Yes. Arumba will be happyFixed that you couldn't attack nests with your pickaxe.
Search found 54 matches
- Mon Jan 22, 2018 8:30 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 30171
Re: Version 0.16.17
- Sun Jan 21, 2018 9:18 am
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 49178
Re: Version 0.15.7
Code: Select all
/c game.difficulty_settings.technology_price_multiplier = 1
- Thu Jan 18, 2018 8:43 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377426
Re: Friday Facts #225 - Bots versus belts (part 2)
I agree with your whole posting. Almost. Yes this balance requires addressing Why? As you stated just one block before, it doesn't affect the majority of players. And even if it did - it would be ridiculous if they changed it. For month and month almost every FFF was about how to get more UPS from t...
- Fri Jan 12, 2018 10:13 am
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 50888
Re: Version 0.16.16
True. What we need now are "smart"-SplittersKoub wrote:Now it's : whatever arrives in a splitter goes one right, one left, one right, one left. That's so much more logical for a mechanical splitter.
- Thu Jan 11, 2018 11:18 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 349153
Re: Friday Facts #224 - Bots versus belts
...and also a reliable method to grab all the low level bots from the network...TiMatic wrote:[...]So we need an new recipe like "Bot upgrade process".
- Thu Jan 11, 2018 8:24 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 349153
Re: Friday Facts #224 - Bots versus belts
I don't get you dev-guys. On the one hand you are seeking for ways of "encouraging" us players to use belts... On the other hand you break splitters by removing the "per-item-type"-splitting feature. Why? How are we supposed to have balanced multi-item-mixed belts, when you remov...
- Wed Jan 10, 2018 8:06 pm
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 50888
Re: Version 0.16.16
Changes Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type. Bugfixes Fixed that consequtive splitters could uncompress compressed belt. (https://...
- Mon Jan 01, 2018 1:48 pm
- Forum: Duplicates
- Topic: [16.12] MP-Server Crash
- Replies: 3
- Views: 1677
Re: [16.12] MP-Server Crash
and another crash (logs attached)
- Sun Dec 31, 2017 3:27 pm
- Forum: Duplicates
- Topic: [16.12] MP-Server Crash
- Replies: 3
- Views: 1677
[16.12] MP-Server Crash
Server-Crash out of nowhere....
Server-Log and Client-Logs attached
Server-Log and Client-Logs attached
- Fri Dec 15, 2017 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.3] Crash on start on: "d3d_lock_region"
- Replies: 15
- Views: 8787
Re: [16.3] Crash on start
Same here. 89% on Startup. With or withouts mods.
Also, setting texture-compression to false fixed it
Also, setting texture-compression to false fixed it
- Thu Jul 27, 2017 8:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][15.29+] large blueprint-storage.dat --> MP-drop
- Replies: 6
- Views: 4204
Re: [Oxyd][15.29+] large blueprint-storage.dat --> MP-drop
Awesome, thanks. What was the matter, what was causing this behaviour, Oxyd?
- Fri Jul 21, 2017 8:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][15.29+] large blueprint-storage.dat --> MP-drop
- Replies: 6
- Views: 4204
Re: [15.29+] large blueprint-storage.dat --> immediately MP-drop
Hi, I was able to reproduce the behaviour. I deleted blueprint-storage.dat, added all the blueprints again. Then, when I quit the server and try to connect, I can connect and catch-up. Then I get dropped again, not able to send anything to the server, not even chat-messages. I delete the new bluepri...
- Fri Jul 21, 2017 11:55 am
- Forum: Ideas and Suggestions
- Topic: Multiplayer -> Set Focus on Password field when connecting
- Replies: 1
- Views: 616
Multiplayer -> Set Focus on Password field when connecting
TL;DR When connecting to a password-protected multiplayer-game, please set the focus on the passwort-entry-field once the window pops up. What ? It's just a little inconvenient, but inconvenient whatsoever. When you connect to a multiplayer-map, which has a password set, once you click "connec...
- Mon Jul 17, 2017 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Let us give names to Logistic Networks, please
- Replies: 5
- Views: 1872
Re: Let us give names to Logistic Networks, please
RE: * Merging -> let the "bigger*" network "win" and keep only this name (bigger: more roboports, more items, more robots, whatever you like) * Same Name -> Act as _one_ network. For example: All networks called "iron-ore-outpost" have 1 million iron ore in their chests.
- Fri Jul 14, 2017 10:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][15.29+] large blueprint-storage.dat --> MP-drop
- Replies: 6
- Views: 4204
Re: [15.29+] large blueprint-storage.dat --> immediately MP-drop
I edited the title. It happens since 15.29, and also with 15.30. Not 100% sure if it happened with 15.28 too
- Fri Jul 14, 2017 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][15.29+] large blueprint-storage.dat --> MP-drop
- Replies: 6
- Views: 4204
[Oxyd][15.29+] large blueprint-storage.dat --> MP-drop
Ok, so here it comes: My blueprint-storage.dat is 10 MB of size. When I join any MP game (even a freshly started one with a tiny map), I get dropped from the game immediately. After catching up I cannot even send a message to chat. It just says "Server not responding" and after the progres...
- Fri Jun 02, 2017 7:15 pm
- Forum: Ideas and Suggestions
- Topic: Stop Blueprints escaping their Books
- Replies: 45
- Views: 11879
Re: Stop Blueprints escaping their Books
yes please
- Wed May 31, 2017 7:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
- Replies: 17
- Views: 8894
Re: [0.15.x] Duplicate blueprint when using game different OSes
I already deleted the duplicates -.-
On Windows 10: Steam.
On Linux: Standalone.
Will provide the file(s) when it happens again.
On Windows 10: Steam.
On Linux: Standalone.
Will provide the file(s) when it happens again.
- Wed May 31, 2017 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
- Replies: 17
- Views: 8894
Re: [0.15.x] Duplicate blueprint when using game different OSes
Yeah, same here....
- Wed May 31, 2017 12:05 pm
- Forum: 1 / 0 magic
- Topic: [.15.16] [Linux] CtD/SegFault after losing focus
- Replies: 4
- Views: 1771
Re: [.15.16] [Linux] CtD/SegFault after losing focus
And another one, I was able to provoke the crash even before loading any game, just running factorio.