Search found 115 matches

by pyrolytic_tungsten
Mon Sep 15, 2014 2:26 pm
Forum: Releases
Topic: Version 0.10.11
Replies: 6
Views: 24539

Re: Version 0.10.11

I swear it's not my goal in life to dump bugs on you at the last moment. I had an urge to do some odd testing with lots of separated electrical networks earlier. You certainly are timely about fixing bugs. Keep it up.
by pyrolytic_tungsten
Mon Sep 15, 2014 1:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.11] Mousebuttons & the GUI
Replies: 5
Views: 4800

Re: [0.10.11] Mousebuttons & the GUI

Admittedly, I don't usually mess with the mouse buttons when a gui is up. I tested binding actions to mouse button 4 which I normally set to pick up items on ground. A lot of the mouse buttons work for stuff with a gui up such as next weapon, connect train, or rotate (object in hand). Stuff that doe...
by pyrolytic_tungsten
Mon Sep 15, 2014 12:51 pm
Forum: Wiki Talk
Topic: account signup asks you to read nonexistent terms of service
Replies: 0
Views: 3797

account signup asks you to read nonexistent terms of service

I just thought it was weird that when signing up for the wiki it asks you to read the terms of service page that doesn't exist.
by pyrolytic_tungsten
Mon Sep 15, 2014 9:37 am
Forum: Resolved Problems and Bugs
Topic: [0.10.10] enemy candidate for expansion issues
Replies: 1
Views: 1191

[0.10.10] enemy candidate for expansion issues

Chunks marked as enemy candidate for expansion aren't updated when a spawner is destroyed. This image shows the nest to the north east and the chunks it has caused to be candidates for expansion. http://i.imgur.com/4K8dnBM.jpg This image shows candidates for expansion after the north east base is de...
by pyrolytic_tungsten
Mon Sep 15, 2014 8:17 am
Forum: Won't fix.
Topic: [0.10.10] Innacurate demand satisfaction with many grids
Replies: 1
Views: 4856

[0.10.10] Innacurate demand satisfaction with many grids

When multiple grids are involved displayed electric demand satisfaction may not be accurate. This pole shows bad electric demand satisfaction: http://i.imgur.com/2ACpKUO.jpg The only load the Radar mk3 (mod item) shows that it is fully powered: http://i.imgur.com/glf2nmW.jpg My gut says that this ma...
by pyrolytic_tungsten
Mon Sep 15, 2014 6:53 am
Forum: Resolved Problems and Bugs
Topic: [0.10.10] cursor for placing wire is sometimes inconsistent
Replies: 1
Views: 741

[0.10.10] cursor for placing wire is sometimes inconsistent

Steps to reproduce: 1. Load this save because pole positioning is somewhat fiddly. 2. Press the hotbar key for the copper wire and click on the upper left pole (must be this pole and not the other one). 3. Mouseover the lower right pole and notice the cursor has switched to indicate that the wire wo...
by pyrolytic_tungsten
Mon Sep 15, 2014 5:42 am
Forum: Resolved Problems and Bugs
Topic: [0.10.10] wire doesn't forget first connection when put away
Replies: 1
Views: 2144

[0.10.10] wire doesn't forget first connection when put away

Steps to reproduce: 1. Start/load a sandbox game. It doesn't happen in freeplay. 1. Put copper wire and red wire in your hot bar. 2. Place a big electric pole someplace where it won't connect to anything. 3. Press copper wire's hot bar key and click on the pole. 4. Clear the cursor (defaults to q). ...
by pyrolytic_tungsten
Sun Sep 14, 2014 5:23 pm
Forum: General discussion
Topic: How big is your save game folder?
Replies: 13
Views: 5728

How big is your save game folder?

I was curious today and had a look at the size of my save game folder. Admittedly, I'm the type of person who doesn't delete old saves so there are 64 including 3 autosaves and a game ssilk had uploaded. My save folder is 1625 MB. My most recent save is 64 MB . I'm glad the saves are compressed sinc...
by pyrolytic_tungsten
Sat Sep 13, 2014 1:24 am
Forum: Resolved Problems and Bugs
Topic: [0.10.10] Can't enter vehicles anymore
Replies: 11
Views: 5667

