Search found 205 matches

by JoshLittle
Sun Sep 14, 2014 5:23 pm
Forum: Gameplay Help
Topic: Self defending independent radar layout
Replies: 11
Views: 13413

Self defending independent radar layout

I saw layouts for independent radar stations. But they get attacked and so I need also to include lasers and propably a roboport. But they use energy as hell and yet I couldn't figure out a good layout. Has somebody a layout for my needs?
by JoshLittle
Sun Sep 14, 2014 4:12 pm
Forum: Ideas and Suggestions
Topic: Provider chests - only above logical limit
Replies: 8
Views: 2056

Re: Provider chests - only above logical limit

The combination worked fine, but it can not be scaled up. It really depends on the amount of trains arriving. From the six inserters per wagon, if I put providers in position 2 and 5, then I have four empty chests in the timespan without a train where everything could flow out, but isn't put on a be...
by JoshLittle
Sun Sep 14, 2014 3:17 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Junion wrote:It might already be up..and just hiding <.<
The Hydra Delemma #52
Xterminator hided it three posts before you ;)
by JoshLittle
Sun Sep 14, 2014 3:14 pm
Forum: Ideas and Suggestions
Topic: Provider chests - only above logical limit
Replies: 8
Views: 2056

Re: Provider chests - only above logical limit

I want to use it for the unloading of trains. I use logistic bots to level the chests (because inner chests get more stuff because the inserts in the middle of a wagon work faster). But if the middle chests are provider chests they get empty and the belt they fill is again not filled over the whole ...
by JoshLittle
Sun Sep 14, 2014 2:58 pm
Forum: Ideas and Suggestions
Topic: Provider chests - only above logical limit
Replies: 8
Views: 2056

Provider chests - only above logical limit

It would be nice to have the ability to set a logical limit* to the existing passive and active provider chests. The interface could be like the one for the requester chests. A provider chest without any logical limit acts just like today. With the logical limit, this type of item is only provided i...
by JoshLittle
Sat Sep 13, 2014 4:29 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

To the contrary I see both as advantage. If a field gives 1,000,000 ores over it's lifetime it makes no difference if the first or the last minutes of its lifetime are "empty" (from the standpoint of the destination). From the point on when the first item of a full belt arrives, the time o...
by JoshLittle
Fri Sep 12, 2014 3:40 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

I also would say, that the problem in this belt vs. train challenge is not to run many trains in short distances, but to load and unload them AND to have enough places to mine the ore. If you really can fill douzens of trains in a secondly following, than the map is really too easy :mrgreen: My own ...
by JoshLittle
Thu Sep 11, 2014 9:51 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

@fish: Aren't you tired of the repeating intros? The viewers that already know the series know what you have to say there and those who arrive the first time at a hydra dilemmy video with a high number on it are probably smart enough to read a description or to go to the first video to be telled wha...
by JoshLittle
Thu Sep 11, 2014 6:27 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

To answer a lot of the last posts: I think the why-part is not really explained. And the series itself isn't designed to explain it. That is also why I commented the "mistakes". Not as it was assumed to insult the players, but to give the possibility to compare the own impressions (as play...
by JoshLittle
Wed Sep 10, 2014 2:02 pm
Forum: Show your Creations
Topic: My spawn point is an Island (40h gameplay). [now with save]
Replies: 15
Views: 14070

Re: My spawn point is an Island (40h gameplay). Want a Bridg

But isn't it better to see the limited space after two seconds instead of 40 hours? ;)

I also had my island moments
Image
Image
by JoshLittle
Wed Sep 10, 2014 10:28 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Hmm... I think if I would do it as short videos and I decide to do it in english, then you would forget about any mistake in the gameplay and your revenge would only consist in making fun about my bad accent :lol: ;)
btw: which revenge? I ever was nice to you ;)
by JoshLittle
Tue Sep 09, 2014 6:13 pm
Forum: Ideas and Suggestions
Topic: liquid carrying bots
Replies: 1
Views: 773

Re: liquid carrying bots

The only liquid the robots can carry (without mods) is crued oil (in barrels). And it works fine :mrgreen:
by JoshLittle
Tue Sep 09, 2014 5:39 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

It's not that nobody told them about it :mrgreen: About why we see the problems in a time when plastic is heavily needed, I already wrote . Three little things, I hope they are gameplay-based enough ;) The positions in the toolbelt can be fixed to a special item. I they are, the background is slight...
by JoshLittle
Mon Sep 08, 2014 3:07 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

The funny thing is: For me these are just the short "gameplay tips"
No one saw yet what "long" means in my perspective :mrgreen:
by JoshLittle
Sat Sep 06, 2014 10:17 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Sorry infectum, but this was really a facepalm episode :( (you can see the spoiler to see why it was) Your SP4 production is really "nice" - apart from the fact that it needs 4x productivity 3 to be really nice. Anything down this is just a temporary situation (ok, this is just a lack of e...
by JoshLittle
Sat Sep 06, 2014 7:36 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

@fish: If you want to make a module v2 , do you really think a module v2 is needed to make it? If you want to make more normal circuits , why do you build more assemblers to make advanced circuits that would suck out the normal circuits even more? Specially if the existing assemblers do not put out ...
by JoshLittle
Fri Sep 05, 2014 1:59 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 88611

Re: FishSandwich's Factorio playthroughs

This idea was just for this specific scenario. If there are three trains and three outgoing lines then it could go right. But I can also think of a sideeffect, because his three ore lines are not completely seperated. Two lines end on the same place. So it is possible to have a situation where one t...
by JoshLittle
Thu Sep 04, 2014 7:08 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 88611

Re: FishSandwich's Factorio playthroughs

@"Iron Plates, Finally": Your old outpost is going to dry out. One train with a longer time should solve your problems. The second rail could be deconstructed. If you want to stick with the old two trains, then you could micromanage the situation with renaming the stations. If you give the...
by JoshLittle
Tue Sep 02, 2014 5:01 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219693

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

@infectum: you really can make out of a one minute job ( setting up ONE SP4-assembler with one input chest and one provider chest ) a interesting half episode ;) the slowing down is probably because of the animation of the accumulators after using a lot of capsules you even just picked up one of two...
by JoshLittle
Tue Sep 02, 2014 4:27 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 88611

Re: FishSandwich's Factorio playthroughs

what is the point in sorting the ore at the main station? if you just take out everything with fast inserters the logistic bots will sort it out automaticly. they can carry multiple items per ride but they will not mix the types of items? if you run out of electricity at the end of the night, then ...

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