Search found 87 matches
- Fri Aug 07, 2015 9:27 pm
- Forum: Yuoki Industries
- Topic: Concepts + GFX related to Yuoki-Industries MOD
- Replies: 54
- Views: 51314
Re: Concepts + GFX related to Yuoki-Industries MOD
OOOOOoooOO I hope that second gun turret is some sort of rail gun. I would love a super high range ballistic turret. Would be cool if it was an ammo based turret that requires electricity as well. Like a rail gun. Using the magically power of magnets, rail guns fire metal slugs at super high speed w...
- Fri Aug 07, 2015 4:48 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107433
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Thanks, its much more clear now. It is clearly late game build though :( I go full solar by that time. Btw how is power transmission shaft different from pipe? I successfully transported hydraulic pressure fuild through both. psssshhhh, here's a secret, the shaft are actually pipes because hydrauli...
- Thu Aug 06, 2015 10:51 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107433
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Screenshot without all the text to see what is what would be usefull. Also what do you mean by infused crystal? I edited the original post to have one without all the text. Infused crystal is just another form of solid fuel, think coal on crack. It's made by putting Unicomps (the pink blocks) into ...
- Thu Aug 06, 2015 7:26 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
Is this how people are powering infusers? With that engines addon? lol. I can't run mine for a few moments before it eats the buffer tanks of my Rensuir turbines. :s Finding it hard to pump out crystal accumulators. Might have to add another 1/14/10 setup again. I don't have the space to make these...
- Thu Aug 06, 2015 5:54 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107433
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
also a nice build (in vanilla it takes ~ 100 steam-engines to get 50 MW+) i infuse mostly mud because unicomp is to expensive (i think always 20 iron/copper burned) - and use the gearbox-way in smaller scale. but of course machines/factories get bigger so more power is needed ;) I've thought about ...
- Thu Aug 06, 2015 6:19 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
I just noticed this.
All the turret (except the bullet one) and even the active wall defense thing have 1000 range. They don't.
All the turret (except the bullet one) and even the active wall defense thing have 1000 range. They don't.
- Thu Aug 06, 2015 2:01 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107433
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
I made a corn to energy POWAH plant with notes and such. I hope this is useful for others trying to get into the mod and more specifically YI's various energy sources. This mod is awesome but the learning curve is a bit steep. Hopes this helps. The ratio is pretty much 1 corn farm can provide enough...
- Wed Aug 05, 2015 11:37 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
http://i.imgur.com/lCAujyl.jpg @Fatmice As cool as your black magics are, they look like hot messes. Everything is all over the place and it's difficult to tell what does what. So I built Black Magic 2.0. I know it's not super efficient, but either use robotports or more pressers, seems like the pr...
- Wed Aug 05, 2015 4:15 am
- Forum: Show your Creations
- Topic: How I defend my base using outposts
- Replies: 13
- Views: 23981
Re: How I defend my base using outposts
Are behemoths in? I believe those would change the state of war here. Yes. They are big, green, and can take a lot of punishment. My goal with the radar outposts is to keep the nests from getting inside the high pollution zone around my factory - thereby reducing the evolution of the aliens. The st...
- Wed Aug 05, 2015 4:02 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164688
Re: [MOD 0.12.1] Supreme Warfare - 1.0.4
This thing is pretty awesome. Since 0.12 added a rocket silo, I wonder if you could mod it to shoot rockets like the way your big bang artillery does. You just craft the nuke inside the silo and then throw a manual target at something you want to nuke. Is that even possible? Just a thought.SpeedyBrain wrote:...
- Tue Aug 04, 2015 8:51 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
... Color me impressed, Fatmice. I'm working on a Vugar farm set up right now. Still need a bit of ratio to work out. I didn't think corn->-lube->pink block would be that great, but I'll be sure to give that a try. Great way to make stuff from thin air. I usually just turn corn into veggie oil and ...
- Tue Aug 04, 2015 4:13 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
I would really like to play with this stuff - I always have problems to find out what goes where and connects to what. I find it easier to put up complete electronics chain in bob's mods then put up one of those generator chains properly :D There are nice screenshots around here - they don't help t...
- Mon Aug 03, 2015 11:30 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
http://i.imgur.com/e8QXtfZ.jpg I favor the red and blue turbines more, simply because of how they look. Though so far, this is about the most Rensuir turbines I can get running. I don't know what kind of black magic Fatmice is using in those pictures he post a couple pages back, but nothing I've tr...
- Wed Jul 22, 2015 9:59 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 545156
Re: Let's see your clever builds
yep, looks really nice and powerful. i'am not sure if it's more energy-efficent as direct transmutaion - how much energy consumes this setup ? (maybe also production-rate of UC-A2 and consumption-rate of green/blue) (also reminds me to improve the graphics of the water-generators) I'm having major ...
- Wed Jul 22, 2015 9:28 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
http://i.imgur.com/6K8tKsA.jpg This is what pops up when I tried to place a gear box and then it crash to main menu. I redownload all of the mods to make sure they're up to date and I'm not using any other mod beside YI and its addons. This happens with newly made gearbox as well as newly made world.
- Wed Jul 22, 2015 1:39 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
I need some help with setting up the reactor thing. As I understand it, the reactor takes one of several forms of the purple/pink stuff and turns them into mechanical power, which needs to be ran through a gearbox with either water or lubricant, then into one of the generators. I've tried this with ...
- Tue Jul 21, 2015 2:48 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 545156
Re: Let's see your clever builds
Look at all this symmetrical sexiness, except for the belts. This is with the Yuoki Industries mod. It turns the green and blue ores into the pink/purple cube things. Even the brown cubes get turn into the pink/purple cubes using that changing machine thing at the left end. I just started using the ...
- Mon Jul 20, 2015 12:40 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
Can I make a request? I really like the 3x3 logistic bunker that you added, but those are storage and bots just put random things in them. Can you make a passive logistic bunker? Not really a huge deal since vanilla has them, but yours just look cooler.
- Sat Jul 18, 2015 5:25 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 105924
Re: Side Inserters [1.0.0]
Very useful yet simple mod. Can I suggest that you make the arrows on the icon a different color than the color of the inserters? They kind of bend in and is a little hard to spot.
- Fri Jul 17, 2015 10:29 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566290
Re: Yuoki Industries - Informations, Suggestions, Questions
Speaking of 0.12, super fast update btw, are the module slots on all the machine supposed to disappear? Crushers, pressers, miners and such. They don't have previous module slots. I only noticed because all of the sudden my factory exploded in a cloud of pollution.