Search found 220 matches

by Cordylus
Mon Nov 03, 2014 6:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
Replies: 11
Views: 9514

Re: [0.11.1] couldn't create atlas bitmap (size 512X413)

Worked for me, but holy shit does it look ugly now. Hilarity was had when I looked at the inserters now, btw. Anyway, I can play around with the values? Like " very-low " becomes "low" and "medium"? Same here. Works only on "very-low" and looks awful. I playe...
by Cordylus
Sun Nov 02, 2014 11:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
Replies: 11
Views: 9514

Re: [0.11.1] couldn't create atlas bitmap (size 512X413)

Here is my log: 2116608.009485 Info C:\Factorio\src\Util/Logger.cpp:141: 2014:11:03 00:51:30; Factorio 0.11.1 2116608.850005 Info C:\Factorio\src\Data/ModManager.cpp:237: Loading mod core 0.0.0 (data.lua) 2116608.966435 Info C:\Factorio\src\Data/ModManager.cpp:237: Loading mod base 0.11.1 (data.lua)...
by Cordylus
Sun Nov 02, 2014 6:45 pm
Forum: General discussion
Topic: The new char models look great, but animation not that much
Replies: 5
Views: 2473

Re: The new char models look great, but animation not that m

Yes. The running animation is much worse than before. Looks very unnatural.
by Cordylus
Sun Nov 02, 2014 6:29 pm
Forum: Balancing
Topic: Inserters shouldn't take fuel from locomotives
Replies: 38
Views: 29611

Inserters shouldn't take fuel from locomotives

Inserters shouldn't take fuel from locomotives like in the cars. Placing fuel on the transport belts is very annoying behavior of inserters on the unload stations. It forces using the smart inserters instead of fast inserters on the stations where you are using trains with different amount of cars a...
by Cordylus
Sun Nov 02, 2014 6:16 pm
Forum: Balancing
Topic: Burner inserter should take the first coal itself
Replies: 11
Views: 19867

Re: Burner inserter should take the first coal itself

I think it's a very good idea! I'm using burner inserters very often, and it really helps me. :)
by Cordylus
Sun Nov 02, 2014 3:16 pm
Forum: Resolved Problems and Bugs
Topic: Spitters outrange towers
Replies: 8
Views: 4229

Re: Spitters outrange towers

Or add Tech to increase the range for towers. I think, for a sandbox game, it should be the players choice, how to play the game. But with the outranging enemies, the game lose some of its flexibility. Acutally you can use Solar Panels or Oil/coal for energy You can use belts, trains or bots for th...
by Cordylus
Sun Nov 02, 2014 12:21 am
Forum: Resolved Problems and Bugs
Topic: Spitters outrange towers
Replies: 8
Views: 4229

Re: Spitters outrange towers

ssilk wrote:This has been said by the devs, that gun turrets will become more useless.

Other weapons will come. I think this is not a bug. :)
Very bad... :(
As for now there's no new weapons, so I think shooting range of turrets should be temporally increased.
by Cordylus
Sat Nov 01, 2014 5:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
Replies: 11
Views: 9514

Re: [0.11.1] couldn't create atlas bitmap (size 512X413)

Sparkerish wrote: I wonder if this is related to that patch that was mentioned as part of the 0.11.1 fix? (I'm gonna try downloading the 0.11.0 and test that, Let you know :!:
:cry: Still sad it won't work yet :cry:
I tried both 0.11.0 and the 0.11.1 versions with the same effect.
by Cordylus
Sat Nov 01, 2014 4:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
Replies: 11
Views: 9514

Re: [0.11.1] couldn't create atlas bitmap (size 512X413)

Same problem, but with the size 512x452. 1. Windows 7, 2 GB RAM, Intel GMA 3150, 256 MB VRAM 2. Only vanilla Factorio 3. Config.ini: [path] read-data=__PATH__executable__\..\..\data write-data=__PATH__executable__\..\.. [general] locale=pl [debug] show_fps=basic show_detailed_info=basic show_time_us...
by Cordylus
Sat Nov 01, 2014 11:40 am
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 95168

Re: Version 0.11.1

Sorry for the inconvenience. 1. What is your system specs? (operating system, amount of RAM, graphic card spec + VRAM info) 2. Do you use any mods? Have you tried just vanilla? 3. Try to play in the config with combination of low-graphics set to true and bitmap-caching set to very-low. 1. Windows 7...
by Cordylus
Fri Oct 31, 2014 8:30 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 95168

Re: Version 0.11.1

It crashes on the initial loading, after the "loading mods" part with the following error: http://i.imgur.com/qXqoEMY.png It keeps failing to launch anyway, though... I have exactly the same problem. Try going to graphic settings, setting the bitmap caching level to very-low and restartin...
by Cordylus
Fri Oct 31, 2014 7:50 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 95168

Re: Version 0.11.1

I can't play now.
Not enough video memory... :(
On 0.10 all was working fine.
by Cordylus
Tue Oct 28, 2014 11:18 am
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 71658

Re: Web based translations

When we could expect actualisation of base.ini on Crowdin for 0.11 (tanks, gate etc.)? There are only 3 days left for the translators.
by Cordylus
Fri Oct 03, 2014 9:49 am
Forum: General discussion
Topic: Request to switch News and Update Name on Forum Page
Replies: 14
Views: 3334

Re: Request to switch News and Update Name on Forum Page

In my opinion they should be switched. It is very confusing.
by Cordylus
Thu Aug 14, 2014 10:41 am
Forum: Translations
Topic: Translations paused until new system is found
Replies: 20
Views: 12161

Re: Translations paused until new system is found

kovarex wrote: I wanted some online tool where people can contribute etc, but this helps me as well.
Let's check this list:
http://alternativeto.net/software/crowdin/

Crowdin is used to translate Minecraft by community, but there are many alternatives.
by Cordylus
Tue Aug 12, 2014 10:50 pm
Forum: Translations
Topic: [0.10.0] Polish translation || Spolszczenie
Replies: 7
Views: 19165

Re: [0.10.0] Polish translation || Spolszczenie

I'm not Polish, but I'll try to help you. What you think about name "Mazut" for "Heavy oil"? As I know IRL mazut processing to lubricant (in the game too) http://pl.wikipedia.org/wiki/Mazut http://en.wikipedia.org/wiki/Mazut Mazut it's a very good name. And maybe "Olej napę...
by Cordylus
Mon Aug 11, 2014 11:55 am
Forum: Translations
Topic: [0.10.0] Polish translation || Spolszczenie
Replies: 7
Views: 19165

Re: [0.10.0] Polish translation || Spolszczenie

OK so: "solar-panel-equipment=Przenoścy panel słoneczny" should be "Przenośny panel słoneczny", wrong letter "item-on-ground=Przedmiot na ziemii" -> "przedmiot na ziemi", wrong letter "basic-oil-processing=Kraking ropy naftowej" should be "Desty...
by Cordylus
Fri Aug 01, 2014 9:32 pm
Forum: Translations
Topic: [0.10.0] Polish translation || Spolszczenie
Replies: 7
Views: 19165

Re: [0.10.0] Polish translation || Spolszczenie

How can I report mistakes in the Polish translation?

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