Search found 109 matches

by Arakasi
Thu Aug 29, 2013 11:27 am
Forum: General discussion
Topic: Forum theme
Replies: 5
Views: 8033

Re: Forum theme

I would prefer some darker them. But this one also seems to be OK.
by Arakasi
Fri Aug 23, 2013 10:12 am
Forum: Ideas and Suggestions
Topic: Network & Inventory. GUI
Replies: 6
Views: 8699

Re: Network & Inventory. GUI

maybe some kind of customized sidebar/components which might be dragged to desired position. With ability to stick to edges of the window.
by Arakasi
Mon Aug 19, 2013 10:16 pm
Forum: Not a bug
Topic: [0.6.2] auto update
Replies: 4
Views: 4140

Re: [0.6.2] auto update

zer0t3ch wrote:That's..... odd.
That's the reason why I posted it here
by Arakasi
Mon Aug 19, 2013 10:14 pm
Forum: Releases
Topic: Version 0.6.4
Replies: 6
Views: 14508

Re: Version 0.6.4

3LollipopZ wrote:My wife is amazed that anything can keep my attention like factorio.
This behavior is very rare. It is more usual that women complain about this kind of our joy.

The luckier man than you is only the one whose woman play with him :-D
by Arakasi
Mon Aug 19, 2013 7:01 am
Forum: Not a bug
Topic: [0.6.2] auto update
Replies: 4
Views: 4140

[0.6.2] auto update

Nothing serious, just little bit confusing.

I had installed version 0.6.2 win x64.

At factorio startup I was informed that new version 0.6.4 exists and might be updated, so I confirm update.

Download dialog shows downloading version 0.6.3 but after restart 0.6.4 has been installed.
by Arakasi
Fri Aug 09, 2013 5:42 am
Forum: Gameplay Help
Topic: pipes - "water flow resistance"?
Replies: 23
Views: 18405

Re: pipes - "water flow resistance"?

I think that check valves is the nice solution. I was about to explain this idea too, but you guys ware faster.
by Arakasi
Tue Aug 06, 2013 11:05 am
Forum: Gameplay Help
Topic: pipes - "water flow resistance"?
Replies: 23
Views: 18405

Re: pipes - "water flow resistance"?

cube wrote:Unfortunately this breakage doesn't have high enough priority, so it will probably stay for a while.
That's a pity. Every time I start new game I forget about that and I am getting angry why it does not work as I expect.
by Arakasi
Thu Aug 01, 2013 10:06 am
Forum: Resolved Problems and Bugs
Topic: [0.6.1]Electric info panel units
Replies: 1
Views: 1688

[0.6.1]Electric info panel units

Just a small mention that kilo multiplier for watts or joules has small "k" letter according to SI.
It seems that capital "K" is displayed in eletectric network info panel.
by Arakasi
Thu Aug 01, 2013 9:57 am
Forum: Resolved Problems and Bugs
Topic: 0.6.0 Electric and crashing under areas
Replies: 7
Views: 3568

Re: 0.6.0 Electric and crashing under areas

I had similar issue with *E* value in electric network info panel. It happens when my solar panels was not able to feed mine farm and accumulators started to compensate it. Accumulator capacity value is getting lower and there occurs *E* value for a while. My total accumulator capacity is somewhere ...
by Arakasi
Thu Aug 01, 2013 7:21 am
Forum: Resolved Problems and Bugs
Topic: [0.6.0] Electric network info incompatible with 1280x1024
Replies: 10
Views: 3901

Re: [0.6.0] Electric network info incompatible with 1280x102

I have similar problem. I have windowed factorio in default window size and the electric netowork panel is not displayed completely.

My current screen resolution is 1366x768 but factorio window is much smaller
by Arakasi
Wed Jul 17, 2013 7:32 am
Forum: Ideas and Suggestions
Topic: Extra info for assemblers
Replies: 2
Views: 5269

Re: Extra info for assemblers

I like analyzing bottlenecks so any statistics (similar to energy production/consumption) will be very helpful.

Of course, that we may analyse the whole factory infrastructure manually just like now, but statistics will be nice.
by Arakasi
Tue Jul 02, 2013 9:42 am
Forum: General discussion
Topic: I decided to stop monitoring this place daily
Replies: 6
Views: 10113

Re: I decided to stop monitoring this place daily

Sad. Now I have to discuss with myself... :) If you express yourself in more compact way and your posts won't be written on two pages I will discuss with you. But reading your posts nowadays is realy exhausting. :-D No offence, but your productivity with combination of very long posts with lot of c...
by Arakasi
Wed Jun 26, 2013 11:39 am
Forum: Ideas and Suggestions
Topic: Achievements and Incentives
Replies: 4
Views: 8729

Re: Achievements and Incentives

It smells like RPG system in factorie. :-D

Some way which will be strictly under control is welcome but there should be definitely focus on automation not for manual work.
by Arakasi
Wed Jun 26, 2013 7:47 am
Forum: General discussion
Topic: Idea: Factories
Replies: 38
Views: 26737

Re: Idea: Factories

Perhaps they could vary by the internal space size (the bigger would consume more power, because the resources need to be more compressed / downsized. From my experience there is usually rule, that the bigger consumes more power, the smaller consume less. Newer version of CPUs with smaller size of ...
by Arakasi
Mon Jun 24, 2013 8:20 am
Forum: Releases
Topic: Version 0.5.2
Replies: 8
Views: 15596

Re: Version 0.5.2

Isn't it time to post in main factorio.com page, that 5.0 or later version has been released? I still see 4.1 and Library session. Nothing newer.
by Arakasi
Thu Jun 20, 2013 1:15 pm
Forum: Ideas and Suggestions
Topic: Autobuilding
Replies: 2
Views: 7093

Re: Autobuilding

In another words, you want to plan the position of the buildings and sometime later after you produce such building place it.
by Arakasi
Thu Jun 20, 2013 8:11 am
Forum: Ideas and Suggestions
Topic: Home sweet home
Replies: 2
Views: 8155

Re: Home sweet home

I like the idea of the personal house. There might be visible some overall progress in the game (same as company overall price in OTTD). Some new research might be focused on house only (beautifier, gadgets, etc) and there might be put some Milestones for the game. It might be also used for RTS cont...
by Arakasi
Thu Jun 13, 2013 11:10 am
Forum: This Forum
Topic: Website Style/Theme
Replies: 17
Views: 19042

Re: Website Style/Theme

I like the http://demo.phpbb3styles.net/X-Vision
I know its not dark but colours grey and blue seems to fit factorio topic too.
And there should not be problem with readability on worse displayes
by Arakasi
Thu May 23, 2013 1:00 pm
Forum: Releases
Topic: Factorio in the library
Replies: 20
Views: 21038

Re: Factorio in the library

Aza-Industries wrote:Any chance of a recording?

I'd love to be there but it's a long walk and also some swimming too.
It will be mostly in czech language, so are you sure, that record will be usefull for you?
by Arakasi
Wed May 22, 2013 6:29 am
Forum: Ideas and Suggestions
Topic: Some ideas for more usefull trains.
Replies: 21
Views: 21097

Re: Some ideas for more usefull trains.

Here is the solution: Create an electronic locomotive ... not with electric rails... more like the accumulators :) The locomotive can charge on the stations. Full charged the locomotive should drive ~ 1-2 min :D That's interesting idea. It does not exist in the reality, but seem to be real. There i...

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