Search found 58 matches

by thecatlover1996
Wed Jan 03, 2018 1:21 pm
Forum: 1 / 0 magic
Topic: [0.16.3][Linux] Video hang on game exit
Replies: 26
Views: 9198

Re: [16.3][Linux] Video hang on game exit

Nope, using `kill -9 $(pidof factorio)` still makes my PC hang. I can't switch to a TTY (like talchas said, input is frozen), but I can log in with SSH and see that Factorio is using an entire core of the CPU. I could try to run Factorio with a debugger via SSH. It probably won't give much more info...
by thecatlover1996
Tue Jan 02, 2018 1:01 pm
Forum: 1 / 0 magic
Topic: [0.16.3][Linux] Video hang on game exit
Replies: 26
Views: 9198

Re: [16.3][Linux] Video hang on game exit

On 0.16.10 and 0.16.12, the game also hangs for me when I click exit or the "close window" button on the top-right. Using Ubuntu 16.04 with XFCE, Linux kernel 4.10-42, NVIDIA drivers 384.90. Doesn't stop me from playing Factorio though, I'll just make sure I close all other programs before...
by thecatlover1996
Sat Dec 30, 2017 10:25 am
Forum: Releases
Topic: Version 0.16.9
Replies: 9
Views: 10690

Re: Version 0.16.9

Having significant issues with this build as to provider chests losing connection to the network on load, requesters not getting what they request until replaced or buffer toggled, and eventual crashing... Also had some issues trying to save a game, softlocking at the saving progress bar. Game heav...
by thecatlover1996
Sat Dec 30, 2017 10:17 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 45312

Re: Friday Facts #223 - Reflections on 2017

This FFF would've been perfect for a reminder for the Steam awards, votes are open for Factorio! :D
by thecatlover1996
Mon Dec 18, 2017 9:31 am
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 110791

Re: Version 0.16.0

Ubik wrote:how do I get the 0.16 update???
In the game properties, go to the "Betas" tab and select that you want to install experimental versions.
by thecatlover1996
Fri Dec 15, 2017 11:06 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 59483

Re: Friday Facts #221 - 0.16 is out

mh_ wrote: As for the chest situation, I would advocate for 4 types of chests: (Active/Passive) (Provider/Requester) chests.
I like that idea, then buffer chests could be a combination between active requester and passive provider chests :)
by thecatlover1996
Fri Dec 15, 2017 9:55 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 59483

Re: Friday Facts #221 - 0.16 is out

The FFF are truly great, they answered my biggest two questions about the 0.16 release today :D My opinion on the buffer chests: - To me, it seems intuitive to give requester chests higher priority than buffer chests. The contents of requester chests are mostly directly used in the assembly line, wh...
by thecatlover1996
Mon Dec 11, 2017 4:34 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78491

Re: Friday Facts #220 - The best Friday Facts ever

Meddleman wrote:I'm a little confused. (...) there isn't even a whiff of a page of where to order them from. :?
The store is open, I repeat, the store is open! :D
by thecatlover1996
Sat Dec 09, 2017 10:17 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78491

Re: Friday Facts #220 - The best Friday Facts ever

i want t-shirts too, i bet you will sale all t-shirt before end of week! My guess will be before the end of the day that they will put the store online :lol: What I'm wondering: in the image on tile transitions in the FFF, the path tiles were laying adjacent to the water. Does that mean it will fin...
by thecatlover1996
Mon Oct 23, 2017 5:32 am
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 34045

Re: Version 0.15.37

I am pretty sure, they will release .16 @ xmas!!111 :P But which xmas? ;) The oracle is pretty sure the release will happen around xmas this year. It might happen in another plane of the multiversum though. So not sure whether we have to send someone through the portal to actually get it. Portal gu...
by thecatlover1996
Fri Oct 20, 2017 5:50 pm
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 34045

Re: Version 0.15.37

I am pretty sure, they will release .16 @ xmas!!111 :P But which xmas? ;) The oracle is pretty sure the release will happen around xmas this year. It might happen in another plane of the multiversum though. So not sure whether we have to send someone through the portal to actually get it. Portal gu...
by thecatlover1996
Tue Aug 15, 2017 7:49 pm
Forum: Releases
Topic: Version 0.15.33
Replies: 19
Views: 22920

Re: Version 0.15.33

Matthias_Wlkp wrote:0.15.33 is declared stable since Monday as far as I remember...
Nice :D When I wrote my post, it was still experimental :)
by thecatlover1996
Wed Aug 09, 2017 6:08 pm
Forum: Releases
Topic: Version 0.15.33
Replies: 19
Views: 22920

Re: Version 0.15.33

Why does the last line still refer to the experimental version if 0.15 has already been declared stable? 0.15.31 has been declared stable, but this new version might still contain game-crashing bugs that the devs do not know about. They made 0.15.32 and 0.15.33 experimental versions and will probab...
by thecatlover1996
Mon Jul 24, 2017 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.30] "--window-size=maximized" no effect on Linux
Replies: 3
Views: 2884

Re: [0.15.30] "--window-size=maximized" no effect on Linux

I have the same issue on Linux/Steam, I tried the following two options, neither of them work.

Code: Select all

--window-size=maximized
--window-size maximized
by thecatlover1996
Mon Jul 03, 2017 4:54 pm
Forum: Releases
Topic: Version 0.15.26
Replies: 17
Views: 15476

Re: Version 0.15.26

I put together a list of issue needs fixing that could easily be down in an afternoon. Here is some Inconsistencies in the game. I use the Map Editor a great deal and it is often easiest to explain an issue using the Editor as everything is available to the user. <insert list here> I think it's bet...
by thecatlover1996
Fri Mar 03, 2017 3:35 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 68113

Re: Friday Facts #180 - Map interaction

Maybe keyboard shortcuts to toggle the different map overlays (roboports, trains, pollution, etc.)? :)
by thecatlover1996
Sun Sep 18, 2016 12:58 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Replies: 19
Views: 8809

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"

Had a similiar crash for about three times when trying to create a T-split with a blueprint, while there were trains scheduled to drive over the already existing straight track. It seemed to me, that on the moment the signals were placed (i.e. new rail segments were created), the crash occured. The ...

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