Search found 1491 matches

by MeduSalem
Tue Feb 27, 2024 3:50 pm
Forum: Ideas and Suggestions
Topic: Train scheduling 2.0
Replies: 6
Views: 464

Re: Train scheduling 2.0

Probably they could make that. But I have kinda to ask the question why do you want to make your life harder by using such "shared" station names in the first place? I mean, I can only think that you want that because you want all the platforms of a huge station to be used by all trains go...
by MeduSalem
Tue Feb 27, 2024 2:16 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132678

Re: Friday Facts #375 - Quality

Your end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless" I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is ...
by MeduSalem
Tue Feb 27, 2024 12:48 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43662

Re: Friday Facts #374 - Smarter robots

Huh. So it considers the chunks they will end up in to make a decision which bots to pick. Good to know. ^^ Currently I have the habit to place my Roboports exactly on the corners or edges of chunks. Basically, overlapping the corners of 4 chunks or at least 2 chunks. I wonder how my approach to tha...
by MeduSalem
Mon Feb 26, 2024 11:28 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 22050

Re: Friday Facts #394 - Assembler flipping and circuit control

For the setting recipes & read recipe ingredients on the assembler I hope we get to pick which wire color to read that from or write it to. Because otherwise that will be a mess if it goes to the same wire. Wouldn't that create a nasty feedback loop? Anyway it forces you to filter and makes it m...
by MeduSalem
Mon Feb 26, 2024 9:54 pm
Forum: General discussion
Topic: Remove conveniences in favour of circuit networks
Replies: 12
Views: 1429

Re: Remove conveniences in favour of circuit networks

While I like doing stuff with circuit networks, I do get that they can drive fear into people. The Factorio way of automation is very flexible, but because of it very difficult to get into for beginners and outright "nope" for many. So I would have to say "nah" to making it more ...
by MeduSalem
Mon Feb 26, 2024 5:59 pm
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 11
Views: 1605

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

[...] [...] The question whether to do something now or later is easily answered in a generalized manner that I usually apply in all games I play. If doing something can become more efficient if you do it later and if there is no worthwhile advantage from going ahead-of-time, then generally do it l...
by MeduSalem
Mon Feb 26, 2024 3:37 pm
Forum: General discussion
Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Replies: 18
Views: 1513

Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers

Well, I stopped playing with Mods for reasons. Usually because modders abandon it eventually, and i am tired of things breaking. So I will not say much about mods. In general I say... "you do you" . Because there are things that definitely can be annoying in any game (not just Factorio) an...
by MeduSalem
Mon Feb 26, 2024 1:20 am
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 8827

Re: Quality level names poll

Normal Improved Superior Exceptional Perfect That is if I had to pick some from the list. But I am not all too impressed by them either. To be honest I would prefer something that is more technical. I would like Q1-Q5 because at least I know what level it is just by looking at the number. Or at leas...
by MeduSalem
Sun Feb 25, 2024 4:27 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

not like you are throwing real life gold bars into the trash. But it feels like it! :o You're right of course. I am also one of the guys who try to painstakingly use up all given resources, even useless junk, and not to throw anything away. One man's junk may be the most precious resource for anoth...
by MeduSalem
Sun Feb 25, 2024 2:49 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

"Everyone I don't like is mentally ill and a troll", very healthy and constructive attitude. In this regard... yes. Because there were several people who suggested solutions to this concerns and when they were legit and he had no arguments left he went on "I am not interested in your...
by MeduSalem
Sun Feb 25, 2024 2:34 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

XT-248 wrote:
Sun Feb 25, 2024 2:30 pm
I am not interested in your 'opinion' about my approach to problems since this is a video game about finding your solutions.
Good. Now I know you are an absolute troll arguing for the sake of it; or helpless fool. Maybe even both. ^^
by MeduSalem
Sun Feb 25, 2024 1:59 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

Those numbers are unusually high given the most common chance of 2% from four items: battery, processing circuits, steel plates, and copper wires. All of those are consumed in larger quantities by a 1000 SPM megabase. Stop and think about this briefly and realize that Stone/concrete and solid fuel ...
by MeduSalem
Sat Feb 24, 2024 7:10 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

[...] Such a cycle could sink extra solid fuels, which are always in demand for train fuel, rocket fuel, and electric power. Why void solid fuels? Put another way, a player feeds energy to a recycler to remove some potentially usable electric or mechanical energy. How do players make up for a loss ...
by MeduSalem
Sat Feb 24, 2024 2:15 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

I would rather consider building most of the factory where you will be having infinite resources. Like Vulcanus for Iron/Copper based stuff. Fulgora seems to be good for Oil because of the oily sand. There is no "infinite" resource in the sense of place miner once and it goes on forever. ...
by MeduSalem
Sat Feb 24, 2024 3:16 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

With Q5 T3 quality modules, an electromagnetic plant can have +175% productivity bonus (x2.75 output multiplier). With 4 module slots for the recycler, we have 100% productivity bonus (x2.00 multiplier). 2.75 x 2.00 x 0.25 = 1.375, which is a positive infinite loop. Of course, this assume "leg...
by MeduSalem
Sat Feb 24, 2024 3:01 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

The question is if we can launch into space the unique resources and assemble all the stuff on Navius or not. I would rather consider building most of the factory where you will be having infinite resources. Like Vulcanus for Iron/Copper based stuff. Fulgora seems to be good for Oil because of the ...
by MeduSalem
Fri Feb 23, 2024 10:58 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

I'm the same way in the base game, not much benefit in using them compared to the hassle of equipping each machine with them. Plus they only work for intermediates, which I think is bad design. They should work for all products. The new modules should all work for all products as well. If you refer...
by MeduSalem
Fri Feb 23, 2024 9:50 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

You've misunderstood me. In regards to the loop that creates the higher quality products, yes, using within the loop is better. But I'm not going to pull, say, a Q2 or 3 inserter out of the end product line and use it elsewhere outside of the loop that's producing higher quality inserters. Doing so...
by MeduSalem
Fri Feb 23, 2024 9:27 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

This is where I think I differ/disagree with you on. By sending "rejects" off to be used elsewhere, you're actually pulling resources out of the loop, thus requiring feeding more base quality resources in and thus make the whole loop take longer to reach Legendary (you're going to use the...
by MeduSalem
Fri Feb 23, 2024 9:07 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37644

Re: Friday Facts #399 - Trash to Treasure

Initially, I was skeptical of the challenge and fun involving a non-deterministic production line. It is still absolutely deterministic. There is 0 randomness involved. They cannot even do randomness because of MP where everything that happens needs to be deterministic so it can be replicated on ea...

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