Search found 58 matches
- Wed Jan 03, 2018 1:21 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 9198
Re: [16.3][Linux] Video hang on game exit
Nope, using `kill -9 $(pidof factorio)` still makes my PC hang. I can't switch to a TTY (like talchas said, input is frozen), but I can log in with SSH and see that Factorio is using an entire core of the CPU. I could try to run Factorio with a debugger via SSH. It probably won't give much more info...
- Tue Jan 02, 2018 1:01 pm
- Forum: 1 / 0 magic
- Topic: [0.16.3][Linux] Video hang on game exit
- Replies: 26
- Views: 9198
Re: [16.3][Linux] Video hang on game exit
On 0.16.10 and 0.16.12, the game also hangs for me when I click exit or the "close window" button on the top-right. Using Ubuntu 16.04 with XFCE, Linux kernel 4.10-42, NVIDIA drivers 384.90. Doesn't stop me from playing Factorio though, I'll just make sure I close all other programs before...
- Sat Dec 30, 2017 10:25 am
- Forum: Releases
- Topic: Version 0.16.9
- Replies: 9
- Views: 10690
Re: Version 0.16.9
Having significant issues with this build as to provider chests losing connection to the network on load, requesters not getting what they request until replaced or buffer toggled, and eventual crashing... Also had some issues trying to save a game, softlocking at the saving progress bar. Game heav...
- Sat Dec 30, 2017 10:17 am
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 45312
Re: Friday Facts #223 - Reflections on 2017
This FFF would've been perfect for a reminder for the Steam awards, votes are open for Factorio!
- Mon Dec 18, 2017 9:31 am
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 110791
Re: Version 0.16.0
In the game properties, go to the "Betas" tab and select that you want to install experimental versions.Ubik wrote:how do I get the 0.16 update???
- Fri Dec 15, 2017 11:06 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 59483
Re: Friday Facts #221 - 0.16 is out
I like that idea, then buffer chests could be a combination between active requester and passive provider chestsmh_ wrote: As for the chest situation, I would advocate for 4 types of chests: (Active/Passive) (Provider/Requester) chests.
- Fri Dec 15, 2017 9:55 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 59483
Re: Friday Facts #221 - 0.16 is out
The FFF are truly great, they answered my biggest two questions about the 0.16 release today :D My opinion on the buffer chests: - To me, it seems intuitive to give requester chests higher priority than buffer chests. The contents of requester chests are mostly directly used in the assembly line, wh...
- Mon Dec 11, 2017 4:34 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78491
Re: Friday Facts #220 - The best Friday Facts ever
The store is open, I repeat, the store is open!Meddleman wrote:I'm a little confused. (...) there isn't even a whiff of a page of where to order them from.
- Sat Dec 09, 2017 10:17 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78491
Re: Friday Facts #220 - The best Friday Facts ever
i want t-shirts too, i bet you will sale all t-shirt before end of week! My guess will be before the end of the day that they will put the store online :lol: What I'm wondering: in the image on tile transitions in the FFF, the path tiles were laying adjacent to the water. Does that mean it will fin...
- Mon Oct 23, 2017 5:32 am
- Forum: Releases
- Topic: Version 0.15.37
- Replies: 39
- Views: 34045
Re: Version 0.15.37
I am pretty sure, they will release .16 @ xmas!!111 :P But which xmas? ;) The oracle is pretty sure the release will happen around xmas this year. It might happen in another plane of the multiversum though. So not sure whether we have to send someone through the portal to actually get it. Portal gu...
- Fri Oct 20, 2017 5:50 pm
- Forum: Releases
- Topic: Version 0.15.37
- Replies: 39
- Views: 34045
Re: Version 0.15.37
I am pretty sure, they will release .16 @ xmas!!111 :P But which xmas? ;) The oracle is pretty sure the release will happen around xmas this year. It might happen in another plane of the multiversum though. So not sure whether we have to send someone through the portal to actually get it. Portal gu...
- Tue Aug 15, 2017 7:49 pm
- Forum: Releases
- Topic: Version 0.15.33
- Replies: 19
- Views: 22920
Re: Version 0.15.33
Nice When I wrote my post, it was still experimentalMatthias_Wlkp wrote:0.15.33 is declared stable since Monday as far as I remember...
- Wed Aug 09, 2017 6:08 pm
- Forum: Releases
- Topic: Version 0.15.33
- Replies: 19
- Views: 22920
Re: Version 0.15.33
Why does the last line still refer to the experimental version if 0.15 has already been declared stable? 0.15.31 has been declared stable, but this new version might still contain game-crashing bugs that the devs do not know about. They made 0.15.32 and 0.15.33 experimental versions and will probab...
- Mon Jul 24, 2017 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.30] "--window-size=maximized" no effect on Linux
- Replies: 3
- Views: 2884
Re: [0.15.30] "--window-size=maximized" no effect on Linux
I have the same issue on Linux/Steam, I tried the following two options, neither of them work.
Code: Select all
--window-size=maximized
--window-size maximized
- Mon Jul 03, 2017 4:54 pm
- Forum: Releases
- Topic: Version 0.15.26
- Replies: 17
- Views: 15476
Re: Version 0.15.26
I put together a list of issue needs fixing that could easily be down in an afternoon. Here is some Inconsistencies in the game. I use the Map Editor a great deal and it is often easiest to explain an issue using the Editor as everything is available to the user. <insert list here> I think it's bet...
- Fri Mar 03, 2017 3:35 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 68113
Re: Friday Facts #180 - Map interaction
Maybe keyboard shortcuts to toggle the different map overlays (roboports, trains, pollution, etc.)?
- Sun Sep 18, 2016 1:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 8809
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Hereby the log for the server at the time of the crash.
- Sun Sep 18, 2016 12:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 8809
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Had a similiar crash for about three times when trying to create a T-split with a blueprint, while there were trains scheduled to drive over the already existing straight track. It seemed to me, that on the moment the signals were placed (i.e. new rail segments were created), the crash occured. The ...