Search found 34 matches
- Thu Sep 04, 2014 12:00 pm
- Forum: Gameplay Help
- Topic: Running out of Iron on New Hope 2
- Replies: 7
- Views: 3545
Re: Running out of Iron on New Hope 2
Hopefully I still have enough iron and steel to actually construct this railway ... don't really fancy starting this one over. Although it would definitely look more organised the second time since I know what I want to build. I just build long transport belts from the far mines to my base, as I co...
- Sat Aug 30, 2014 4:30 pm
- Forum: Gameplay Help
- Topic: Continue after rocket defense countdown
- Replies: 5
- Views: 1558
Re: Continue after rocket defense countdown
Thanks, now I can continue playing.
- Sat Aug 30, 2014 3:37 pm
- Forum: Gameplay Help
- Topic: Continue after rocket defense countdown
- Replies: 5
- Views: 1558
Continue after rocket defense countdown
Is it possible to continue a game after the rocket defense/fleet landing countdown has reached 0? I just have a big factory I want to continue, but I saved after starting the countdown and all autosaves also are with the countdown.
- Sat Aug 30, 2014 3:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9] No background main menu after victory
- Replies: 2
- Views: 1135
[0.10.9] No background main menu after victory
After getting a victory with Rocket Defense in a freeplay game, I finish and return to the main menu, but the background is black. Choosing one of the menu entries will refresh the background.
- Tue Aug 26, 2014 2:06 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Advanced accumulator
- Replies: 14
- Views: 13897
Re: [MOD 0.10.x] Advanced accumulator
In 0.10.7 the naming requirements for Mods became a bit more strict, and I guess you renamed the folder that contained the mod to fix that. If you rename the folder back to "Advanced accumulator" and update the name in info.json (open with a text editor), it should work.
- Thu Aug 21, 2014 8:52 am
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 7789
Re: Everything is awesome when your part of a Team / robot a
You do have a high biter density NE, but the rest of the map almost seems empty of biters. Are there any or are they really all in the NE corner?
- Mon Aug 18, 2014 8:02 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The Romanesque Factory
- Replies: 13
- Views: 9448
Re: The Romanesque Factory
I agree, it looks awesome.
I just have one question about your stations, they seem to be located in a lot of cases on the mainline itself instead of a siding, and sometimes you have two stops behind each other on the same track. Doesn't that give problems or anything?
I just have one question about your stations, they seem to be located in a lot of cases on the mainline itself instead of a siding, and sometimes you have two stops behind each other on the same track. Doesn't that give problems or anything?
- Fri Aug 15, 2014 1:20 pm
- Forum: Show your Creations
- Topic: DarkMinaz's Water Storage Based UPS System
- Replies: 4
- Views: 3084
Re: DarkMinaz's Water Storage Based UPS System
I have the feeling that it takes some time to actually turn on if your accumulators run out of energy compared to the system rk84 links to, but that is mainly due to the "long" transport belt that the coal has to take when not returning to the smart chest. Not that it really matters, those...
- Tue Jul 01, 2014 7:30 am
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 57147
Re: New forum skin
I have a small issue with the skin, the mouse cursor almost seems to disappear over text fields I'm working in, as the mouse icon is almost the same shade of gray. I use the Windows default in Windows 8. Would it be possible to make the gray background of textfields a few shades lighter?
- Mon Jun 30, 2014 6:08 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272523
Re: [MOD 0.10.x] The Fat Controller. Remote train management
I have localized this error to when i load TheFatController. Game Crashes with this error. strange cause that file is in that location. But its is a .wav not .ogg. wired Edit: New version with 0.9.8 support (hopefully, not tested because I don't have a 0.9.8 install) and a bug fixed Try v0.0.3. it ...
- Sat Jun 28, 2014 8:06 am
- Forum: Releases
- Topic: Version 0.10.2
- Replies: 25
- Views: 35884
Re: Version 0.10.2
I made a PayPal account to pay this game and linked my bank account to it, no need for a credit card. Don't know if that is also a possibility for you?vmetal wrote:And I am still trying to find a way to Pay 2 Play, dammed lack of credit cards on my life
- Fri Jun 27, 2014 7:14 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272523
Re: [MOD 0.10.x] The Fat Controller. Remote train management
Sorry about that, there were 3 lines in the script already to fix that bug but they were disabled for testing and I forgot to put them back in. New version has been uploaded with the fix for this. Thanks for the quick fix, will try it later. [EDIT]It works, thanks. Got an error when going to camera...
- Thu Jun 26, 2014 4:12 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272523
Re: [MOD 0.10.x] The Fat Controller. Remote train management
Loading with the mod disabled works fine, only the windows remain on the screen doing nothing.Rahjital wrote: You should be able to load the game with the mod turned off just fine. I'm sure JamesOFarrell will release a fixed version soon.
- Thu Jun 26, 2014 2:31 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272523
Re: [MOD 0.10.x] The Fat Controller. Remote train management
I like this mod, I have some trains running around to transport myself around the base, and it is nice to know where I need to go to board (or how long I should wait), but I encountered an error when loading a game in 0.10.0. I made that game in Factorio 0.9.8, updated to 0.10.0 and later added the ...