Search found 109 matches
- Thu Aug 29, 2013 11:27 am
- Forum: General discussion
- Topic: Forum theme
- Replies: 5
- Views: 8033
Re: Forum theme
I would prefer some darker them. But this one also seems to be OK.
- Fri Aug 23, 2013 10:12 am
- Forum: Ideas and Suggestions
- Topic: Network & Inventory. GUI
- Replies: 6
- Views: 8699
Re: Network & Inventory. GUI
maybe some kind of customized sidebar/components which might be dragged to desired position. With ability to stick to edges of the window.
- Mon Aug 19, 2013 10:16 pm
- Forum: Not a bug
- Topic: [0.6.2] auto update
- Replies: 4
- Views: 4140
Re: [0.6.2] auto update
That's the reason why I posted it herezer0t3ch wrote:That's..... odd.
- Mon Aug 19, 2013 10:14 pm
- Forum: Releases
- Topic: Version 0.6.4
- Replies: 6
- Views: 14508
Re: Version 0.6.4
This behavior is very rare. It is more usual that women complain about this kind of our joy.3LollipopZ wrote:My wife is amazed that anything can keep my attention like factorio.
The luckier man than you is only the one whose woman play with him
- Mon Aug 19, 2013 7:01 am
- Forum: Not a bug
- Topic: [0.6.2] auto update
- Replies: 4
- Views: 4140
[0.6.2] auto update
Nothing serious, just little bit confusing.
I had installed version 0.6.2 win x64.
At factorio startup I was informed that new version 0.6.4 exists and might be updated, so I confirm update.
Download dialog shows downloading version 0.6.3 but after restart 0.6.4 has been installed.
I had installed version 0.6.2 win x64.
At factorio startup I was informed that new version 0.6.4 exists and might be updated, so I confirm update.
Download dialog shows downloading version 0.6.3 but after restart 0.6.4 has been installed.
- Fri Aug 09, 2013 5:42 am
- Forum: Gameplay Help
- Topic: pipes - "water flow resistance"?
- Replies: 23
- Views: 18405
Re: pipes - "water flow resistance"?
I think that check valves is the nice solution. I was about to explain this idea too, but you guys ware faster.
- Tue Aug 06, 2013 11:05 am
- Forum: Gameplay Help
- Topic: pipes - "water flow resistance"?
- Replies: 23
- Views: 18405
Re: pipes - "water flow resistance"?
That's a pity. Every time I start new game I forget about that and I am getting angry why it does not work as I expect.cube wrote:Unfortunately this breakage doesn't have high enough priority, so it will probably stay for a while.
- Thu Aug 01, 2013 10:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.6.1]Electric info panel units
- Replies: 1
- Views: 1688
[0.6.1]Electric info panel units
Just a small mention that kilo multiplier for watts or joules has small "k" letter according to SI.
It seems that capital "K" is displayed in eletectric network info panel.
It seems that capital "K" is displayed in eletectric network info panel.
- Thu Aug 01, 2013 9:57 am
- Forum: Resolved Problems and Bugs
- Topic: 0.6.0 Electric and crashing under areas
- Replies: 7
- Views: 3568
Re: 0.6.0 Electric and crashing under areas
I had similar issue with *E* value in electric network info panel. It happens when my solar panels was not able to feed mine farm and accumulators started to compensate it. Accumulator capacity value is getting lower and there occurs *E* value for a while. My total accumulator capacity is somewhere ...
- Thu Aug 01, 2013 7:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.6.0] Electric network info incompatible with 1280x1024
- Replies: 10
- Views: 3901
Re: [0.6.0] Electric network info incompatible with 1280x102
I have similar problem. I have windowed factorio in default window size and the electric netowork panel is not displayed completely.
