Search found 705 matches

by SHiRKiT
Fri Dec 09, 2016 12:29 am
Forum: Ideas and Suggestions
Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
Replies: 8
Views: 2711

Re: Shift Rick Click Assembler -> Shift Left Click Inserter

Ok,

I got tired and frustrad of doing this job OVER and OVER again. Here's a mod that does exactly what I needed, if anyone else wants to use it as well

https://mods.factorio.com/mods/SHiRKiT/ ... e-settings
by SHiRKiT
Thu Dec 08, 2016 10:36 pm
Forum: Ideas and Suggestions
Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
Replies: 8
Views: 2711

Re: Shift Rick Click Assembler -> Shift Left Click Inserter

I can't see the reason to mimick the recipe into filter inserter... Actually a common inserter will pick all required items and put the into assembler. Why would you need all these wires? Or is this a way to fill assembler's input buffer to the top instead of 2 cycles? Does that even work? If you a...
by SHiRKiT
Mon Dec 05, 2016 2:23 am
Forum: Ideas and Suggestions
Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
Replies: 8
Views: 2711

Re: Shift Rick Click Assembler -> Shift Left Click Inserter

ssilk wrote:I admit, that the current way to connect stuff is "wired". :)
But I really cannot say, if this is the right/best way to do it better. :)
on_entity_settings_pasted doesn't trigger on those cases.

And maybe this is not the best way to do it, but it's an idea.
by SHiRKiT
Sat Dec 03, 2016 1:26 am
Forum: Ideas and Suggestions
Topic: All players, bots and vehicles should update radar intel
Replies: 37
Views: 7355

Re: All players, bots and vehicles should update radar intel

factoriouzr wrote:All players, all vehicles (cars, tanks, trains), and all robots (logistics and construction) should update the intel (radar coverage, map) when they go through an area.
I think that's exactly what's the radar for.
by SHiRKiT
Sat Dec 03, 2016 12:52 am
Forum: Ideas and Suggestions
Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
Replies: 8
Views: 2711

Shift Rick Click Assembler -> Shift Left Click Inserter

Ok, I do not know if there's a Mod or someone posted this already, but I'm reaching a point on my game where I'm just ANNOYED how many times I need to click the inserter, Connect to the logistics network, set the item that the assembler is crafting and pick an amount. I'd love to see something like ...
by SHiRKiT
Thu Dec 01, 2016 3:22 am
Forum: General discussion
Topic: Are bots really short range thing?
Replies: 9
Views: 4057

Re: Are bots really short range thing?

Since they always recharge after finishing the job, doesn't it make long-range transport the same as multiple short-range deliveries? I mean, it would take the same amount of electricity for a bot to make one 10km trip as making 1000 1m trips. BUT. Over certain distance, when bots run out of power,...
by SHiRKiT
Wed Nov 16, 2016 10:08 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 108041

Re: Friday Facts #164 - Nuclear power

They said there will be safe and easy setups if you don't want to get very technical with it. A thought I just had, you're going to need to reword the achievements! =P "Steam Power All The Way" will either need to be changed to something to reflect it's just not solar, or the details need...
by SHiRKiT
Wed Nov 16, 2016 2:21 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 108041

Re: Friday Facts #164 - Nuclear power

Please no explosions.
by SHiRKiT
Thu Oct 20, 2016 6:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229548

Re: Bugs & FAQ

How do I get Mineralized Water? Seems like you could use a mod like this: https://mods.factorio.com/mods/MrDoomah/what-is-it-used-for or use the search fields on your inventory and in the tech tree. I do have and it confused me. It displayed a recipe as available but there's no actual way to do the...
by SHiRKiT
Thu Oct 20, 2016 5:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229548

Re: Bugs & FAQ

How do I get Mineralized Water?
by SHiRKiT
Thu Oct 20, 2016 3:47 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229548

Re: Bugs & FAQ

When I installed your mods along with Bobs and RSO the Stone generation is just disabled. Is that intended or a bug? If intended, how do I get enough stone? Edit: Link to images: http://imgur.com/a/aKMik Default options on all mods. Intentional. Shortly you will be asking what to do with all the ex...
by SHiRKiT
Thu Oct 20, 2016 4:12 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229548

Re: Bugs & FAQ

When I installed your mods along with Bobs and RSO the Stone generation is just disabled. Is that intended or a bug? If intended, how do I get enough stone?

Edit: Link to images: http://imgur.com/a/aKMik
Default options on all mods.
by SHiRKiT
Sun Oct 16, 2016 3:36 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 116312

Re: Friday Facts #160 - Playtesting

I have a friend that just started playing Factorio and those little tips are a MUST.
by SHiRKiT
Sat Sep 24, 2016 12:19 am
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 42038

Re: Friday facts #157 - We are able to eat paper, but we don't do it

It's 2 years later, but EVERY friday, even if it's been weeks without playing Factorio, I come back at the blog to read the FFF
by SHiRKiT
Sun Sep 18, 2016 1:02 am
Forum: News
Topic: Friday Facts #156 - Massive Multiplayer
Replies: 42
Views: 26060

Re: Friday Facts #156 - Massive Multiplayer

Please allow us to use blueprints from the game startup. Or allow a research ASAP in the tech tree. Blueprints are not something for ROBOTS, but for PLAYERS. Robots merely happen to be able to build them faster.
by SHiRKiT
Fri Aug 12, 2016 4:11 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83816

Re: Friday facts #151 - The plans for 0.14

You are the best developers out there. Thanks for this awsome game. From the day I met, I still play it (not every day though :D )
by SHiRKiT
Mon Jul 04, 2016 1:23 pm
Forum: News
Topic: Friday Facts #145 - 0.13 experimental is out
Replies: 62
Views: 30266

Re: Friday Facts #145 - 0.13 experimental is out

... Pirating the game hurts us less than using these sites. Why on earth you have to pay $20 per transaction fee when someone STOLE something (in this case the credit card)? It's like YOU ARE PAYING for a THIEF! This is just OUTRAGEOUS. As a company owner myself, my card company doesn't charge me w...
by SHiRKiT
Sun Jun 05, 2016 12:22 am
Forum: Ideas and Suggestions
Topic: Web Access
Replies: 13
Views: 11817

Re: Web Access

Rather than creating a new topic, I'm going to ask it again on the same topic, although it's a three year unearth, I feel it's better. Can we now do HTTPs requests? Or some sort of internet communication? I was toying around with an idea of a trading system, but it would drastically change if it wo...
by SHiRKiT
Sat Jun 04, 2016 10:18 pm
Forum: Ideas and Suggestions
Topic: Web Access
Replies: 13
Views: 11817

Re: Web Access

Rather than creating a new topic, I'm going to ask it again on the same topic, although it's a three year unearth, I feel it's better. Can we now do HTTPs requests? Or some sort of internet communication? I was toying around with an idea of a trading system, but it would drastically change if it wou...
by SHiRKiT
Sun May 08, 2016 4:09 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 72107

Re: Friday Facts #137 - The release scarecrow

Started with an idea to do belt loading/unloading, migrated into inserters so it becomes less confusing to the player, ends up with a clunky inserter and changing all the other existing ones, not giving a replacement for the existing behaviour. Fast inserters are nerfed to a point that's useless in ...

Go to advanced search