Search found 648 matches
- Tue Jun 30, 2015 4:26 am
- Forum: Videos
- Topic: Streaming with a few mods
- Replies: 1
- Views: 3630
Re: Streaming with a few mods
cool! nice to see you're going to start streaming. I'll have to swing by and check it out one day
- Mon Jun 29, 2015 12:34 pm
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
Re: [Youtube] Break the Game
I've missed a few days due to being a bit sick. Apologies for that. But without further ado, here are the latest couple of episodes. 12. Mining Outpost 1 Oh yes, its time for some Iron and our first working train route. 13. Spaghetti Yeah. Title says it all really. 14. Sidings If you've ever wondere...
- Fri Jun 26, 2015 2:23 am
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
Re: [Youtube] Break the Game
11. Offensive Operations
Time to evict to some tenants. We need a location for our base and our continued expansion!
Time to evict to some tenants. We need a location for our base and our continued expansion!
- Wed Jun 24, 2015 11:33 pm
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
- Wed Jun 24, 2015 2:17 am
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
Re: [Youtube] Break the Game
9. The Long Walk Home
I'm beginning to develop an extremely strong love hate relationship with RSO...
I'm beginning to develop an extremely strong love hate relationship with RSO...
- Tue Jun 23, 2015 11:13 pm
- Forum: Ideas and Requests For Mods
- Topic: [request] Expanded Tools
- Replies: 10
- Views: 12461
Re: [request] Expanded Tools
I don't really see the point of having higher tier tools : what's the point of them when you can lay 50 mining drills down in no time ? Colonel Will and I were discussing this. Once you hit logistics/construction bots, tools in general become a little pointless. However there are times when you do ...
- Mon Jun 22, 2015 11:22 pm
- Forum: Videos
- Topic: New Co-op Series, Split Dependencies!
- Replies: 58
- Views: 21372
Re: New Co-op Series, Split Dependencies!
That train system is going to get interesting.Klonan wrote:Hour 6
- Mon Jun 22, 2015 11:20 pm
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
Re: [Youtube] Break the Game
8. Beginning Trains
Trains are going to be extremely important in this game. We push hard early and begin the preparations for trains. The train system is going to be awesome and will represent the best way to build trains in the factorio game.
Trains are going to be extremely important in this game. We push hard early and begin the preparations for trains. The train system is going to be awesome and will represent the best way to build trains in the factorio game.
- Mon Jun 22, 2015 12:19 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 308673
Re: [0.11.22] WaiTex HD Texture Pack
I came here to express my excitement/gratitude...
Yeah. I think its already been covered.FishSandwich wrote:I literally want to have your babies.
- Mon Jun 22, 2015 4:33 am
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
Re: [Youtube] Break the Game
7. New Power Plant
As is typical with any early game, we have the first lot of power issues. Our first power plant's capacity has been exceed and its time for expansion.
As is typical with any early game, we have the first lot of power issues. Our first power plant's capacity has been exceed and its time for expansion.
- Sun Jun 21, 2015 6:21 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Expanded Tools
- Replies: 10
- Views: 12461
Re: [request] Expanded Tools
i'm glad you think so. sing out if you need a hand with any of the conceptual stuff. you can also count on my for testing/bug fixing :D I'm keen to see what you come up with. actually, now i think about it, this mod would fit in with some of the stuff you already do like the big wooden power pole, t...
- Sun Jun 21, 2015 5:59 am
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
Re: [Youtube] Break the Game
6. Science To Scale
So far, the base has been sizeable... So its time to build the science setup to a suitable scale. This should deal with research quite handily.
So far, the base has been sizeable... So its time to build the science setup to a suitable scale. This should deal with research quite handily.
- Sat Jun 20, 2015 2:40 am
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 50829
Re: Friday Facts #91 - Being the evil guy
We can't wait til you get your hands on it eitherJamesOFarrell wrote:For the people who want sensors now there is a mod called Smart Circuit System. Thanks for letting us know what will make 0.12. I really look forward to getting my hands on it.
- Sat Jun 20, 2015 12:18 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Expanded Tools
- Replies: 10
- Views: 12461
[request] Expanded Tools
One thing that has been irking me about the game is that your "tools" go from nothing -> iron axe -> steel axe and then thats it. So for the entirety of the late game, you've got power armor, lasers and then a steel axe. So the suggestion is this: Make a stockalike, stand alone mod that in...
- Fri Jun 19, 2015 11:51 pm
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 50829
Re: Friday Facts #91 - Being the evil guy
In my opinion smaller, more frequent updates are better then rare, big ones. Agree with this. It seems like too much is being stuffed into the 0.12 update and its too big of a jump. Whatever comes out will be subject to the Kovarex effect, so each individual update will eventually be high quality a...
- Fri Jun 19, 2015 11:38 pm
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
Re: [Youtube] Break the Game
Time for some green circuits!
This build is termed the "mk2" by Colonel Will. Apparently it isn't the highest capacity design, but a stepping stone towards it. It should carry us through the game a fair way.
This build is termed the "mk2" by Colonel Will. Apparently it isn't the highest capacity design, but a stepping stone towards it. It should carry us through the game a fair way.
- Fri Jun 19, 2015 11:17 pm
- Forum: Videos
- Topic: New Co-op Series, Split Dependencies!
- Replies: 58
- Views: 21372
Re: New Co-op Series, With a Twist?
This is very cool!FishSandwich wrote:Just a post to say this album has been updated with hour 5.FishSandwich wrote:Also, because it's interesting to look at, I've decided to start an album showing the minimap after every hour recording. Can be found here: http://imgur.com/a/dTcWP
- Thu Jun 18, 2015 11:43 pm
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
Re: [Youtube] Break the Game
So, the series is starting to get into gear. We're up to episode 4 and the fun is really going to start soon.
- Tue Jun 16, 2015 12:13 am
- Forum: Videos
- Topic: Dytech Multiplayer Let's Play! With Oninaig & Xterminator
- Replies: 46
- Views: 18145
Re: Dytech Multiplayer Let's Play! With Oninaig & Xterminator
started watching this series the other night... i don't mind it I'm going to keep watching. I feel like its a good introduction to current dytech.
- Mon Jun 15, 2015 11:28 pm
- Forum: Videos
- Topic: [Youtube] Break the Game
- Replies: 12
- Views: 10780
[Youtube] Break the Game
Playlist Here! seeing as 0.12 is so close, I decided to start a new series. So, I grabbed Colonel Will and together, we started to build a base that is eventually going to break 0.11. A little bit of info. We're using RSO plus a few other mods. Trains are going to be... expansive shall we say. We a...