Re: [0.10.10] Can't enter vehicles anymore

What operating system are you using? I know mac has some other control issues on this version. It works fine for me on Linux x64 (Kubuntu 14.04).
by pyrolytic_tungsten
Sat Sep 13, 2014 12:31 am
Forum: Resolved Problems and Bugs
Topic: [0.10.9] large blueprint preview doesn't fit in tooltip
Replies: 5
Views: 3678

Re: [0.10.9] large blueprint preview doesn't fit in tooltip

The solar panel blueprint is one I have used to lay down a few thousand solar panels. It tiles horizontally and fits between rows of roboports placed such that their construction areas touch in the middle but don't overlap. Naturally I used a couple smaller blueprints to make the big solar blueprint...
by pyrolytic_tungsten
Fri Sep 12, 2014 3:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] Low FPS due to slow flip
Replies: 15
Views: 7181

Re: [0.10.9] Low FPS due to slow flip

I played a little with 0.10.10. In previous versions I sometimes had reduced framerate when fully zoomed out in forests with increased flip time. Now flip always stays low and the framerate is good in forests regardless of vsync setting (with game restarts when the setting is changed). I can't notic...
by pyrolytic_tungsten
Thu Sep 11, 2014 10:51 pm
Forum: Not a bug
Topic: [0.10.0] Minimap: Some lines are not visible when zoomed out
Replies: 5
Views: 2819

Re: [0.10.0] Minimap: Some lines are not visible when zoomed

I think this is one of those things that happens but most people don't really pay much attention to it. You get a similar effect(missing lines) on the main map if you zoom out enough. Only every other line of tiles horizontal and vertical have an effect on the minimap as can be seen in the screensho...
by pyrolytic_tungsten
Thu Sep 11, 2014 9:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] large blueprint preview doesn't fit in tooltip
Replies: 5
Views: 3678

[0.10.9] large blueprint preview doesn't fit in tooltip

I noticed that the previews for large blueprints don't always fit properly in the blueprint's tooltip. This is a minor graphical issue that doesn't affect gameplay. It looks like the tooltip is just big enough but the blueprint preview is shifted to the left and or up from where one would expect it....
by pyrolytic_tungsten
Wed Sep 10, 2014 9:37 am
Forum: Spread the Word
Topic: Linux Gamecast Weekly
Replies: 0
Views: 4372

Linux Gamecast Weekly

Linux Gamecast Weekly does a ~1hr Linux game news, review, and hate mail show every week which they stream live on twitch when they record and later edit it for download off of their site, podcast, and Youtube. The show is done by 3 people in different countries and is usually entertaining and somew...
by pyrolytic_tungsten
Sun Sep 07, 2014 12:32 am
Forum: General discussion
Topic: I'm new I have a few questions =)
Replies: 9
Views: 4677

Re: I'm new I have a few questions =)

1) I personally never took a shine to Dytech and and F-mod. That said there are a few mods I recommend: -resource spawner overhaul: greatly spreads out ore and the other vanilla resources. Biters are more spread out too. -Advanced Radars:Really needed for the spread out lands of resource spawner ove...
by pyrolytic_tungsten
Fri Sep 05, 2014 10:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9]There are shotgun shells in my flamethrower
Replies: 1
Views: 811

[0.10.9]There are shotgun shells in my flamethrower

So whilst messing around with my weapons looking for typos I figured out how to get get weapons loaded with the wrong kind of ammo. To the games credit the weapons loaded with the wrong ammo aren't selectable with the next weapon hotkey and you cant use them. Steps to reproduce: 1. Open a freeplay g...
by pyrolytic_tungsten
Fri Sep 05, 2014 9:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] typos "Pistol can't shoot Shotgun shellss." etc...
Replies: 1
Views: 725

[0.10.9] typos "Pistol can't shoot Shotgun shellss." etc...

When attempting to put the pistol into an empty weapons slot with shotgun shells in the matching ammo slot it says "Pistol can't shoot Shotgun shellss." "shellss" should be "shells". Similarly when attempting to put the combat shotgun in a weapons slot whose ammo slot c...
by pyrolytic_tungsten
Fri Sep 05, 2014 7:07 am
Forum: Ideas and Suggestions
Topic: Improved player crafting queue
Replies: 6
Views: 4209

Re: Improved player crafting queue

Being able to rearrange the queue would be great. There have been many times where I was crafting a bunch of stuff and had to cancel it all because I had forgotten or ran out of something that I needed very soon. Just need to make sure the interface can handle displaying the entire queue even if it ...

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