Search found 129 matches

by Mangledpork
Sat Jun 04, 2016 2:08 am
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 39258

Re: Come and Guess #2: Stable Version of 0.13

I think it could go two ways. either it will follow the trend of increasing numbers, or this will be the first to cut down the time dramatically. So either 0.13.40-ish, or something like 0.13.25. I'll go with the second because optimism, and what better Christmas present than 0.14's SPACE PLATFORMS!
by Mangledpork
Sat Jun 04, 2016 2:01 am
Forum: General discussion
Topic: Gah
Replies: 12
Views: 5117

Re: Gah

EDIT: Still reading? Well, for context I was trying to at least find out if the update wasn't coming out because when it does I need to drop everything and make videos on it because doing so is essentially my part-time job. I was in the process of dropping everything because there was a decent indic...
by Mangledpork
Fri Jun 03, 2016 6:35 pm
Forum: General discussion
Topic: Gah
Replies: 12
Views: 5117

Re: Gah

EDIT: Also dumb. Tried to say things, failed at words. Sounded like a d**k.
by Mangledpork
Fri Jun 03, 2016 6:15 pm
Forum: General discussion
Topic: Gah
Replies: 12
Views: 5117

Gah

EDIT: Said a dumb thing. Removed thing because it was dumb.
by Mangledpork
Fri Jun 03, 2016 5:46 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 62461

Re: Friday Facts #140 - Soon

Today's FFF is late... I have plans that I was going to cancel if 0.13 came out, but those plans are in 15 minutes and I still don't know!
by Mangledpork
Fri Mar 11, 2016 5:20 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 136109

Re: Friday Facts #129 - The late game

This was a more minor point of the FFF, but I don't like the idea of increasing cargo wagon capacities. One of the coolest things I've built in my Railworld series is the Megatrain, a 10+ wagon train with at least 2 lead engines and one rear engine, which essentially acts as a portable fortress-buil...
by Mangledpork
Wed Feb 24, 2016 6:05 pm
Forum: General discussion
Topic: You sell yourself short...
Replies: 6
Views: 3949

Re: You sell yourself short...

A quick count of what saves I have in my current version of Factorio puts me at at least 220 hours, so if they needed proof, they have it now!
by Mangledpork
Fri Jul 17, 2015 2:54 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 68197

Re: Friday facts #95

IT'S HERE.

Now to make the overview video.

Gentlemen, time me.
by Mangledpork
Fri Jul 17, 2015 2:52 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 68197

Re: Friday facts #95

I AM READY.
by Mangledpork
Fri Jul 10, 2015 8:21 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 70248

Re: Friday facts #94 - No 0.12 Release today

T-shirts? Count me in!
Not sure about the loading bar one myself, my ideal shirt would be just the cog, and factorio either under it or on the back. Some might prefer "Factorian".
by Mangledpork
Wed Jul 01, 2015 10:28 am
Forum: General discussion
Topic: What is the absolute minimum number of player crafted items?
Replies: 17
Views: 14495

Re: What is the absolute minimum number of player crafted items?

So at my rate of 2 videos a week it took me quite a while, but I finally finished my no crafting playthrough by building rocket defence yesterday. It took 23 hours across 69 episodes and you can watch it Here.

And here's the save should you want to mess about with it:
by Mangledpork
Mon Mar 30, 2015 1:26 pm
Forum: Pending
Topic: [0.11.19] [slpwnd] Peaceful mode biters can still attack buildings
Replies: 4
Views: 6793

Re: [0.11.19] Peaceful mode biters can still attack buildings

Probably, but I'm pretty sure it's a standard biter activity, because you can see them darting about on any map with any settings. I guess it's so that biters don't get stuck on trees or something, but it doesn't fit in so well in peaceful mode.
by Mangledpork
Wed Mar 25, 2015 11:37 am
Forum: Pending
Topic: [0.11.19] [slpwnd] Peaceful mode biters can still attack buildings
Replies: 4
Views: 6793

[0.11.19] [slpwnd] Peaceful mode biters can still attack buildings

Idle biters will occasionally dart across the map, and will destroy anything that blocks their path, be it trees, buildings, or the player. This makes sense normally but if you try and build a factory in a biter-infested area in peaceful mode it quickly becomes an issue. You can see this in this epi...
by Mangledpork
Fri Mar 20, 2015 7:50 pm
Forum: Releases
Topic: Version 0.11.19
Replies: 43
Views: 48721

Re: Version 0.11.19

FishSandwich wrote:Pipes on difference force can still be connected sadface
But that sounds awesome! I want to secretly tap into enemy pipelines, that adds all sorts of cool tactics!
by Mangledpork
Sat Feb 07, 2015 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [slpwnd] Biters attacked first in peaceful
Replies: 4
Views: 2034

Re: Biters attacked first in peaceful

I've seen this problem too. Just make a map with max biter settings, no starting area and peaceful and you'll meet death by biters in minutes.
by Mangledpork
Sun Nov 09, 2014 4:31 pm
Forum: General discussion
Topic: When will it be on Steam?
Replies: 25
Views: 12479

Re: When will it be on Steam?

The thing with putting a game on steam is that when you do, you'll get a big boost in interest, sales, and so on, and the same thing happens when you release the full game. I believe the devs plan to do both things at the same time, which will maximise the effect of both, along with a bunch of other...
by Mangledpork
Sun Nov 02, 2014 2:27 pm
Forum: General discussion
Topic: PSA regarding MP Servers
Replies: 12
Views: 4326

Re: PSA regarding MP Servers

Until we get options when we create a multiplayer game is seems like the current settings they've gone for are the best to me. You can only shoot each other if you use C and science is communal. Works well for the MP game I'm playing.
Also works well for any potential youtube collabs...
by Mangledpork
Fri Oct 31, 2014 9:51 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 95216

Re: Version 0.11.1

My video covering the update is up: https://www.youtube.com/watch?v=8YrArO8 ... e=youtu.be
by Mangledpork
Wed Oct 22, 2014 3:46 pm
Forum: General discussion
Topic: Railroad Fetch Trick
Replies: 16
Views: 17015

Re: Railroad Fetch Trick

Awesome! I think I'll do a video on that! As well as use it in all my future bases.
by Mangledpork
Sat Oct 18, 2014 3:48 pm
Forum: Show your Creations
Topic: Looks like I will never learn (caution: noob at work)
Replies: 34
Views: 17553

Re: Looks like I will never learn (caution: noob at work)

Hello again Daniel, long time no see! I see you've got past it now but if you want to avoid boxing yourself in try the parallel processing (AKA tree) design for your production. The initial work is more fiddly but once it's running it works brilliantly! * Link * Now that multiplayer is on it's way a...

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