Search found 260 matches

by Xecutor
Sun Aug 03, 2014 8:44 am
Forum: Modding help
Topic: [0.10.6] problem loading mods
Replies: 2
Views: 1295

[0.10.6] problem loading mods

Have to say that I never tried mods before, so probably I'm doing something wrong... However... I downloaded alien-science.zip, dropped it into mods folder and I'm getting this: --------------------------- Error --------------------------- File C:/GameZ\Factorio_0.9.8.9400\mods\alien-science.zip|inf...
by Xecutor
Tue Jul 29, 2014 4:50 am
Forum: Energy Production
Topic: Steam power is for the weaker
Replies: 15
Views: 11200

Re: Steam power is for the weaker

How do you calculate how much accumulators capacity you need to make it thru the night?
by Xecutor
Tue Jul 29, 2014 4:47 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219612

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

I think that turrets and walls should be allowed to be moved around. As your base expands it's only natural to do this.
@FishSandwich: Also I think that fixing science belts is a minor change. You should have done it.
by Xecutor
Sun Jul 27, 2014 5:13 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219612

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

That was hilarious guys :)
Keep at it!
I feel that Infectum13 gonna be the source of chaos for you to wtf about :)
I'm glad that he is in the team ;)
by Xecutor
Fri Jul 25, 2014 2:49 pm
Forum: 1 / 0 magic
Topic: [0.10.3] OSX missing graphics
Replies: 6
Views: 6938

Re: [0.10.3] OSX missing graphics

Uh. I wasn't clear enough. Allegro probably reinits opengl context on it's own on resize, and this might be the cause of the problem. Without reinit there are strange visual artifacts all over the screen. If loading and message handling are in different threads, then, probably, the image that is bei...
by Xecutor
Wed Jul 23, 2014 11:56 am
Forum: Show your Creations
Topic: About electronic circuits production
Replies: 19
Views: 9801

Re: About electronic circuits production

ssilk wrote:It's very often discussed here, that copper wires on belts is a bad idea.
Well, you can speed up the first case to the same speed as the second by putting 3 blue inserters in front of AMs that are making ESs.
But yeah, this scales extremely poorly.
by Xecutor
Wed Jul 23, 2014 10:54 am
Forum: Show your Creations
Topic: About electronic circuits production
Replies: 19
Views: 9801

About electronic circuits production

I did some measurements and here are results (all AMs are without modules). This produces ES at the speed of 96 items/minute: http://i1111.photobucket.com/albums/h480/e-Xecutor/ScreenShot2014-07-23at172814_zps0f2dd0f1.png~original And this produces ES at the speed of 264 items/minute: http://i1111.p...
by Xecutor
Tue Jul 22, 2014 3:32 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 88576

Re: FishSandwich's Factorio playthroughs

Yeah. It's better to place more turrets and no walls then turrets behind walls :)
And... Probably piercing bullets and assault rifle have higher DPS ATM...
by Xecutor
Tue Jul 22, 2014 3:03 pm
Forum: 1 / 0 magic
Topic: [0.10.3] OSX missing graphics
Replies: 6
Views: 6938

Re: [0.10.3] OSX missing graphics

Just some wild guess, probably completely unrelated. When I was messing with SDL+OpenGL, I had problems with window resizing on mac os x. After awhile I figured that opengl context must be reinited after window resize, in order for viewport to display picture properly. Another note, may be unrelated...
by Xecutor
Tue Jul 22, 2014 7:47 am
Forum: Show your Creations
Topic: First victory
Replies: 1
Views: 1813

First victory

With biters settings next to max. This is my 2nd attempt in freeplay. First one is still going, but I find it way too easy on standard settings. My appreciation to FishSandwich. Thanks to his playthrouths I managed to win. Some parts of my messy factory are visible :) http://i1111.photobucket.com/al...
by Xecutor
Mon Jul 21, 2014 7:58 am
Forum: 1 / 0 magic
Topic: [0.10.3] OSX missing graphics
Replies: 6
Views: 6938

