Search found 34 matches

by transportman
Thu Sep 04, 2014 12:00 pm
Forum: Gameplay Help
Topic: Running out of Iron on New Hope 2
Replies: 7
Views: 3545

Re: Running out of Iron on New Hope 2

Hopefully I still have enough iron and steel to actually construct this railway ... don't really fancy starting this one over. Although it would definitely look more organised the second time since I know what I want to build. I just build long transport belts from the far mines to my base, as I co...
by transportman
Sat Aug 30, 2014 4:30 pm
Forum: Gameplay Help
Topic: Continue after rocket defense countdown
Replies: 5
Views: 1558

Re: Continue after rocket defense countdown

Thanks, now I can continue playing.
by transportman
Sat Aug 30, 2014 3:37 pm
Forum: Gameplay Help
Topic: Continue after rocket defense countdown
Replies: 5
Views: 1558

Continue after rocket defense countdown

Is it possible to continue a game after the rocket defense/fleet landing countdown has reached 0? I just have a big factory I want to continue, but I saved after starting the countdown and all autosaves also are with the countdown.
by transportman
Sat Aug 30, 2014 3:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] No background main menu after victory
Replies: 2
Views: 1135

[0.10.9] No background main menu after victory

After getting a victory with Rocket Defense in a freeplay game, I finish and return to the main menu, but the background is black. Choosing one of the menu entries will refresh the background.
by transportman
Tue Aug 26, 2014 2:06 pm
Forum: Mods
Topic: [MOD 0.11.x] Advanced accumulator
Replies: 14
Views: 13897

Re: [MOD 0.10.x] Advanced accumulator

In 0.10.7 the naming requirements for Mods became a bit more strict, and I guess you renamed the folder that contained the mod to fix that. If you rename the folder back to "Advanced accumulator" and update the name in info.json (open with a text editor), it should work.
by transportman
Thu Aug 21, 2014 8:52 am
Forum: Show your Creations
Topic: Everything is awesome when your part of a Team / robot abuse
Replies: 13
Views: 7789

Re: Everything is awesome when your part of a Team / robot a

You do have a high biter density NE, but the rest of the map almost seems empty of biters. Are there any or are they really all in the NE corner?
by transportman
Mon Aug 18, 2014 8:02 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The Romanesque Factory
Replies: 13
Views: 9448

Re: The Romanesque Factory

I agree, it looks awesome.

I just have one question about your stations, they seem to be located in a lot of cases on the mainline itself instead of a siding, and sometimes you have two stops behind each other on the same track. Doesn't that give problems or anything?
by transportman
Fri Aug 15, 2014 1:20 pm
Forum: Show your Creations
Topic: DarkMinaz's Water Storage Based UPS System
Replies: 4
Views: 3084

Re: DarkMinaz's Water Storage Based UPS System

I have the feeling that it takes some time to actually turn on if your accumulators run out of energy compared to the system rk84 links to, but that is mainly due to the "long" transport belt that the coal has to take when not returning to the smart chest. Not that it really matters, those...
by transportman
Tue Jul 01, 2014 7:30 am
Forum: This Forum
Topic: New forum skin
Replies: 80
Views: 57147

Re: New forum skin

I have a small issue with the skin, the mouse cursor almost seems to disappear over text fields I'm working in, as the mouse icon is almost the same shade of gray. I use the Windows default in Windows 8. Would it be possible to make the gray background of textfields a few shades lighter?
by transportman
Mon Jun 30, 2014 6:08 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272523

Re: [MOD 0.10.x] The Fat Controller. Remote train management

I have localized this error to when i load TheFatController. Game Crashes with this error. strange cause that file is in that location. But its is a .wav not .ogg. wired Edit: New version with 0.9.8 support (hopefully, not tested because I don't have a 0.9.8 install) and a bug fixed Try v0.0.3. it ...
by transportman
Sat Jun 28, 2014 8:06 am
Forum: Releases
Topic: Version 0.10.2
Replies: 25
Views: 35884

Re: Version 0.10.2

vmetal wrote:And I am still trying to find a way to Pay 2 Play, dammed lack of credit cards on my life
I made a PayPal account to pay this game and linked my bank account to it, no need for a credit card. Don't know if that is also a possibility for you?
by transportman
Fri Jun 27, 2014 7:14 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272523

Re: [MOD 0.10.x] The Fat Controller. Remote train management

Sorry about that, there were 3 lines in the script already to fix that bug but they were disabled for testing and I forgot to put them back in. New version has been uploaded with the fix for this. Thanks for the quick fix, will try it later. [EDIT]It works, thanks. Got an error when going to camera...
by transportman
Thu Jun 26, 2014 4:12 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272523

Re: [MOD 0.10.x] The Fat Controller. Remote train management

Rahjital wrote: You should be able to load the game with the mod turned off just fine. I'm sure JamesOFarrell will release a fixed version soon. :)
Loading with the mod disabled works fine, only the windows remain on the screen doing nothing.
by transportman
Thu Jun 26, 2014 2:31 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272523

Re: [MOD 0.10.x] The Fat Controller. Remote train management

I like this mod, I have some trains running around to transport myself around the base, and it is nice to know where I need to go to board (or how long I should wait), but I encountered an error when loading a game in 0.10.0. I made that game in Factorio 0.9.8, updated to 0.10.0 and later added the ...

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