Search found 185 matches

by Schorty
Sun Aug 16, 2015 6:13 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

Rebalanced the pollution reduction. Feedback on this is greatly appreciated :) Any chance of getting these to burn thru filters at a rate commensurate to the pollution level? E.G. - In a heavily polluted area, it will use up a filter *very* quickly, And if placed in an area with no pollution, it'll ...
by Schorty
Sun Aug 16, 2015 6:05 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50785

[MOD 0.18.X] Pollution detector

http://i.imgur.com/KxNBdDI.png Type: Mod Name: Pollution detector Description: Adds a sensor for pollution in the chunk for hooking it up into the circuit network License: Beer-Ware License Version: 0.6.0 Release: 2015-08-16 Tested-With-Factorio-Version: 0.18.1 (Steam/Zip-Archive) Category: Item Ta...
by Schorty
Sun Aug 16, 2015 3:13 pm
Forum: Modding help
Topic: Reading pollution value of chunk
Replies: 2
Views: 2079

Re: Reading pollution value of chunk

Thanks buddy! :)
by Schorty
Sun Aug 16, 2015 1:55 pm
Forum: Modding help
Topic: Reading pollution value of chunk
Replies: 2
Views: 2079

Reading pollution value of chunk

Hi there,


after searching through the forums and the wiki and also fiddling ingame, I haven't found a way to read the pollution value of a given area (chunk, tile, region, whatever). Can you guys help me please? That would be really nice :)


Greetings,
Schorty
by Schorty
Sat Aug 15, 2015 2:33 pm
Forum: Modding help
Topic: Setting output value of entity
Replies: 2
Views: 2000

Re: Setting output value of entity

That sounds promising. I'll have a look into this. Thank you :)
by Schorty
Sat Aug 15, 2015 10:36 am
Forum: Modding help
Topic: Setting output value of entity
Replies: 2
Views: 2000

Setting output value of entity

Hi folks,

I'm tinkering on a new mod, which requires setting a circuit network value, but I can't figure out, how I get it to emmit any signal. I also looked through some other mods, but couldn't find some hints on this one. Do you have any idea?

Greetings,
Schorty
by Schorty
Sat Aug 15, 2015 10:15 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

Thanks for the info! I think, I can't do much about this, too.

I'm working on the mod right now. Maybe I'll try some things.
by Schorty
Fri Aug 14, 2015 4:59 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

I would not have guessed, that they are so powerful, that they can even drop the evolution factor :D

Thank you for the feedback. I'll change that soon :)
by Schorty
Fri Aug 14, 2015 6:31 am
Forum: Show your Creations
Topic: Rocket-count trial on 0.12
Replies: 7
Views: 14677

Re: Rocket-count trial on 0.12

4 ProdIII Modules are reducing your resources needed by 40%. So your rockers/min increase could be up to 1.666 times
by Schorty
Thu Aug 13, 2015 11:16 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

Would be nice if you could share your experiences with this one with me ;)

Cheers
by Schorty
Wed Aug 12, 2015 6:38 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

I'm happy to announce, that there are now mk2 and mk3 versions of the air filter machines in version 0.3 of my mod. For those of you who will try it out: I would be glad if you could post your experiences with the new entities here, because I had no time testing the balancing of those. Especially th...
by Schorty
Tue Aug 11, 2015 9:16 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

Reworked the mod-description :)
by Schorty
Mon Aug 10, 2015 5:40 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

I will think about this. But I don't know, Wien there will be time to do this
by Schorty
Sun Aug 09, 2015 10:15 am
Forum: Releases
Topic: Version 0.12.3
Replies: 47
Views: 48897

Re: Version 0.12.3

BTW to the Dev's of the game. I purposely dont make Silo & rocket, so the game never ends. I just keep expanding outward creating more and more factories, so I can keep playing until I get bored of the map and start over.. :P Something I thought you should know :) When you build the Rocketsilo ...
by Schorty
Mon Aug 03, 2015 6:57 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

I will update the description, when the template is final.
by Schorty
Mon Aug 03, 2015 7:51 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

Some people call this "tree farm abuse" because its far to easy to reduce the pollution this way. Also, not everybody uses tree farm mod. If you linke to play this way, just go on ;)
by Schorty
Sun Aug 02, 2015 8:39 pm
Forum: Show your Creations
Topic: Using Floors and such
Replies: 9
Views: 14215

Re: Using Floors and such

Zhab wrote:Dev asking for your save file. That got to be some badge of honor.
*Achievment unlocked*

:)
by Schorty
Sun Aug 02, 2015 8:38 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

For me it seemed to be a good idea, to build a "wall" around my base, so that no pollution was leaking out. That way no biters were attrackted. Surely there are other ways to use them. Just try something out and see if it works for you :)
by Schorty
Sun Aug 02, 2015 7:03 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171766

Re: [MOD 0.12.X] Air Filtering

Hello, first time posting, but there's a little bug with the air filter in the Smart Inserter list, where it's listed under the question mark instead of under Intermediate Products (where the used air filter is). It might also be incorrectly listed in the crafting menu as well (I haven't actually p...
by Schorty
Sun Aug 02, 2015 1:37 pm
Forum: Show your Creations
Topic: Using Floors and such
Replies: 9
Views: 14215

Re: Using Floors and such

kovarex wrote:Do you have a savegame?
Of course!

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