Search found 1491 matches
- Tue Feb 27, 2024 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Train scheduling 2.0
- Replies: 6
- Views: 464
Re: Train scheduling 2.0
Probably they could make that. But I have kinda to ask the question why do you want to make your life harder by using such "shared" station names in the first place? I mean, I can only think that you want that because you want all the platforms of a huge station to be used by all trains go...
- Tue Feb 27, 2024 2:16 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132678
Re: Friday Facts #375 - Quality
Your end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless" I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is ...
- Tue Feb 27, 2024 12:48 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 207
- Views: 43662
Re: Friday Facts #374 - Smarter robots
Huh. So it considers the chunks they will end up in to make a decision which bots to pick. Good to know. ^^ Currently I have the habit to place my Roboports exactly on the corners or edges of chunks. Basically, overlapping the corners of 4 chunks or at least 2 chunks. I wonder how my approach to tha...
- Mon Feb 26, 2024 11:28 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 22050
Re: Friday Facts #394 - Assembler flipping and circuit control
For the setting recipes & read recipe ingredients on the assembler I hope we get to pick which wire color to read that from or write it to. Because otherwise that will be a mess if it goes to the same wire. Wouldn't that create a nasty feedback loop? Anyway it forces you to filter and makes it m...
- Mon Feb 26, 2024 9:54 pm
- Forum: General discussion
- Topic: Remove conveniences in favour of circuit networks
- Replies: 12
- Views: 1429
Re: Remove conveniences in favour of circuit networks
While I like doing stuff with circuit networks, I do get that they can drive fear into people. The Factorio way of automation is very flexible, but because of it very difficult to get into for beginners and outright "nope" for many. So I would have to say "nah" to making it more ...
- Mon Feb 26, 2024 5:59 pm
- Forum: General discussion
- Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
- Replies: 11
- Views: 1605
Re: Article Series About Smooth Factory Function and Factory Optimization Techniques
[...] [...] The question whether to do something now or later is easily answered in a generalized manner that I usually apply in all games I play. If doing something can become more efficient if you do it later and if there is no worthwhile advantage from going ahead-of-time, then generally do it l...
- Mon Feb 26, 2024 3:37 pm
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1513
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Well, I stopped playing with Mods for reasons. Usually because modders abandon it eventually, and i am tired of things breaking. So I will not say much about mods. In general I say... "you do you" . Because there are things that definitely can be annoying in any game (not just Factorio) an...
- Mon Feb 26, 2024 1:20 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8827
Re: Quality level names poll
Normal Improved Superior Exceptional Perfect That is if I had to pick some from the list. But I am not all too impressed by them either. To be honest I would prefer something that is more technical. I would like Q1-Q5 because at least I know what level it is just by looking at the number. Or at leas...
- Sun Feb 25, 2024 4:27 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
not like you are throwing real life gold bars into the trash. But it feels like it! :o You're right of course. I am also one of the guys who try to painstakingly use up all given resources, even useless junk, and not to throw anything away. One man's junk may be the most precious resource for anoth...
- Sun Feb 25, 2024 2:49 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
"Everyone I don't like is mentally ill and a troll", very healthy and constructive attitude. In this regard... yes. Because there were several people who suggested solutions to this concerns and when they were legit and he had no arguments left he went on "I am not interested in your...
- Sun Feb 25, 2024 2:34 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
- Sun Feb 25, 2024 1:59 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
Those numbers are unusually high given the most common chance of 2% from four items: battery, processing circuits, steel plates, and copper wires. All of those are consumed in larger quantities by a 1000 SPM megabase. Stop and think about this briefly and realize that Stone/concrete and solid fuel ...
- Sat Feb 24, 2024 7:10 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
[...] Such a cycle could sink extra solid fuels, which are always in demand for train fuel, rocket fuel, and electric power. Why void solid fuels? Put another way, a player feeds energy to a recycler to remove some potentially usable electric or mechanical energy. How do players make up for a loss ...
- Sat Feb 24, 2024 2:15 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
I would rather consider building most of the factory where you will be having infinite resources. Like Vulcanus for Iron/Copper based stuff. Fulgora seems to be good for Oil because of the oily sand. There is no "infinite" resource in the sense of place miner once and it goes on forever. ...
- Sat Feb 24, 2024 3:16 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
With Q5 T3 quality modules, an electromagnetic plant can have +175% productivity bonus (x2.75 output multiplier). With 4 module slots for the recycler, we have 100% productivity bonus (x2.00 multiplier). 2.75 x 2.00 x 0.25 = 1.375, which is a positive infinite loop. Of course, this assume "leg...
- Sat Feb 24, 2024 3:01 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
The question is if we can launch into space the unique resources and assemble all the stuff on Navius or not. I would rather consider building most of the factory where you will be having infinite resources. Like Vulcanus for Iron/Copper based stuff. Fulgora seems to be good for Oil because of the ...
- Fri Feb 23, 2024 10:58 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
I'm the same way in the base game, not much benefit in using them compared to the hassle of equipping each machine with them. Plus they only work for intermediates, which I think is bad design. They should work for all products. The new modules should all work for all products as well. If you refer...
- Fri Feb 23, 2024 9:50 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
You've misunderstood me. In regards to the loop that creates the higher quality products, yes, using within the loop is better. But I'm not going to pull, say, a Q2 or 3 inserter out of the end product line and use it elsewhere outside of the loop that's producing higher quality inserters. Doing so...
- Fri Feb 23, 2024 9:27 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
This is where I think I differ/disagree with you on. By sending "rejects" off to be used elsewhere, you're actually pulling resources out of the loop, thus requiring feeding more base quality resources in and thus make the whole loop take longer to reach Legendary (you're going to use the...
- Fri Feb 23, 2024 9:07 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37644
Re: Friday Facts #399 - Trash to Treasure
Initially, I was skeptical of the challenge and fun involving a non-deterministic production line. It is still absolutely deterministic. There is 0 randomness involved. They cannot even do randomness because of MP where everything that happens needs to be deterministic so it can be replicated on ea...