Search found 37 matches

by Blackmoor
Sat Mar 02, 2013 9:15 pm
Forum: Implemented Suggestions
Topic: bigger power poles
Replies: 13
Views: 14913

Re: bigger power poles

Industrial power-lines would be a good addition.
by Blackmoor
Sat Mar 02, 2013 9:15 pm
Forum: Implemented Suggestions
Topic: Furnance off grid.
Replies: 21
Views: 17610

Re: Furnance off grid.

Being limited to one inserter per edge would be a close to a show-stopper like the inability to make steel. That's a good point I hadn't considered. Personally, I only use one Inserter per edge, but I can see how some might want to use two. Edit: You're right. Multiple Inserters for furnaces are mu...
by Blackmoor
Sat Mar 02, 2013 7:59 pm
Forum: Implemented Suggestions
Topic: Locomotive headlight
Replies: 2
Views: 4580

Re: Locomotive headlight

It's a small thing, but I agree. The locomotive headlight could even be brighter than the flashlight.
by Blackmoor
Sat Mar 02, 2013 7:58 pm
Forum: Implemented Suggestions
Topic: Furnance off grid.
Replies: 21
Views: 17610

Re: Furnance off grid.

How about you simply make them the same size as the graphic?
by Blackmoor
Sat Mar 02, 2013 7:48 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213105

Re: Electric energy

Lightning rod harvesters! They can protect you from passing storms AND give your accumulators a quick boost. No, that's stupid lol. Just because it's ... wait, you're from the ICΒ² forum ? ^^ I that agree you wouldn't want that much raw power dumped into the grid. But Nikola Tesla believed electrici...
by Blackmoor
Sat Mar 02, 2013 6:43 am
Forum: Outdated/Not implemented
Topic: Inserter Limit?
Replies: 11
Views: 18867

Re: Inserter Limit?

I like the idea of a check-box that says "Insert Until Full" with a Boolean toggle.

Personally, I find it annoying that it only takes a few items at a time, but it's not a really big deal.
by Blackmoor
Sat Mar 02, 2013 2:43 am
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 48732

Re: [Polls] Creepers in the demo

Keep the Creepers and add more types of aliens. With sufficient defenses, the Creepers are too easy.
by Blackmoor
Sat Mar 02, 2013 2:40 am
Forum: Ideas and Suggestions
Topic: Fishery
Replies: 7
Views: 6947

Re: Fishery

Fish give you health? Awesome!

In that case I definitely think we should be able to farm fish.
by Blackmoor
Sat Mar 02, 2013 2:39 am
Forum: Ideas and Suggestions
Topic: Separation of poles and power wires
Replies: 16
Views: 18640

Re: Separation of poles and power wires

I'm not sure I see what is gained with this idea. Why would you ever want a pole without a wire connected to it?
by Blackmoor
Fri Mar 01, 2013 6:14 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213105

Re: Electric energy

Don't forget about alien power source technology! Alien bases should be able to expand into "factories" like the players.

Then maybe the player could steal the alien technology when they drop their alien science packs.
by Blackmoor
Fri Mar 01, 2013 6:13 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 100000

Re: Fight

I like combat in the game as it is now and think these combat expansions sound great (player modifications and upgrades). It has a man vs nature type survival element that I find appealing. And it will be interesting when man makes robotic helpers to fight with him and the enemy builds up a base wit...
by Blackmoor
Fri Mar 01, 2013 6:03 pm
Forum: Ideas and Suggestions
Topic: Alien science pack
Replies: 6
Views: 4336

Re: Alien science pack

If aliens drop "alien science packs" (not normal science packs) that could be a way to unlock a special alien tech-tree.

Also, I think aliens randomly dropping alien science packs (1-10 chance) would be better than a leveling system.
by Blackmoor
Fri Mar 01, 2013 7:03 am
Forum: Outdated/Not implemented
Topic: [Idea] Train cars, armored vehicles, nuclear power, and more
Replies: 7
Views: 16774

Re: [Idea] Train cars, armored vehicles, nuclear power, and

Nuclear power. Yes... I want that. In fact, I like all of these ideas.
by Blackmoor
Fri Mar 01, 2013 7:02 am
Forum: Ideas and Suggestions
Topic: Factories with built-in conveyor belts
Replies: 6
Views: 8672

Re: Factories with built-in conveyor belts

I prefer to dictate where things enter and exit my factories. Usually it's a pretty hectic setup.
by Blackmoor
Fri Mar 01, 2013 6:57 am
Forum: Frequently Suggested / Link Collections
Topic: Events (Environmental Disasters and Weather) / Biome-Types
Replies: 3
Views: 11395

Re: [idea] Environmental disasters

I was just about to make a post about weather and using weather balloons and weather control machines. Man vs Nature is a big part of the survival genre.
by Blackmoor
Fri Mar 01, 2013 6:51 am
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 99761

Re: Role playing direction

This game is versatile! :) I'd really like classes, more tools and areas to explore--such as underground areas. But how do you plan on adding in player leveling? I thought I read in another thread that abilities were going to be modified via armor slots that you could add upgrades to. This seems lik...
by Blackmoor
Fri Mar 01, 2013 6:44 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 127439

Re: Hidden ores

Later in the game (advanced technologies would be needed for this), the player could start with underground mining, this would have 2 phases. Searching for resources Underground resources wouldn't be so easy to spot, the player would have to do special drills to scan the nearby underground, when he...

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