Search found 87 matches

by MantisShrimp
Mon Sep 07, 2015 4:30 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566289

Re: Yuoki Industries - Informations, Suggestions, Questions

@Yuokitan http://i.imgur.com/lIUl6G3.jpg -That's an impressive mod. Thanks, but you misspelled optimization, lol ;) 2 of those in miner, washed the ores, 2 in the furnace = all the freaking copper/iron you'll ever need. Also, finally I have a use for all those unicomps I infused. -The recipe for the...
by MantisShrimp
Sun Sep 06, 2015 10:26 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566289

Re: Yuoki Industries - Informations, Suggestions, Questions

... I personally think that realism for realism sake is a bit ridiculous. It generally complicates things for absolutely no reason. What you're suggesting for example, while interesting and cool, has no place in Factorio and even less in YI. The current conversion through transmutation that exist i...
by MantisShrimp
Sun Aug 30, 2015 9:06 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 107433

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Problem is probably in Turbines water outputs. If you have too much water in the system, turbines will stuck. The Tanks and pumps on top regulate water level. Pups are connected with tanks (left pump with left tank, and right pump with right tank) and have condition to work when there is less water...
by MantisShrimp
Sun Aug 30, 2015 6:34 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 107433

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Solar panels are only for kick start. In beacons I placed tier 3 blue and green modules. If you don't have tier 3 modules, put blue ones to get +25% speed from beacon (to speed up overheaters). Acc in design works as buffer because overheaters like to cause spikes and without acc they can overload ...
by MantisShrimp
Sun Aug 30, 2015 4:27 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 107433

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

@Neotix Can I do that power plant with just YI? I don't play Factorio with any other major mods beside YI. Also, are those solar panel there to kick start it and what's in the beacon? @YuokiTani The super long red inserters break into vanilla red inserters, is that intended? Also, there are still 2 ...
by MantisShrimp
Sat Aug 29, 2015 2:14 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 127510

Re: Yuoki Industries - Addon Railways 0.0.1 (f0.12)

Fatmice's Fluids... LOL... I'm sorry, I giggled like a perv when I saw that.
by MantisShrimp
Fri Aug 28, 2015 12:30 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 107433

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

So I've started a new world because I didn't like the design of my previous world. There were just too much stuff to deconstruct and rebuilt. This time, I'm finally going with a main bus built. One of the shittiest thing for me to build, design-wise, has always been red circuit. I really love the fa...
by MantisShrimp
Tue Aug 25, 2015 2:49 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566289

Re: Yuoki Industries - Informations, Suggestions, Questions

advanced machine frame
Is it a bug that I can't make Advanced Machine Frames in the Fast Assembler? Also, spelling.
by MantisShrimp
Sun Aug 23, 2015 3:57 pm
Forum: Yuoki Industries
Topic: Concepts + GFX related to Yuoki-Industries MOD
Replies: 54
Views: 51312

Re: Concepts + GFX related to Yuoki-Industries MOD

All of your cargoes look the same length, but some of your train engines look longer than others. That's gonna be a problem when making train stations. And are the tank one for liquids? As in actual liquid getting pumped into them or just for show?
by MantisShrimp
Sat Aug 22, 2015 6:20 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 136651

Re: Yuoki Industries - Addon Engines 0.1.5 (f0.12)

@Fatmice

Are you working on a ranch farm? I'm interested in seeing what people are doing with corn/vugar/insect meat thing.
by MantisShrimp
Thu Aug 20, 2015 4:02 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 107433

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Look at this ridiculousness. I have no idea what I'm doing. This factory makes the first 4 robots and trade them for unicomps and random resources from PFW. I don't know why there are so many bio-cube production. I got pissed cause they weren't making enough so I placed a bunch of blueprints. There ...
by MantisShrimp
Tue Aug 18, 2015 1:15 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566289

Re: Yuoki Industries - Informations, Suggestions, Questions

Hey, I'm pretty sure you meant for these 2 things to be the same thing. You have a Plated Heat Exchanger and Heat Exchanger Part. One of them is from the main YI mod and the other from YI-Engines. They cost the same materials to make. Frankly, I've never noticed since I've only ever craft things mys...
by MantisShrimp
Mon Aug 17, 2015 2:21 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 136651

Re: Yuoki Industries - Addon Engines 0.1.5 (f0.12)

So, I've had some times to mess with the new WIP stream engine and such. They're really neat. I like how compacted and non-resource intensive they are. I'm not sure if that's intended, but it doesn't take much to get running. You need an initial power of roughly 10MW to get the overheaters and water...
by MantisShrimp
Tue Aug 11, 2015 10:46 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566289

Re: Yuoki Industries - Informations, Suggestions, Questions

@YoukiTani

I just roll back to a previous version, saved and then upgrade and it works. The problem now is all my fancy 2x2 walls disappeared. Lol. That's an easier fix though. I feel like this Evil Sunz engine should have flames on the side. Cause flames also make things go faster.
by MantisShrimp
Tue Aug 11, 2015 6:05 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566289

Re: Yuoki Industries - Informations, Suggestions, Questions

I already researched the research and then I download the newer file, so I think that's why it's not showing up. I used the command you posted as well as /c for n,t in pairs(game.player.force.technologies) do t.researched=t.enabled end and still nothing. However, when I start a new game and use that...
by MantisShrimp
Tue Aug 11, 2015 12:39 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566289

Re: Yuoki Industries - Informations, Suggestions, Questions

hmm ... Ranch, Handle-machinery should have correct recipes ... except WIP-Icons ... if not please reset your recipes. And WIP Icons (entitys) are maybe changed in size and function in future. Don't trust them to much. But for experiments and see what is possible in factorio its a good first look. ...
by MantisShrimp
Mon Aug 10, 2015 3:32 pm
Forum: Yuoki Industries
Topic: [Request] adding support for bob ores
Replies: 4
Views: 11911

Re: [Request] adding support for bob ores

But cleaning the ores is a YI thing, as in the purified ores are then used for something that's specific in YI only. You're not exactly cleaning the ores to smelt them, granted you get 4 plates for every 3 ores, you're cleaning the ores to get the purified version. The purified coppers are for makin...
by MantisShrimp
Mon Aug 10, 2015 3:29 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 107433

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

You are catching the unicomp bug. I heard it is contagious and chronic and will turn you into one of those cat people. http://i.imgur.com/tUWWLqE.jpg These are surprisingly super cheap to make. I feel like it need some blue, green, purple or orange stuff in the recipe. Maybe an alien crystal or 2. ...
by MantisShrimp
Mon Aug 10, 2015 3:08 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 566289

Re: Yuoki Industries - Informations, Suggestions, Questions

Fatmice wrote:There is no such thing as loss of water upon condensation. It is simply a boo boo. We had discussed this before.
I feel dirty crafting all these super awesome new toys for 1 iron plate a pop. New black magic to provide fuel for this thing... Powered by space insect juices.... Yummy!
by MantisShrimp
Sat Aug 08, 2015 9:58 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 107433

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Say hello to my Empire of Dirt, aka the infused mudball super center, also produces alien crystals(for fancier crystals) and poisons(for sulfuric acid for processing units) and unicomps(from transmuting the stones). I built a smaller version of this beast and was able to get like 70 or so infused mu...

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