Search found 94 matches

by micomico
Mon Aug 04, 2014 2:38 pm
Forum: Ideas and Suggestions
Topic: Smart Transport Belt
Replies: 7
Views: 3768

Smart belt

Joined, cause identical -- ssilk -------------------------------------------------- Hi there everyone. My first suggestion, that's not a rant disguised as a bug report: I would like a smart belt, that you could attach to the circuit network, just like a smart chest. In the most basic functionality,...
by micomico
Sat Aug 02, 2014 2:19 pm
Forum: Show your Creations
Topic: First Factory (warning: contains pictures)
Replies: 10
Views: 8607

Re: First Factory (warning: contains pictures)

Wow. :shock: Did you need to do a lot of deconstruction and reconstruction to get it looking so nice, given that this is your first factory? A lot of things were built and rebuilt several times. Optimizing the paths, insertion speed and the modules in each assembler made for most of the time spent....
by micomico
Fri Aug 01, 2014 10:44 pm
Forum: Outdated/Not implemented
Topic: [0.10.6] Missing Items
Replies: 6
Views: 1915

Re: [0.10.6] Missing Items

kovarex wrote:This is more of a rant than a bug report.
Yes it is. Sorry about that.

I really liked the sonic screwdriver.
by micomico
Fri Aug 01, 2014 10:38 pm
Forum: Show your Creations
Topic: First Factory (warning: contains pictures)
Replies: 10
Views: 8607

First Factory (warning: contains pictures)

Hello everyone. I bring you some pictures of my first factory. A lot of game hours in it. A shameful lot. Click on the pictures for a bigger version. We'll start with the ore input, that arrives by train and is handled by logistics robots into storage or to belts that go into the factory. One way on...
by micomico
Fri Aug 01, 2014 7:55 pm
Forum: Outdated/Not implemented
Topic: [0.10.6] Missing Items
Replies: 6
Views: 1915

Re: [0.10.6] Missing Items

Instead of sitting on your ass all day, letting your machines do all the work, you have to actually take these tools, and construct an Assembly Machine where you can make your magic screwdrivers.. don't you know anything?? Me? Getting up? Work? You're surely jesting with me, good sir. One of the sy...
by micomico
Fri Aug 01, 2014 5:55 pm
Forum: Outdated/Not implemented
Topic: [0.10.6] Missing Items
Replies: 6
Views: 1915

[0.10.6] Missing Items

Installed the new update and all the logistics related crashes seem fixed. Awesome stuff that is. A major problem has happened though: all my sonic screwdrivers are missing. Someone stole them and left some primitive tools like wrenches and hammers. What am I supposed to do with these? I usually jus...
by micomico
Thu Jul 31, 2014 1:32 pm
Forum: Technical Help
Topic: [Mac 0.9.8] Cannot launch, failed to initialize the mouse
Replies: 7
Views: 12081

Re: [Mac 0.9.8] Cannot launch, failed to initialize the mous

It's amazing how many bugs shows up in this forum every day, and how different they are. This tells me the game is getting ever more popular, with more players reporting problems. Not that the number of bugs are rising or something like that. Also, I like to think that people report bugs because th...
by micomico
Wed Jul 30, 2014 10:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.5] logistics selection crash
Replies: 14
Views: 7097

Re: [0.10.5] logistics selection crash

I was going to wait for tomorrow to post this one, so they could enjoy the update a little, but now that you mention it, I confirm this bug.

It only seems to happen if you change categories quickly. Waiting 1-2 secs between changes doesn't trigger the crash for me.
by micomico
Wed Jul 30, 2014 9:13 pm
Forum: Resolved Problems and Bugs
Topic: [10.0.4] Crash on leaving logistic area
Replies: 37
Views: 13418

Re: [10.0.4] Crash on leaving logistic area

The new update is looking good.

I've been making fun of my bots leaving and entering the logistics network as they try to deliver me stuff and no crashes yet.

To celebrate, I destroyed around 10 roboports - some very busy - with no crashes either.

Thanks a lot for the update!
by micomico
Tue Jul 29, 2014 5:46 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219698

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

FishSandwich wrote:I'm glad you're watching and enjoying, but try not to take it too seriously. I expect a lot more errors like this to come up when we get into more complex builds. :)
Sorry if it sounded too harsh or serious, I meant nothing of the sort.

Keep up the good show!
by micomico
Tue Jul 29, 2014 3:42 pm
Forum: Duplicates
Topic: [0.10.4] Segmentation Fault
Replies: 10
Views: 9984

Re: [0.10.4] Segmentation Fault

The mysterious case of the original duplicate bug 8-) . As long as it is fixed, I don't care if it is marked as duplicate.

Keep up the brilliant work Devs. This game is just awesome.
by micomico
Tue Jul 29, 2014 3:05 pm
Forum: Ideas and Suggestions
Topic: Connecting two chest for ignoring a request
Replies: 39
Views: 15162

Re: Connecting two chest for ignoring a request

Josh's problem could be solved by the different colored roboport networks, suggested in other threads. This two requester-provider chests could be in different - overlapping - networks with differerent colors, served by different bots, who would not try to take the stuff back from the provider chest...
by micomico
Tue Jul 29, 2014 2:34 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219698

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Hello coop players! I've been watching your play-through and I'm quite pleased by it. The different styles and the 'what-were-those-dudes-thinking-about-this' is very entertaining. I think that you all should take the do-not-destroy-done-stuff more lightly: Everyone asks why the lonely gear maker in...
by micomico
Fri Jul 25, 2014 9:53 pm
Forum: Duplicates
Topic: [0.10.4] Segmentation Fault
Replies: 10
Views: 9984

[0.10.4] Segmentation Fault

Hello everyone. I updated to 0.10.4 today and the game has been crashing left and right ever since. From what I've noticed and reproduced on my save, the game crashes when logistics robots are fulfilling your character orders and you leave the logistics network area (the orange bit). It might be rel...

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