Search found 358 matches
- Sun Oct 18, 2015 8:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.11] [kovarex] game.get_localised_technology_name gives error
- Replies: 6
- Views: 7635
Re: [0.12.11] game.get_localised_technology_name gives error
that's because those techs don't have their own string. They take theirs from their previous tier and simply add a number after it. (At least that is how i think it works)
- Sun Oct 18, 2015 8:21 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200517
Re: Support - Uranium Power
Update to 0.12.11ravens_talons wrote:running factorio 0.12.10
recieve notice
__UraniumPower__/control.lua: attempt to index global 'script' (a nil value)
some help here as this is tho only mod that I am running.
that should fix your problem
- Fri Oct 16, 2015 6:08 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
Re: GFX
Thank you very muchetcetera wrote:They look really neat, can't wait to see them in action!
I have a couple more to do for the first tier of mining equipment. Then I will get them working as intended for the first 0.12 release.
- Fri Oct 16, 2015 4:28 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
Re: I has returned ;)
One of the benefits of having your own sub-forum is that there is no need for such trivialities.Mur wrote:This should be In WIP until you release
- Fri Oct 16, 2015 1:48 pm
- Forum: Modding help
- Topic: Is it possible to have any item as input for a recipe?
- Replies: 10
- Views: 8481
Re: Is it possible to have any item as input for a recipe?
Just create one in the main directory of your mod.MegaHamster7 wrote:Where is this file? I can't seem to find it...DaveMcW wrote:You have to add a different recipe for every item in the game. Loop through data.raw.item in data-final-fixes.lua
- Fri Oct 16, 2015 12:36 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
Crusher
To make the ore small enough so it can go through the tiny door of the ball mill it needs to be crushed first.
- Thu Oct 15, 2015 10:16 pm
- Forum: Modding help
- Topic: Is it possible to have any item as input for a recipe?
- Replies: 10
- Views: 8481
Re: Is it possible to have any item as input for a recipe?
Nice Dave, I was wondering if I could do something like that. How exactly do I do that? I'm new to LUA but not to coding so I'm just wondering where I run these commands to get a full list. Will this also pick up any mods I'm running? Thank! That's why they added data-updates.lua and data-final-fix...
- Thu Oct 15, 2015 7:07 pm
- Forum: Gameplay Help
- Topic: Gun Turret shooting speed.
- Replies: 6
- Views: 12285
Re: Gun Turret shooting speed.
gun turrets are op and dispense their ammo a lot faster than on that gif. I don't see the use of laserturrets. I need that powar elsewhere!!
- Thu Oct 15, 2015 2:18 pm
- Forum: Texture Packs
- Topic: Tutorial: Sprite-Sheet with Cinema4D
- Replies: 15
- Views: 33492
Re: Tutorial: Sprite-Sheet with Cinema4D
not bad, looks really good (my first attempts were much more worse). i guess you have not changed camera to parallel-view so maybe it fits not 100% the ingame-look. I was only able to do it b/c of your tutorials :) And yes, i realized something was wrong with the camera. Already re-rendered it with...
- Thu Oct 15, 2015 1:43 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
Flotation Cell
Once you have tiny little pieces of ore you could let them float a little in a flotation cell!
Tier 1:
Tier 2:
Tier 1:
Tier 2:
- Thu Oct 15, 2015 1:30 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
Ball Mill
This is a ball mill. It is used to mill ore into tiny little pieces.
- Thu Oct 15, 2015 1:26 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
GFX
I have started modeling my own structures, thanks to YuokiTani's excellent tutorial videos.
I will post everything i make here. Tell me what you think
I will post everything i make here. Tell me what you think
- Wed Oct 14, 2015 8:15 pm
- Forum: Texture Packs
- Topic: Tutorial: Sprite-Sheet with Cinema4D
- Replies: 15
- Views: 33492
Re: Tutorial: Sprite-Sheet with Cinema4D
Thank you for this Yuoki!! I watched all the vids and am now modeling my first structure. I will post it here when it is done!
EDIT: and here it is.
Icon
Spritesheet
It's an flotation cell if you were wondering :p
EDIT: and here it is.
Icon
Spritesheet
It's an flotation cell if you were wondering :p
- Wed Oct 14, 2015 7:23 am
- Forum: Modding discussion
- Topic: crafting category for the player
- Replies: 5
- Views: 12201
Re: crafting category for the player
There seems nothing wrong with the code listed. In the first brackets you specify a 'type' and in the second brackets you specify the 'name' of that type. Otherwise the game doesn't know what to adjust. @Judos I don't know if it works in multiplayer, you will have to try it out. Report your results...
- Tue Oct 13, 2015 10:32 pm
- Forum: Modding discussion
- Topic: crafting category for the player
- Replies: 5
- Views: 12201
Re: crafting category for the player
try this:
Code: Select all
table.insert(data.raw["player"]["player"].crafting_categories,"packager-pack")
- Mon Oct 12, 2015 8:52 pm
- Forum: General discussion
- Topic: Newcomer's Negative Feedback
- Replies: 24
- Views: 17365
Re: Newcomer's Negative Feedback
People, the bitcoin mining is just an example..
- Sun Oct 11, 2015 10:53 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
Bug Reports
If you find a bug please report it here.
- Sun Oct 11, 2015 10:52 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
Suggestions
Post your suggestions here. Start with the module you are making suggestions for please.
- Sat Oct 10, 2015 4:12 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
[0.12.x]Cartmen's Mods Information
Resource Generation & Gathering I am currently reworking the way you gather and process raw resources. Iron, Copper and Coal are readily available on the planet's surface in large fields; yields are low though. To effectively mine these ores you will have to develop better strip-mining equipmen...
- Fri Oct 09, 2015 7:10 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76294
I has returned ;)
I have returned to the land of the living :p
Currently I am working hard on a new version of the mod compatible with version 0.12
I've got some fresh ideas that I want to combine with the old mod. More information on that later
Currently I am working hard on a new version of the mod compatible with version 0.12
I've got some fresh ideas that I want to combine with the old mod. More information on that later