeding all the 0.2.8 downloads too, when my computer is on.
(Which is probably like 15 - 20 hours a day :p)
by Hanse00
Thu Feb 28, 2013 11:46 pm
Forum: General discussion
Topic: Coding Langauge
Replies: 5
Views: 9586

Re: Coding Langauge

I can see where your coworker got the idea to not do it yourself, it's a lot of work I imagine. But at the same time I share your though that it's a great advantage to have everything (or as much possible), made by yourself, that way you can optimize everything for your needs, and you know every fun...
by Hanse00
Thu Feb 28, 2013 11:43 pm
Forum: Outdated/Not implemented
Topic: More types of transport belts
Replies: 8
Views: 11173

More types of transport belts

Greetings everyone, first off I'd like to congratulate on the indiegogo campaign going well, I'm very happy to see that this game will continue full time development! Now, onto my suggestion. I had two new types on transport belts in mind, I understand that playing with the transport belts is part o...
by Hanse00
Thu Feb 28, 2013 9:56 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 127432

Re: Hidden ores

Hm, well. We can argue about my method, I may have been quite rude... Sorry about that. I don't in any way mean to make it sound like I think you're stupid. Anyway, back to hidden ores! I don't think the idea per say needs to introduce new ores to work. It seems rather silly to find huge amounts of ...
by Hanse00
Thu Feb 28, 2013 9:44 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 127432

Re: Hidden ores

You're a smug elitist who doesn't understand we are talking about SCIENCE FICTION not science fact. Nah, to be that I'd have to be in the elite, I'm not. Because writers of science fiction take what we know and imagine more. Please get that through your thick skull. I'm quite familiar with how scie...
by Hanse00
Thu Feb 28, 2013 9:38 pm
Forum: Translations
Topic: [French 0.2.9] Core + demo
Replies: 60
Views: 42512

Re: [French 0.2.6] Core + demo

Why not use git and github to host translations? In fact we could get something set up to host all the game translations, allowing people to simply edit the files and let everyone collaborate on it
by Hanse00
Thu Feb 28, 2013 9:22 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 127432

Re: Hidden ores

The chance of finding a "new" element in nature, on this or any other planet, is small, very very very small. As much as I agree this game doesn't have to be built 100% of reality, and what is "realistic", adding an element not excising in the real world (and by that I don't mea...
by Hanse00
Thu Feb 28, 2013 9:03 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43577

Re: Failing the Kickstarter

kovarex wrote:Party is planned on saturday, but it is in Prague.
Do you want to come? :)
Yup.
Can't afford to though :p

However, a stream would be awesome!
by Hanse00
Thu Feb 28, 2013 8:59 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 127432

Re: Hidden ores

something *new*. Just to know, what do you know about chemistry ? ^^ I know we recently discovered a new 113 element. http://www.gizmag.com/transuranic-113-discovery-claimed-japan/24318/ Besides, this is science fiction, not science fact. Reality can be stretched a bit. Discovered as in synthetical...
by Hanse00
Wed Feb 27, 2013 3:57 am
Forum: General discussion
Topic: Will this game go mobile
Replies: 12
Views: 14823

Re: Will this game go mobile

Considering that they'd have to re-code the game for iOS and Android, it seems very unlikely unless the game grows quite big.
I wouldn't count on it.
by Hanse00
Tue Feb 26, 2013 11:38 am
Forum: Gameplay Help
Topic: my key???
Replies: 4
Views: 6603

Re: my key???

If you read the indiegogo page, it says: If you contribute to the campaign please send us an email at factorio@factorio.com and we will send you the current alpha version. Please be patient with us. We have been dispatching the emails manually so far. We love the feedback you send us a lot. In case ...
by Hanse00
Tue Feb 26, 2013 10:25 am
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 48726

Re: [Polls] Creepers in the demo

As much as I can understand your argument, you have to accept not everyone is the same.
Some people simply don't enjoy it when there's enemies running at you while you're trying to figure out the controls, getting you killed. (Not that I'm saying I want them gone, only some might)
by Hanse00
Tue Feb 26, 2013 12:19 am
Forum: Implemented Suggestions
Topic: Furnance off grid.
Replies: 21
Views: 17610

Re: [Not a Bug] Furnance off grid.

You could always leave space between your furnaces if they filled the entire 2x2? It's not like you have to place them as close as possible
by Hanse00
Mon Feb 25, 2013 11:11 pm
Forum: Gameplay Help
Topic: [SOLVED] the demo don't work :(
Replies: 12
Views: 24342

Re: the demo don't work :(

Just did a fresh download to check, the demo does work for me. (downloaded 64 bit .exe installer)

So it must be some issue with your specific systems.
by Hanse00
Mon Feb 25, 2013 10:13 pm
Forum: Implemented Suggestions
Topic: Furnance off grid.
Replies: 21
Views: 17610

Re: [Not a Bug] Furnance off grid.

Yeah it does look a little confusing, the furnace just looks too small to be 2x2, a change of texture could clear that up.
by Hanse00
Mon Feb 25, 2013 6:22 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 121394

Re: Railroad

I definitely love the train idea, especially with having to set up signal systems and switches to be able to run multiple trains without running into each other.
by Hanse00
Mon Feb 25, 2013 6:14 pm
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 48726

Re: [Polls] Creepers in the demo

I like the idea of being able to turn them on and off, being able to try playing it as a free play sort of thing, just experimenting with factory setups, or doing a survival thing.

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