Search found 78 matches
- Sat Aug 29, 2015 2:24 am
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 42163
Re: Feedback
thanks in advance :3 I'd do it myself, but... oh well, i suck at lua and I have no idea how your stuff is structured. Maybe you can include a template to add custom resources with loads of comments? Or perhaps even write a script that reads the source and makes an rso config out of it? Not sure how ...
- Fri Aug 28, 2015 4:13 pm
- Forum: Resource Spawner Overhaul
- Topic: Feedback
- Replies: 107
- Views: 42163
Re: Feedback
RSO won't spawn springwater https://forums.factorio.com/forum/viewtopic.php?f=94&t=14417 . It said it's not configured. Is there a workaround for now? Also I'm not quite sure what this mod does exactly, except for making resources farther from the base more rich? Is it like that coal only spawns...
- Fri Aug 28, 2015 4:00 pm
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 124059
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
I gave it a try but I encountered the following problem: Together with waitex hd texture pack, even with all textures disabled in the waitex config, my vram isn't sufficient. When I tried deleting waitex from the mod folder, the game would then crash after loading the sprites at 89% after starting t...
- Thu Aug 27, 2015 7:11 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 142511
Re: [MOD 0.12.x] Modular Armor Revamp
it's MW, not mW
Capital M is mega (10^6), small m is milli (10^(-3))
Capital M is mega (10^6), small m is milli (10^(-3))
- Thu Aug 27, 2015 6:20 pm
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 124059
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
How does coloring actually work? So you craft the locomotives from the standard one and they have color. How do you recolor them? Do you just 'mine' them and get the original back? That'd be the most ideal solution i think. (Rather than having a million recipes) Also a proposal, if at all possible: ...
- Thu Aug 27, 2015 12:30 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed RC - v0.1.1
- Replies: 12
- Views: 23602
Re: [MOD 0.12.x] Cursed RC - v0.0.1
the devs should put that in the base game. new character model
- Thu Aug 27, 2015 12:21 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 51282
Re: [MOD 0.12.x] Cursed PI - v0.0.3
i've seen all kinds of variations of this concept. personally i like the one where you click on the actual inserter to change it's orientation and you get a normal inserter of the type back when deconstructing. I also like the one where there is 4 (short, normal, medium, long) different ranges for o...
- Thu Aug 27, 2015 12:18 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Train Tunnels
- Replies: 7
- Views: 12836
Re: [Request] Train Tunnels
just give the trains more opportunities to run from one place to another. use train highways with several lanes. use the new chain signals to prevent trains blocking intersections. use better intersection designs where trains can leave early at a 90Β° angle or bypass a t-junction completely. why woul...
- Wed Aug 26, 2015 11:43 pm
- Forum: Mods
- Topic: [MOD 0.12.0+] Greenhouses 0.1.0
- Replies: 46
- Views: 45361
Re: [MOD 0.12.0+] Greenhouses 0.1.0
Would it be too much of a hasle to make the germling and sapling one thing? it's silly to have basically the same thing twice.
- Wed Aug 26, 2015 6:04 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 63684
Re: [MOD 0.12.x] Bergius Process
How about more use for the hydrogen? Like make fuel cells from it for use in trains or cars. Of course the fuel value should be below the amount used to make them to be realistic. Or maybe just turn a million tons of hydrogen into a solid fuel. :P In addition to tree farm you can get free oil from t...
- Wed Aug 26, 2015 5:50 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 38015
Re: [MOD 0.12.x][v0.2.2] Logic Belts
How about a counter pipe? Or valve that isn't an engine (limiting throughput or two way flow)
- Wed Aug 26, 2015 3:40 pm
- Forum: Mods
- Topic: [MOD 0.12.0+] Greenhouses 0.1.0
- Replies: 46
- Views: 45361
Re: [MOD 0.12.0+] Greenhouses 0.1.0
Does this work together with treefarm? Meaning can one simply replace the farms with greenhouses or is there a conflict? If it works, does it work nicely? Meaning, will there be two sorts of saplings with the same recipe or something of the like? Do the greenhouses produce or reduce pollution. Treef...
- Wed Jul 29, 2015 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] MP connection issues
- Replies: 2
- Views: 1716
[0.12.1] MP connection issues
A friend of mine set up a server in a datacenter with factorio, version 0.12.1 for linux on port 34197. All ports forwarded. Either one of us can connect without problems. When the second player tries to join the server would respond with: "The following peers are not responding: Unknown player...
- Mon Jul 27, 2015 2:45 pm
- Forum: Duplicates
- Topic: Slow upload speed causes problems?
- Replies: 4
- Views: 7663
- Sat Jul 25, 2015 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [slpwnd]Timeout when sending map. (0.12.1)
- Replies: 3
- Views: 4119
Re: Timeout when sending map.
Also the upload bar twitches all over the place, the numbers are consistent though
- Sat Jul 25, 2015 7:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [slpwnd]Timeout when sending map. (0.12.1)
- Replies: 3
- Views: 4119
[slpwnd]Timeout when sending map. (0.12.1)
Playing with my friend over hamachi (network tunneling tool) we can only start on a new map or load a small map (smaller than radar coverage without scanning) because he gets timed out while downloading the map. the map is still uploading at the time, so it definitely not a timeout. So he gets throw...
- Wed Jul 22, 2015 2:28 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 308652
Re: [0.12] WaiTex 0.7.0: A HD Texture Pack
When the active my menu background which is usually grey is getting 100% transparent, leaving only the white text on the buttons. Check boxes and text input fields in the options menu, world generation and save menu and so on are all invisible. When the game started, everything was black and I could...
- Wed Jul 22, 2015 2:00 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171784
Re: [MOD 0.11.X] Air Filtering
Will this be updated to 0.12? Been using this excessively with treefarm to produce the coal. Very effective.