Search found 233 matches
- Mon Mar 20, 2017 4:43 pm
- Forum: Ideas and Suggestions
- Topic: Construction robots place concrete/flooring last
- Replies: 2
- Views: 2298
Re: Construction robots place concrete/flooring last
Agree to move the build of title to low priority
- Sun Mar 19, 2017 7:58 pm
- Forum: General discussion
- Topic: Best way to play?
- Replies: 7
- Views: 4334
Re: Best way to play?
with a keyboard and a mouse
it's very difficult with a joystick.
it's very difficult with a joystick.
- Fri Mar 17, 2017 10:10 pm
- Forum: Ideas and Suggestions
- Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
- Replies: 41
- Views: 6761
Re: Change when the game abbreviate numbers
8.4k is more clear for me than 8438
- Fri Mar 10, 2017 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Maximum capacity production
- Replies: 6
- Views: 1901
Re: Maximum capacity production
the suggestion looks good.
Most of the time, we try to do a factory who work a 100% capacity.
If we had the maximum production capacity , we can investigate why actual production is less than theorical capacity
Most of the time, we try to do a factory who work a 100% capacity.
If we had the maximum production capacity , we can investigate why actual production is less than theorical capacity
- Thu Mar 09, 2017 4:51 pm
- Forum: Implemented Suggestions
- Topic: Liquid wagon partitioning and filtering
- Replies: 17
- Views: 26130
Re: Liquid wagon partitioning and filtering
I do translation to french, and it look like that we have 3 independents tank who can be merge.
- Tue Mar 07, 2017 9:59 am
- Forum: Frequently Suggested / Link Collections
- Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
- Replies: 33
- Views: 19852
Re: Control Train Pathfinder (Passthru stations, Add Penalty)
agree ssilk, but for me, you forgot the main problem. Train can choose any "shortest path", even a "waiting way" to a station, who will block all other train. So I think we need something to ask pathfinder not to use this way if any other way is available. let me illustrate my po...
- Sun Mar 05, 2017 9:17 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
- Replies: 33
- Views: 19852
Re: Control Train Pathfinder (Passthru stations, Add Penalty)
Agree. A simple way could be a check box on train stop who only allow train who stop to the signal.
- Tue Feb 28, 2017 12:12 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST/SOLVED] Permanent 10/s oil patches.
- Replies: 5
- Views: 1623
Re: [REQUEST] Permanent 10/s oil patches.
Code: Select all
for k, v in pairs(data.raw.resource) do
data.raw.resource[k].infinite = true
data.raw.resource[k].minimum = 1000000
data.raw.resource[k].normal = 100000
end
I used AdvancedEndlessResources_1.1.1 with this change.
- Wed Feb 22, 2017 9:44 am
- Forum: General discussion
- Topic: Which turrets are best?
- Replies: 37
- Views: 26437
Re: Which turrets are best?
Personally, I use gun turrets because it's still there when you have a power outage. And a power outage can be 'total' for 1 min when you only use solar pannel & accumulator. But I'm agree that laser turrets are better, because long range, no bullet to create, no complex logical system to set-up...
- Mon Feb 20, 2017 11:15 am
- Forum: General discussion
- Topic: What does your mega-base actually produce?
- Replies: 21
- Views: 14447
Re: What does your mega-base actually produce?
1 rocket per minute for me. With vanilia version (so lot of power panel !).
Actual I'm extending the concreete to all my base (a big challenge).
I plan to do a 2 rockets per minute base (but lot of work to do) and to do infinite reach when 0.15 will start.
Actual I'm extending the concreete to all my base (a big challenge).
I plan to do a 2 rockets per minute base (but lot of work to do) and to do infinite reach when 0.15 will start.
- Sat Feb 04, 2017 1:40 pm
- Forum: Releases
- Topic: Version 0.14.22
- Replies: 35
- Views: 42352
Re: Version 0.14.22
you also change one graphic for alien artefact :
No ?
No ?
- Fri Jan 27, 2017 8:30 pm
- Forum: Technical Help
- Topic: Map download never finishes [14.5] headless windows
- Replies: 89
- Views: 59098
Re: Map download never finishes [14.5] headless windows
you can post your question on https://www.nanog.org/
It's a technical mailing list (for part you are interest for) of all ISP in the US.
It's can help (or not) but lots of Engineer ISP are on this mailing list (including me).
You should also share pcap.
It's a technical mailing list (for part you are interest for) of all ISP in the US.
It's can help (or not) but lots of Engineer ISP are on this mailing list (including me).
You should also share pcap.
- Sun Jan 22, 2017 10:46 pm
- Forum: Ideas and Requests For Mods
- Topic: switch off all beacon
- Replies: 5
- Views: 3245
Re: switch off all beacon
Impossible to connect all becons to a diffetent power grid when you have 200 of them, on lot of diffetent places. That my problem !
- Sat Jan 21, 2017 4:29 pm
- Forum: Ideas and Requests For Mods
- Topic: switch off all beacon
- Replies: 5
- Views: 3245
switch off all beacon
Hello,
i'm lookping for a mod to switch off all beacon.
Because beacon used lot of power, i'm looking for a entity who can switch off all beacon if a condition is true. (for example I monitor my batteries and if charge < 40%, I swith off all beacon)
i'm lookping for a mod to switch off all beacon.
Because beacon used lot of power, i'm looking for a entity who can switch off all beacon if a condition is true. (for example I monitor my batteries and if charge < 40%, I swith off all beacon)
- Fri Jan 20, 2017 1:25 pm
- Forum: Railway Setups
- Topic: Prohibit a path, if any other path are available
- Replies: 5
- Views: 4073
Re: Prohibit a path, if any other path are available
It depend. Most of the time, right train slow down because it break for stoping to the station, so signal turn green enough faster to not slow down trains.
- Wed Jan 18, 2017 10:11 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
- Replies: 33
- Views: 19852
Re: Control Train Pathfinder (Passthru stations, Add Penalty)
I found a way to add a (big) penalty to a path : viewtopic.php?f=194&t=40067
- Wed Jan 18, 2017 10:07 pm
- Forum: Railway Setups
- Topic: Prohibit a path, if any other path are available
- Replies: 5
- Views: 4073
Prohibit a path, if any other path are available
I found a way to Prohibit a path, if any other path are available. I use this system to avoid some train to go to station waiting path. So now my train are not block anymore. Only train to my station go to the path of the station. Just add a signal, force to red, if signal front of it is green :-) A...
- Fri Jan 13, 2017 6:08 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 80515
Re: Friday Facts #173 - Nuclear stuff is almost done
What I dont like is the productivity research for the miners, aside from the point that I personally dont like the concept of productivity modules, it really doesnt add anything to the game, except pressing the research button and the problem with moving your mines is still the same, maybe delayed ...
- Fri Jan 13, 2017 4:21 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 80515
Re: Friday Facts #173 - Nuclear stuff is almost done
Meltdown could mean: 1 reactor is running 2 someone disconnects power line to factory (=0 load) 3 BOOM? No fun we can have a alarm, and 120 sec to recover. it's funny because we must build some logistic to let reactor on good condition. Game are also save each 5 min ... it will be very nice to be a...
- Fri Dec 23, 2016 11:08 am
- Forum: Frequently Suggested / Link Collections
- Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
- Replies: 33
- Views: 19852
Re: Control Train Pathfinder (Passthru stations, Add Penalty)
I try to "up" that. Especially : 2. Add signals (or other entity) that adds a penalty to the train pathfinder, so that the pathfinder avoids to take that path. ratchetfreak wrote: The goal is to avoid trains from entering stations and passing through when they don't need to. There is curre...