Re: [0.10.3] OSX missing graphics

Ha. I usually maximize game window during loading (right after start)...
Now I tried to wait till the end of loading and then maximize.
No missing images so far.
So ... my guess is - during maximization the game might skip/fail to load an image.
by Xecutor
Mon Jul 21, 2014 7:47 am
Forum: 1 / 0 magic
Topic: [0.10.3] OSX missing graphics
Replies: 6
Views: 6938

[0.10.3] OSX missing graphics

Here are details: https://forums.factorio.com/forum/viewtopic.php?f=49&t=4865 One more example with low res setting turned on: http://i1111.photobucket.com/albums/h480/e-Xecutor/ScreenShot2014-07-21at143737_zpsca2ff356.png Looks like one (or probably more) random image fails to load sometimes. L...
by Xecutor
Sun Jul 20, 2014 10:18 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 88576

Re: FishSandwich's Factorio playthroughs

I like your playthoughs very much :) Your pronunciation is easy to understand by non-native speakers (and your mic is good). While watching your hard mode I started my 'not-so-hard mode' game. i.e. spawners settings one step lower. I'm still behind you development wise, but I'm already getting big b...
by Xecutor
Fri Jul 18, 2014 4:27 am
Forum: Technical Help
Topic: [0.10.3] OSX machines are flickering
Replies: 4
Views: 7226

Re: [0.10.3] OSX machines are flickering

Now I tried. At first everything seemed fine. But then big biters appeared and they were flickering. Unstable nature of this problem makes it quite hard to diagnose. Once I had first frame of assembly machine missing, so when I tried to place it there was nothing at cursor. But if something is missi...
by Xecutor
Wed Jul 16, 2014 9:14 am
Forum: Technical Help
Topic: [0.10.3] OSX machines are flickering
Replies: 4
Views: 7226

Re: [0.10.3] OSX machines are flickering

I restarted the game and the flickering gone, but this time wires were totally missing. All the time. But their shadows were in place. I restarted once again, and this time everything seems to be fine... My guess is - sometimes the game fails to load an image. When this image is a frame of an animat...
by Xecutor
Wed Jul 16, 2014 8:16 am
Forum: Technical Help
Topic: [0.10.3] OSX machines are flickering
Replies: 4
Views: 7226

[0.10.3] OSX machines are flickering

I just noticed that wave of flickering is periodically runs thru my factory. With some luck I can catch this wave when I press escape and then some machines might be missing. Here top middle is missing: Screen Shot 2014-07-16 at 15.12.06.png And here (the same place) two at bottom are missing: Scree...
by Xecutor
Wed Jul 16, 2014 8:08 am
Forum: Gameplay Help
Topic: Clogged water pump?
Replies: 10
Views: 4865

Re: Clogged water pump?

-root wrote: So yeah, water wasn't hot enough therefore it was drawing the water faster to try and get the production out of the steam engines.
The question is - why shortage of coal on separate system affects water flow in a system that is well fed with coal?
They aren't connected!
by Xecutor
Wed Jul 16, 2014 5:21 am
Forum: Gameplay Help
Topic: Clogged water pump?
Replies: 10
Views: 4865

Re: Clogged water pump?

It's very strange... But when I fixed coal shortage of upper pack of boilers, the water pressure issue resolved itself!

p.s. Water temperature in 5th boiler in chain is 100. Is there any sense in adding more?
by Xecutor
Tue Jul 15, 2014 10:30 am
Forum: Gameplay Help
Topic: Clogged water pump?
Replies: 10
Views: 4865

Re: Clogged water pump?

Here:
Image

This pump is connected to 10 steam engines. Why only 0.5 water???
by Xecutor
Tue Jul 15, 2014 9:08 am
Forum: Gameplay Help
Topic: Clogged water pump?
Replies: 10
Views: 4865

Clogged water pump?

I noticed power shortage and built another steam engines pack. But that didn't helped. While I tried to figure out what's wrong, I noticed, that one of pipes connected to water pump have only 1-2 water in it. Water pump next to it has it's regular 10 in it. But this one only 1-2. I've built another ...

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