Search found 89 matches

by Rage
Sat Jun 20, 2015 3:52 am
Forum: Show your Creations
Topic: Neighbors
Replies: 13
Views: 18115

Re: Neighbors

You can flatten the corner (making 2 45° corners instead of a single 90° one) so the spitters can't gang up on a single turret like that I double up on the turrets in the corners to deal with he ganging. I just don't like rounding the corners mostly cause it doesn't fit right with the power poles. ...
by Rage
Fri Jun 19, 2015 9:32 pm
Forum: Show your Creations
Topic: Neighbors
Replies: 13
Views: 18115

Neighbors

So I don't live in the best part of town. http://i.imgur.com/W0ty6c2.png And my neighbors like to pick fights. http://i.imgur.com/6vskjV2.png http://i.imgur.com/2XTqQ0g.png Fortunately I'm a bit smarter than them. http://i.imgur.com/niJhCtW.png http://i.imgur.com/DSZraX3.png http://i.imgur.com/YLyMG...
by Rage
Tue Jun 02, 2015 8:06 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78560

Re: Friday Facts #88 - Combinators

These HD will be awsome but HD mean precision and i think this Steam Engine if really weird and really broken x) If you look right on the bottom right, the part who look like an egg must be flying because the arm if passing through the central axis of this part. (in the picture, the red lines help ...
by Rage
Mon Jun 01, 2015 8:00 pm
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 79377

Re: Version 0.11.22

Got excited for a moment when I pulled up the forums and saw kovarex had posted in Releases. >_<
by Rage
Mon May 25, 2015 4:23 pm
Forum: General discussion
Topic: Eliminating Nests
Replies: 6
Views: 5918

Re: Eliminating Nests

Another method for if you don't have power armor, shields, and combat robots yet is to turret creep. The main method by which this works is to run power out to just short of the agro range of the bitters chilling around the nests. Once there you put down a medium power pole in their range, and plop ...
by Rage
Sat Apr 04, 2015 1:42 pm
Forum: News
Topic: Friday Facts #80 - Crazy start
Replies: 49
Views: 38831

Re: Friday Facts #80 - Crazy start

While I was at college I had a buddy who was working on a project, one of the problems they had to figure out was how to properly categorize spent nuclear fuel. They found the easiest way was with a quadratic formula, they quite literally put the information they had available into excel and let it ...
by Rage
Sat Mar 14, 2015 11:47 pm
Forum: Show your Creations
Topic: Just FunArt
Replies: 8
Views: 13002

Re: Just FunArt

First one reminds me of a cut scene from C&C Tiberian Sun, and the last one reminds me of some cut scenes from some of the earlier C&C games. I approve.
by Rage
Tue Mar 10, 2015 4:09 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 18334

Re: 50 train map

Salmelu wrote:Seems pretty nicely organised. I feel ashamed of my train map :D

http://i.imgur.com/eev3Hy5.png
How did you get that map? RSO?
by Rage
Tue Feb 03, 2015 6:27 pm
Forum: Releases
Topic: Version 0.11.14
Replies: 38
Views: 44331

Re: Version 0.11.14

Just as a testament to how good a job y'all are doing. I just loaded up my first save world, the one with the large train network that made -root angry, it used to run at something like 40UPS when all the trains were going, now it runs at 60 UPS. Good job. :D
by Rage
Fri Jan 09, 2015 7:34 am
Forum: General discussion
Topic: I can't see this without immediately thinking of Factorio
Replies: 9
Views: 4237

Re: I can't see this without immediately thinking of Factori

If we can do this, we should be able to have robots do dishes by now. Genericity is hard to achieve. You would be able to build such a robot if all your plates were identical. Any difference could prevent the robot from 1/ grabbing the plate firmly 2/ clean it appropriately 3/ put it in the right p...
by Rage
Fri Dec 12, 2014 7:46 pm
Forum: Gameplay Help
Topic: Making Power armor?
Replies: 12
Views: 4550

Re: Making Power armor?

You could mod the stack size to 200 if you don't want to make it cheaper.
by Rage
Tue Dec 09, 2014 5:28 am
Forum: Show your Creations
Topic: New Player Sandbox factory
Replies: 12
Views: 15314

Re: New Player Sandbox factory

Thanks for the tips, honestly. I been really busy or I would of responded sooner. As a question I have. is there a page with resources that show how much of X you should be making to produce Y? Like for example how this was mentioned: for the (Green) Electronic Circuits, the common ratio is 3 Coppe...
by Rage
Mon Dec 08, 2014 7:17 pm
Forum: Show your Creations
Topic: Rocket Defense Assembling Facility
Replies: 42
Views: 30207

Re: Rocket Defense Assembling Facility

We tested our calculations by using 1 rd×Hz It was scary some 25k assembly 3 making green circuits etc When I get access to the math I'll get a better answer, the hard part would be routing the whole thing Logistics bot would be the relatively easy way, granted you would need thousands of bots but ...
by Rage
Mon Dec 08, 2014 5:03 am
Forum: Show your Creations
Topic: Rocket Defense Assembling Facility
Replies: 42
Views: 30207

Re: Rocket Defense Assembling Facility

User_Name wrote:I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)

Here we can see 1 RDH factory.
New challange :shock: , 60 RDH :o , and go :evil: !
by Rage
Sun Nov 30, 2014 1:41 am
Forum: Show your Creations
Topic: OCD-friendly rail networks
Replies: 22
Views: 20401

Re: OCD-friendly rail networks

Looks very useless to me and a waste of space and ressources. Than again, I think it's more for fun than for a really beneficial design. ^^ Isn't that the point of Factorio? It's a base to go nuts with, whether it's super compact designs or overly large and complicated monstrosities. This is.... Gl...
by Rage
Sat Nov 08, 2014 8:46 pm
Forum: General discussion
Topic: That moment when,
Replies: 69
Views: 38112

Re: That moment when,

That moment when your FPS and UPS maxes out and you know it's cause your trains deadlocked again.
by Rage
Wed Oct 29, 2014 4:12 am
Forum: Gameplay Help
Topic: Research resource consumption mechanics?
Replies: 7
Views: 10491

Re: Research resource consumption mechanics?

http://i.imgur.com/h1hyfDf.png For the bulk of your question we're gonna look at the cost. First you've got the little clock, this is the time it takes per cycle in seconds. In this case 30 seconds. Next will be the science packs required per cycle. In this case 1 red science pack and 1 green scien...
by Rage
Tue Oct 28, 2014 4:13 pm
Forum: General discussion
Topic: Multiplayer currently available?
Replies: 2
Views: 1165

Re: Multiplayer currently available?

The .11 release on the 31st is the first public release of multiplayer, and the only video I'm aware of showing multiplayer is the preview released by the dev team.
by Rage
Wed Oct 22, 2014 4:33 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42689

Re: [YouTube] Factorio Fixit

Ok, I love the Tetris Effect. :ugeek: Fixed Huggles to have right-hand dominance and adjusted the junction to remove the cross and it flows ever better. :) http://i.imgur.com/i7ahMPc.png http://i.imgur.com/K0e5XsX.png -root, you give me an idea. once .11 comes out, and if the multiplayer is stable e...
by Rage
Tue Oct 21, 2014 4:18 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42689

Re: [YouTube] Factorio Fixit

@-root: I was asleep when you streamed and I'm about to leave for work so I'll what it all when I get home, but I watched the first few minutes, favorite quote so far: "What the **** have I gotten myself into?". :D @Junion: The Huggles and RI setup is temporary, It's all gonna get replaced...

Go to advanced search