Search found 141 matches

by syneris
Sat Mar 15, 2014 12:57 pm
Forum: Gameplay Help
Topic: Construction Robots
Replies: 4
Views: 3752

Re: Construction Robots

It is the icon with a red box that you get from blueprints. You only need to craft one (unless you tend to lose them like I do). To use it, you select it and then drag a box around the things you want to deconstruct.
by syneris
Sat Mar 15, 2014 12:48 pm
Forum: Gameplay Help
Topic: Blue science pack
Replies: 4
Views: 3525

Re: Blue science pack

The recipes are in chemical plants. First you combine petroleum with water to make sulfur. Then you combine the sulfur with iron plates and more water to make the acid.
by syneris
Sat Mar 15, 2014 12:45 pm
Forum: Gameplay Help
Topic: Construction Robots
Replies: 4
Views: 3752

Re: Construction Robots

Put them in a roboport and use deconstruct planner to remove forests.
by syneris
Fri Mar 14, 2014 12:52 am
Forum: Gameplay Help
Topic: how unite/separate logistic networks
Replies: 1
Views: 3340

Re: how unite/separate logistic networks

Roboports have a smaller area of influence for logistics (the orange zone). When the zones of two or more roboports touch or overlap they are linked together to form a single network. This will show as a dotted line between the linked roboports (if they have power). To prevent roboports from linking...
by syneris
Tue Mar 11, 2014 7:41 pm
Forum: General discussion
Topic: 0.9.3
Replies: 15
Views: 5660

Re: 0.9.3

Oil industry isn't a mod.
by syneris
Tue Mar 11, 2014 7:28 pm
Forum: General discussion
Topic: 0.9.3
Replies: 15
Views: 5660

Re: 0.9.3

DRBLN wrote:I'm just starving for the oil industry!
It should be awesome.
You can try it out now.
by syneris
Tue Mar 11, 2014 4:25 pm
Forum: Gameplay Help
Topic: Water pumps
Replies: 11
Views: 12780

Re: Water pumps

The small pump has a speed of 0.5 while the offshore pump has a speed of 1. The steam engine consumes 0.1 fluid per tick. From my testing, a tick coincides with the speed of pumps. A single offshore pump can maintain 10 steam engines, while a single small pump can only handle 5. You can combine mult...
by syneris
Sun Mar 09, 2014 10:56 am
Forum: Balancing
Topic: Questions regarding design decisions
Replies: 4
Views: 9539

Re: Questions regarding design decisions

1) The recipes (craft time, assembler speed, quantities) are all available to the player, unlike my experiences with anno where the chains are small, specific , and usually does not have any cross-dependency. You can create a theoretical production chain to maximize the output of your factory. The p...
by syneris
Sun Mar 09, 2014 6:19 am
Forum: Not a bug
Topic: [0.9.2] Alt mode icons on chests may be difficult to see
Replies: 6
Views: 6159

Re: [0.9.2] Alt mode icons on chests may be difficult to see

You can set it to use the old (light) method in graphics.

I wouldn't consider this a bug, but would recommend something to make the icon stand out against the black background (especially for coal and other dark icons). The black circle could be a little more transparent too.
by syneris
Sun Mar 09, 2014 6:14 am
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Robots not using frames
Replies: 7
Views: 2530

Re: [0.9.2] Robots not using frames

Is there a console command that refreshes recipes? I edited the lua, but one save isn't taking notice.
by syneris
Fri Mar 07, 2014 6:00 am
Forum: General discussion
Topic: Good Rail Layout
Replies: 11
Views: 5935

Re: Good Rail Layout

I have a train layout, but it might be too complex to help. It has 18 trains running and produces red, green, and blue science packs now. I only use logistic bots for blues and moving the packs to labs. I'm also using logistic bots for coal on my new 10 stop (+1 for me) refueling/idle station. I use...
by syneris
Thu Mar 06, 2014 4:05 pm
Forum: General discussion
Topic: Deconstruction Planner and storage chests
Replies: 26
Views: 14181

Re: Deconstruction Planner and storage chests

I still don't see why I would want to use active chests. Why not just use only passive chests? Why would I want to have provider chests send to a storage chest instead of going directly to a requester chest or construction bot?
by syneris
Thu Mar 06, 2014 10:16 am
Forum: General discussion
Topic: Deconstruction Planner and storage chests
Replies: 26
Views: 14181

Re: Deconstruction Planner and storage chests

What would be the benefits of using an active provider chest?
by syneris
Wed Mar 05, 2014 3:15 pm
Forum: General discussion
Topic: Dont understand the reasoning behind production module
Replies: 8
Views: 4493

Re: Dont understand the reasoning behind production module

Considering that all resources are essentially endless...
All productivity does is delay the inevitable. You are going to run out and need to seek another spot to expand to at some point if you want to play a continuous game.
by syneris
Tue Mar 04, 2014 9:22 pm
Forum: General discussion
Topic: Trees !
Replies: 5
Views: 3711

Re: Trees !

This seems biome related to me. The desert areas seem like they have a lot less trees. It this is true, maybe it could be applied to other resources, rocky areas may have high concentrations of stone for example.
by syneris
Tue Mar 04, 2014 11:56 am
Forum: General discussion
Topic: Biter raid behavior change?
Replies: 8
Views: 5082

Re: Biter raid behavior change?

How big and frequent are these attacks? The only reason biters might make a fighting group is the expansion, and it happens once in a longer time. They started small and grew over time. I don't have a good sense of time, however I wasn't expecting any attacks at all. I've finished some expanding an...
by syneris
Tue Mar 04, 2014 1:07 am
Forum: Gameplay Help
Topic: Fueling up mah trains
Replies: 4
Views: 3897

Re: Fueling up mah trains

Try removing and placing the inserter again. I've had inserters get stuck on 0.9.0, but thought that was fixed. Also, does it insert if you put the train in manual mode (pause)?
by syneris
Mon Mar 03, 2014 2:51 pm
Forum: General discussion
Topic: Biter raid behavior change?
Replies: 8
Views: 5082

Re: Biter raid behavior change?

ssilk wrote:Use the debug mode (keys F4-F7) to turn on the pathfinding. You will see, that you built just in their way to some target.
I've used that and it doesn't seem to be the case.
by syneris
Mon Mar 03, 2014 11:15 am
Forum: Not a bug
Topic: [0.91] Character keeps mining
Replies: 5
Views: 4573

Re: [0.91] Character keeps mining

I hope this is not considered a bug. It really useful at the start when you don't feel like holding the button down constantly.
by syneris
Mon Mar 03, 2014 11:12 am
Forum: General discussion
Topic: Question about red & green wires
Replies: 15
Views: 6879

Re: Question about red & green wires

ssilk wrote:What do you understand about logic gates?
http://en.wikipedia.org/wiki/Logic_gate
Not really sure what there is to understand. Maybe the programmer in me just sees this as second nature.

Go to advanced search