Yeah, you're right. There's still something off.
But thanks again for pointing to the problem: one often needs to repath trains that are currently stopped.
Search found 138 matches
- Wed Apr 22, 2020 3:46 pm
- Forum: Implemented Suggestions
- Topic: Add functionality to limit the number of incoming trains per station.
- Replies: 52
- Views: 75058
- Wed Apr 22, 2020 12:17 pm
- Forum: Implemented Suggestions
- Topic: Add functionality to limit the number of incoming trains per station.
- Replies: 52
- Views: 75058
Re: Add functionality to limit the number of incoming trains per station.
Let's say the waiting bay has the 5 lanes as shown in the screenshot. Let's further imagine that there are 20 trains going to that waiting bay. The problem is, when the 5 lanes at the waiting station are full, 14 trains (one is at the station behind the waiting bay) will wait on the railroad before ...
- Tue Apr 21, 2020 8:24 pm
- Forum: Implemented Suggestions
- Topic: Add functionality to limit the number of incoming trains per station.
- Replies: 52
- Views: 75058
- Tue Apr 21, 2020 8:00 pm
- Forum: Implemented Suggestions
- Topic: Add functionality to limit the number of incoming trains per station.
- Replies: 52
- Views: 75058
Re: Add functionality to limit the number of incoming trains per station.
--- The "solution" shown in this post is not working. I did not choose the settings correctly: I got too few trains, and their timing was all the same. By adding more trains and ramdomising their programming, the system broke. But even without that mistakes, it did not work as proposed. Th...
- Sat Apr 18, 2020 2:49 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint alignment pins
- Replies: 7
- Views: 3408
Re: Blueprint alignment pins
I'm using refined hazard concrete to put either a border or at least a triangle shape at the edges of the blueprints I need to align carefully.
But this feels rather clumsy. I'd like an upgrade in vanilla, too!
But this feels rather clumsy. I'd like an upgrade in vanilla, too!
- Fri Apr 17, 2020 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Extra mode for train stop - "Closing" or "No schedule"
- Replies: 1
- Views: 987
- Fri Apr 17, 2020 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Console Block :o
- Replies: 3
- Views: 1038
Re: Console Block :o
You then can plug in your controller/synthesizer to generate output, what leads to
- "better" controllability when, i.e. playing combinator tetris.
- play live piano instead of programming it.
- I think video jockeys will find that usefull, too
Sound to me like a thing for a mod, though.
- "better" controllability when, i.e. playing combinator tetris.
- play live piano instead of programming it.
- I think video jockeys will find that usefull, too
Sound to me like a thing for a mod, though.
- Thu Apr 16, 2020 9:39 pm
- Forum: Ideas and Suggestions
- Topic: Multiple Conditions + If \ Else function+ for Logic Networks
- Replies: 8
- Views: 5554
Re: Multiple Conditions + If \ Else function+ for Logic Networks
I should have said "be more kind" instead of what I actually said.
- Thu Apr 16, 2020 10:13 am
- Forum: Ideas and Suggestions
- Topic: Blueprints should not be items
- Replies: 20
- Views: 5835
Re: Blueprints should not be items
So - again - the solution is to remove one UI. Which is clearly that which has less features and make the blueprint lib easier to use. Which (again) should enable to remove some code, that is not needed, when blueprints cannot be accessed in an inventory. And it’s clear that a lot people will begin...
- Wed Apr 15, 2020 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Multiple Conditions + If \ Else function+ for Logic Networks
- Replies: 8
- Views: 5554
Re: Multiple Conditions + If \ Else function+ for Logic Networks
That never stopped anyone before. Your logic is interesting. Showing one person, who (at its current state) is very advanced in something does not prove that everyone is smart in the same something (at the given moment), too. But I guess you wanted to say "RTFM" by saying "I''m smart...
- Mon Apr 13, 2020 2:57 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509164
Re: Simple Questions and Short Answers
Also, he says he doesn't have a middle button so he can't do that. Uh damn. I'm sorry! I tried rebinding Filter Toggle from RMB to another key but it says it has to be mouse-related, and all other combinations of shift/alt/ctrl/RMB/LMB are taken. Should I report this as a bug I guess? I surly can't...
- Sun Apr 12, 2020 6:32 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509164
Re: Simple Questions and Short Answers
Don't think so. RMB does work correctly in any other cases? Have you tried to set keybinding to MMB and tried that? Also, try to unbind RMB from every other interaction. Maybe there's a double-binding that causes interference? When I bind Toggle Filter to RMB, it does not work, eigther. But I did no...
- Wed Apr 01, 2020 11:12 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 298806
Re: [photos] Factorio in real life
This beauty finally proves that artists are not necessarily scientists ...
- Wed Apr 01, 2020 11:00 am
- Forum: Ideas and Suggestions
- Topic: Keyboard entry for new “set request" pop-up windows (and requests, and combinators)
- Replies: 2
- Views: 996
Re: Keyboard entry for new “set request" pop-up windows (and requests, and combinators)
Interestingly, User Interface for "less abled" asks for a total different approach but argues comparably: widen the options of how to change values (interaction with the gui). So broader accessibility might be a thing of future development proposals for consideration. Long story short: +1
- Wed Apr 01, 2020 10:54 am
- Forum: Ideas and Suggestions
- Topic: Enter key to create logistic network request.
- Replies: 8
- Views: 2083
- Wed Apr 01, 2020 10:50 am
- Forum: Outdated/Not implemented
- Topic: Enable/disable trash slot emptying (Low Priority)
- Replies: 7
- Views: 4470
- Sun Mar 29, 2020 11:54 am
- Forum: Ideas and Suggestions
- Topic: Explain meaning of blinking Icons in Tooltip
- Replies: 1
- Views: 657
Re: Explain meaning of blinking Icons in Tooltip
Hover your mouse over the icon on the bottom right of the shortcut bar. This is, at last, what you will get. Bu you are right, additional information (to locate the spot of the specific missing entities etc.) would be nice.
- Sun Mar 29, 2020 10:45 am
- Forum: Ideas and Suggestions
- Topic: Enter key to create logistic network request.
- Replies: 8
- Views: 2083
Re: Enter key to create logistic network request.
Erm ... I am able to confirm&close that dialogue with the enter button. You need to press 2 times. First closes the dialogue of amount selection, second closes the dialogue for the item. But you are right at another point. The menu is awesome, but controlling the menu is little uncomfortable : 1...
- Thu Mar 19, 2020 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Alright, rockets have been launched what should I do next?
- Replies: 4
- Views: 1429
Re: Alright, rockets have been launched what should I do next?
Many people start developing special solutions to certain problems and then discuss/share them in this forum. Maybe give this a try?
- Thu Mar 19, 2020 8:18 pm
- Forum: Implemented Suggestions
- Topic: Add functionality to limit the number of incoming trains per station.
- Replies: 52
- Views: 75058
Re: Add functionality to limit the number of incoming trains per station.
If you connect a train stop with a circuit wire, it can be set to send train ID (T) enable/disable (T = 0) That's true, and there are quite some more ways to smart this up (I got that you posted an easy-to-get-your-point-example). I once liked to use delayed self-deactivating stations with few exit...