Search found 129 matches
- Sat Jun 04, 2016 2:08 am
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 39258
Re: Come and Guess #2: Stable Version of 0.13
I think it could go two ways. either it will follow the trend of increasing numbers, or this will be the first to cut down the time dramatically. So either 0.13.40-ish, or something like 0.13.25. I'll go with the second because optimism, and what better Christmas present than 0.14's SPACE PLATFORMS!
- Sat Jun 04, 2016 2:01 am
- Forum: General discussion
- Topic: Gah
- Replies: 12
- Views: 5117
Re: Gah
EDIT: Still reading? Well, for context I was trying to at least find out if the update wasn't coming out because when it does I need to drop everything and make videos on it because doing so is essentially my part-time job. I was in the process of dropping everything because there was a decent indic...
- Fri Jun 03, 2016 6:35 pm
- Forum: General discussion
- Topic: Gah
- Replies: 12
- Views: 5117
Re: Gah
EDIT: Also dumb. Tried to say things, failed at words. Sounded like a d**k.
- Fri Jun 03, 2016 6:15 pm
- Forum: General discussion
- Topic: Gah
- Replies: 12
- Views: 5117
Gah
EDIT: Said a dumb thing. Removed thing because it was dumb.
- Fri Jun 03, 2016 5:46 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 62461
Re: Friday Facts #140 - Soon
Today's FFF is late... I have plans that I was going to cancel if 0.13 came out, but those plans are in 15 minutes and I still don't know!
- Fri Mar 11, 2016 5:20 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 136109
Re: Friday Facts #129 - The late game
This was a more minor point of the FFF, but I don't like the idea of increasing cargo wagon capacities. One of the coolest things I've built in my Railworld series is the Megatrain, a 10+ wagon train with at least 2 lead engines and one rear engine, which essentially acts as a portable fortress-buil...
- Wed Feb 24, 2016 6:05 pm
- Forum: General discussion
- Topic: You sell yourself short...
- Replies: 6
- Views: 3949
Re: You sell yourself short...
A quick count of what saves I have in my current version of Factorio puts me at at least 220 hours, so if they needed proof, they have it now!
- Fri Jul 17, 2015 2:54 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 68197
Re: Friday facts #95
IT'S HERE.
Now to make the overview video.
Gentlemen, time me.
Now to make the overview video.
Gentlemen, time me.
- Fri Jul 17, 2015 2:52 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 68197
Re: Friday facts #95
I AM READY.
- Fri Jul 10, 2015 8:21 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 70248
Re: Friday facts #94 - No 0.12 Release today
T-shirts? Count me in!
Not sure about the loading bar one myself, my ideal shirt would be just the cog, and factorio either under it or on the back. Some might prefer "Factorian".
Not sure about the loading bar one myself, my ideal shirt would be just the cog, and factorio either under it or on the back. Some might prefer "Factorian".
- Wed Jul 01, 2015 10:28 am
- Forum: General discussion
- Topic: What is the absolute minimum number of player crafted items?
- Replies: 17
- Views: 14495
Re: What is the absolute minimum number of player crafted items?
So at my rate of 2 videos a week it took me quite a while, but I finally finished my no crafting playthrough by building rocket defence yesterday. It took 23 hours across 69 episodes and you can watch it Here.
And here's the save should you want to mess about with it:
And here's the save should you want to mess about with it:
- Mon Mar 30, 2015 1:26 pm
- Forum: Pending
- Topic: [0.11.19] [slpwnd] Peaceful mode biters can still attack buildings
- Replies: 4
- Views: 6793
Re: [0.11.19] Peaceful mode biters can still attack buildings
Probably, but I'm pretty sure it's a standard biter activity, because you can see them darting about on any map with any settings. I guess it's so that biters don't get stuck on trees or something, but it doesn't fit in so well in peaceful mode.
- Wed Mar 25, 2015 11:37 am
- Forum: Pending
- Topic: [0.11.19] [slpwnd] Peaceful mode biters can still attack buildings
- Replies: 4
- Views: 6793
[0.11.19] [slpwnd] Peaceful mode biters can still attack buildings
Idle biters will occasionally dart across the map, and will destroy anything that blocks their path, be it trees, buildings, or the player. This makes sense normally but if you try and build a factory in a biter-infested area in peaceful mode it quickly becomes an issue. You can see this in this epi...
- Fri Mar 20, 2015 7:50 pm
- Forum: Releases
- Topic: Version 0.11.19
- Replies: 43
- Views: 48721
Re: Version 0.11.19
But that sounds awesome! I want to secretly tap into enemy pipelines, that adds all sorts of cool tactics!FishSandwich wrote:Pipes on difference force can still be connected sadface
- Sat Feb 07, 2015 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] [slpwnd] Biters attacked first in peaceful
- Replies: 4
- Views: 2034
Re: Biters attacked first in peaceful
I've seen this problem too. Just make a map with max biter settings, no starting area and peaceful and you'll meet death by biters in minutes.
- Sun Nov 09, 2014 4:31 pm
- Forum: General discussion
- Topic: When will it be on Steam?
- Replies: 25
- Views: 12479
Re: When will it be on Steam?
The thing with putting a game on steam is that when you do, you'll get a big boost in interest, sales, and so on, and the same thing happens when you release the full game. I believe the devs plan to do both things at the same time, which will maximise the effect of both, along with a bunch of other...
- Sun Nov 02, 2014 2:27 pm
- Forum: General discussion
- Topic: PSA regarding MP Servers
- Replies: 12
- Views: 4326
Re: PSA regarding MP Servers
Until we get options when we create a multiplayer game is seems like the current settings they've gone for are the best to me. You can only shoot each other if you use C and science is communal. Works well for the MP game I'm playing.
Also works well for any potential youtube collabs...
Also works well for any potential youtube collabs...
- Fri Oct 31, 2014 9:51 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 95216
Re: Version 0.11.1
My video covering the update is up: https://www.youtube.com/watch?v=8YrArO8 ... e=youtu.be
- Wed Oct 22, 2014 3:46 pm
- Forum: General discussion
- Topic: Railroad Fetch Trick
- Replies: 16
- Views: 17015
Re: Railroad Fetch Trick
Awesome! I think I'll do a video on that! As well as use it in all my future bases.
- Sat Oct 18, 2014 3:48 pm
- Forum: Show your Creations
- Topic: Looks like I will never learn (caution: noob at work)
- Replies: 34
- Views: 17553
Re: Looks like I will never learn (caution: noob at work)
Hello again Daniel, long time no see! I see you've got past it now but if you want to avoid boxing yourself in try the parallel processing (AKA tree) design for your production. The initial work is more fiddly but once it's running it works brilliantly! * Link * Now that multiplayer is on it's way a...