My current screen resolution is 1366x768 but factorio window is much smaller
My current screen resolution is 1366x768 but factorio window is much smaller
- Wed Jul 17, 2013 7:32 am
- Forum: Ideas and Suggestions
- Topic: Extra info for assemblers
- Replies: 2
- Views: 5269
Re: Extra info for assemblers
I like analyzing bottlenecks so any statistics (similar to energy production/consumption) will be very helpful.
Of course, that we may analyse the whole factory infrastructure manually just like now, but statistics will be nice.
Of course, that we may analyse the whole factory infrastructure manually just like now, but statistics will be nice.
- Tue Jul 02, 2013 9:42 am
- Forum: General discussion
- Topic: I decided to stop monitoring this place daily
- Replies: 6
- Views: 10113
Re: I decided to stop monitoring this place daily
Sad. Now I have to discuss with myself... :) If you express yourself in more compact way and your posts won't be written on two pages I will discuss with you. But reading your posts nowadays is realy exhausting. :-D No offence, but your productivity with combination of very long posts with lot of c...
- Wed Jun 26, 2013 11:39 am
- Forum: Ideas and Suggestions
- Topic: Achievements and Incentives
- Replies: 4
- Views: 8729
Re: Achievements and Incentives
It smells like RPG system in factorie.
Some way which will be strictly under control is welcome but there should be definitely focus on automation not for manual work.
Some way which will be strictly under control is welcome but there should be definitely focus on automation not for manual work.
- Wed Jun 26, 2013 7:47 am
- Forum: General discussion
- Topic: Idea: Factories
- Replies: 38
- Views: 26737
Re: Idea: Factories
Perhaps they could vary by the internal space size (the bigger would consume more power, because the resources need to be more compressed / downsized. From my experience there is usually rule, that the bigger consumes more power, the smaller consume less. Newer version of CPUs with smaller size of ...
- Mon Jun 24, 2013 8:20 am
- Forum: Releases
- Topic: Version 0.5.2
- Replies: 8
- Views: 15596
Re: Version 0.5.2
Isn't it time to post in main factorio.com page, that 5.0 or later version has been released? I still see 4.1 and Library session. Nothing newer.
- Thu Jun 20, 2013 1:15 pm
- Forum: Ideas and Suggestions
- Topic: Autobuilding
- Replies: 2
- Views: 7093
Re: Autobuilding
In another words, you want to plan the position of the buildings and sometime later after you produce such building place it.
- Thu Jun 20, 2013 8:11 am
- Forum: Ideas and Suggestions
- Topic: Home sweet home
- Replies: 2
- Views: 8155
Re: Home sweet home
I like the idea of the personal house. There might be visible some overall progress in the game (same as company overall price in OTTD). Some new research might be focused on house only (beautifier, gadgets, etc) and there might be put some Milestones for the game. It might be also used for RTS cont...
- Thu Jun 13, 2013 11:10 am
- Forum: This Forum
- Topic: Website Style/Theme
- Replies: 17
- Views: 19042
Re: Website Style/Theme
I like the http://demo.phpbb3styles.net/X-Vision
I know its not dark but colours grey and blue seems to fit factorio topic too.
And there should not be problem with readability on worse displayes
I know its not dark but colours grey and blue seems to fit factorio topic too.
And there should not be problem with readability on worse displayes
- Thu May 23, 2013 1:00 pm
- Forum: Releases
- Topic: Factorio in the library
- Replies: 20
- Views: 21038
Re: Factorio in the library
It will be mostly in czech language, so are you sure, that record will be usefull for you?Aza-Industries wrote:Any chance of a recording?
I'd love to be there but it's a long walk and also some swimming too.
- Wed May 22, 2013 6:29 am
- Forum: Ideas and Suggestions
- Topic: Some ideas for more usefull trains.
- Replies: 21
- Views: 21097
Re: Some ideas for more usefull trains.
Here is the solution: Create an electronic locomotive ... not with electric rails... more like the accumulators :) The locomotive can charge on the stations. Full charged the locomotive should drive ~ 1-2 min :D That's interesting idea. It does not exist in the reality, but seem to be real. There i...