Search found 40 matches
- Fri Mar 04, 2016 11:29 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 207039
Re: Friday Facts #128 - Back down to earth
I like the idea of the Loader, but you need to provide more information of how you want it to work. Almost all the feedback seems to be kneejerk reactions based of personal assumption. We really need more information to make informed decisions.
- Sun Jan 24, 2016 5:19 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 59047
Re: Version 0.12.22
I don't like captcha, and there are other ways to stop bots, like asking questions among others. There's a thread over here that discuss several means of preventing bots from registering in the first place. Non-generic security questions, CloudFlare, and Spamalyser, for example. Locking the forum d...
- Sun Jan 24, 2016 8:35 am
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 59047
Re: Version 0.12.22
I don't like captcha, and there are other ways to stop bots, like asking questions among others. There's a thread over here that discuss several means of preventing bots from registering in the first place. Non-generic security questions, CloudFlare, and Spamalyser, for example. Locking the forum do...
- Sat Jan 23, 2016 8:52 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 59047
Re: Version 0.12.22
Right. It's been a while since i made my account, so i don't remember what's required, but is there something preventing bots from making accounts?
Another thing would be limiting new accounts so that the first post or two requires moderator approval.
Another thing would be limiting new accounts so that the first post or two requires moderator approval.
- Sat Jan 23, 2016 4:52 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 59047
Re: Version 0.12.22
I keep getting notifications in my mail about updates to various threads, and then not finding anything new posted. I've had several for this thread now. Is it safe to assume it's just spam getting deleted before i see it? Or are you doing something to the forums code? I just deleted a spam post to...
- Sat Jan 23, 2016 1:21 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 59047
Re: Version 0.12.22
I keep getting notifications in my mail about updates to various threads, and then not finding anything new posted. I've had several for this thread now.
Is it safe to assume it's just spam getting deleted before i see it? Or are you doing something to the forums code?
Is it safe to assume it's just spam getting deleted before i see it? Or are you doing something to the forums code?
- Fri Jan 22, 2016 7:10 pm
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 56902
Re: Friday Facts #122 - Better circuit network (Part 1)
Nice.Twinsen wrote:I plan to make it possible to select what you want to get, either items or the network stats(like the number of available and total construction and logistic robots).
- Fri Jan 22, 2016 6:18 pm
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 56902
Re: Friday Facts #122 - Better circuit network (Part 1)
FFF not up yet! It is now. Edit; Roboport is connectable to the circuit network. It sends the logistic network contents. Does this also apply to both active and item robots in the network? (Preferably separately) Being able to just have a smart inserter load robots into a roboport until a set numbe...
- Sat Dec 26, 2015 11:50 am
- Forum: News
- Topic: Friday Facts #118 - Improving productivity
- Replies: 24
- Views: 32464
Re: Friday Facts #118 - Improving productivity
It's the multiplayer bro. IMO the devs think that once multiplayer works right enough to be on par with other steam games that make use of the steam friends/server systems, (client/server browser, laghiding, multiplayer objectives etc) then they can make some real bank and establish "street cr...
- Sat Sep 12, 2015 12:12 pm
- Forum: News
- Topic: Friday Facts #103 - Prototyping ahead
- Replies: 42
- Views: 39125
Re: Friday Facts #103 - Prototyping ahead
I'm still hoping those 8leggers are mining bots.
Seriously, with how important mining is to the game, there should be more options to it.
Seriously, with how important mining is to the game, there should be more options to it.
- Sat Jul 25, 2015 3:22 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60027
Re: Version 0.12.1
Actually no, I'm sorry, I'm confusing myself again. Laser Turret Shooting Speed would increase laser turret's power consumption in 0.11 as well, so it's working as intended. Only on larger scales. So, it's intended behavior? Does the research state that it increases power consumption? No, it doesn'...
- Sat Jul 25, 2015 1:50 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 60027
Re: Version 0.12.1
So, it's intended behavior? Does the research state that it increases power consumption?Oxyd wrote:Actually no, I'm sorry, I'm confusing myself again. Laser Turret Shooting Speed would increase laser turret's power consumption in 0.11 as well, so it's working as intended. Only on larger scales.
- Fri Jun 05, 2015 4:20 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 60254
Re: Friday Facts #89 Timetables
Reaction; Timetables? Ooh, trains! Oh, guess not... Interesting though. I like the new turrets. Looking at them though, it struck me that we still have only one tier of them. Shouldn't we have several, of several techlevels, like with other things? Yellow, red, blue, for example. We only have yellow...
- Mon Jun 01, 2015 8:48 pm
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 79325
Re: Version 0.11.22
So, i don't know if the devs are still watching this thread, but i've got a question about 0.12 Providing that both the launching platform and the spaceship are present, will we be able to launch items into space? Right now, one of the biggest limitations of Factorio is that once you research every...
- Mon Jun 01, 2015 7:26 pm
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 79325
Re: Version 0.11.22
So, i don't know if the devs are still watching this thread, but i've got a question about 0.12 Providing that both the launching platform and the spaceship are present, will we be able to launch items into space? Right now, one of the biggest limitations of Factorio is that once you research everyt...
- Sun May 24, 2015 11:07 am
- Forum: News
- Topic: Friday Facts #87 - Visitors
- Replies: 40
- Views: 35299
Re: Friday Facts #87 - Visitors
It also appears to have broken the RSS feed. I'm still getting error 500 from it.
- Sun May 03, 2015 1:10 pm
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 42067
Re: Friday Facts #84 The wedding day preprations
I stumbled across factorio via worth a buy and was fascinated by the complexity of the building mechanics. After playing some time without mods, I have finally given in and implemented peace mod, since I've found that I want to have a chance to just go lego. I assume you mean this peace mod ? I've ...
- Sun May 03, 2015 7:13 am
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 42067
Re: Friday Facts #84 The wedding day preprations
The way i imagine it works is, that each type of alien is worth a certain amount of points. When a raid is being sent, how many, and what kind, is determined by how many points of irritation (or whatever) the alien grouping have. Once the points gets beyond a certain level, a larger critter, worth m...
- Fri Apr 03, 2015 8:33 pm
- Forum: News
- Topic: Friday Facts #80 - Crazy start
- Replies: 49
- Views: 38761
Re: Friday Facts #80 - Crazy start
Is the launch automatic, or do you need to trigger it somehow? If it needs to be triggered, for example via a button in the silo UI, then freezing the character is a fairly good idea, as you then know where they are in relation of the distance from the silo, and it insures that the freeze wouldn't b...
- Thu Jan 15, 2015 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11] Default logistic value shouldn't be one stack
- Replies: 23
- Views: 10110
Re: [0.11.11] Default logistic value shouldn't be one stack
Well, since we're throwing out suggestions about it, how about a nice button to press, preferably with a shortcut key. You put the chest down, chose item, default amount, press button or key. You put the chest down, chose item, change amount, press button or key. The robots don't start moving stuff ...