Search found 78 matches

by FalcoGer
Sat Aug 29, 2015 2:24 am
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42163

Re: Feedback

thanks in advance :3 I'd do it myself, but... oh well, i suck at lua and I have no idea how your stuff is structured. Maybe you can include a template to add custom resources with loads of comments? Or perhaps even write a script that reads the source and makes an rso config out of it? Not sure how ...
by FalcoGer
Fri Aug 28, 2015 4:13 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42163

Re: Feedback

RSO won't spawn springwater https://forums.factorio.com/forum/viewtopic.php?f=94&t=14417 . It said it's not configured. Is there a workaround for now? Also I'm not quite sure what this mod does exactly, except for making resources farther from the base more rich? Is it like that coal only spawns...
by FalcoGer
Fri Aug 28, 2015 4:00 pm
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 124059

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

I gave it a try but I encountered the following problem: Together with waitex hd texture pack, even with all textures disabled in the waitex config, my vram isn't sufficient. When I tried deleting waitex from the mod folder, the game would then crash after loading the sprites at 89% after starting t...
by FalcoGer
Thu Aug 27, 2015 7:11 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142511

Re: [MOD 0.12.x] Modular Armor Revamp

it's MW, not mW
Capital M is mega (10^6), small m is milli (10^(-3))
by FalcoGer
Thu Aug 27, 2015 6:20 pm
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 124059

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

How does coloring actually work? So you craft the locomotives from the standard one and they have color. How do you recolor them? Do you just 'mine' them and get the original back? That'd be the most ideal solution i think. (Rather than having a million recipes) Also a proposal, if at all possible: ...
by FalcoGer
Thu Aug 27, 2015 12:30 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed RC - v0.1.1
Replies: 12
Views: 23602

Re: [MOD 0.12.x] Cursed RC - v0.0.1

the devs should put that in the base game. new character model
by FalcoGer
Thu Aug 27, 2015 12:21 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 51282

Re: [MOD 0.12.x] Cursed PI - v0.0.3

i've seen all kinds of variations of this concept. personally i like the one where you click on the actual inserter to change it's orientation and you get a normal inserter of the type back when deconstructing. I also like the one where there is 4 (short, normal, medium, long) different ranges for o...
by FalcoGer
Thu Aug 27, 2015 12:18 am
Forum: Ideas and Requests For Mods
Topic: [Request] Train Tunnels
Replies: 7
Views: 12836

Re: [Request] Train Tunnels

just give the trains more opportunities to run from one place to another. use train highways with several lanes. use the new chain signals to prevent trains blocking intersections. use better intersection designs where trains can leave early at a 90Β° angle or bypass a t-junction completely. why woul...
by FalcoGer
Wed Aug 26, 2015 11:43 pm
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 45361

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Would it be too much of a hasle to make the germling and sapling one thing? it's silly to have basically the same thing twice.
by FalcoGer
Wed Aug 26, 2015 6:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Bergius Process
Replies: 50
Views: 63684

Re: [MOD 0.12.x] Bergius Process

How about more use for the hydrogen? Like make fuel cells from it for use in trains or cars. Of course the fuel value should be below the amount used to make them to be realistic. Or maybe just turn a million tons of hydrogen into a solid fuel. :P In addition to tree farm you can get free oil from t...
by FalcoGer
Wed Aug 26, 2015 5:50 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 38015

Re: [MOD 0.12.x][v0.2.2] Logic Belts

How about a counter pipe? Or valve that isn't an engine (limiting throughput or two way flow)
by FalcoGer
Wed Aug 26, 2015 3:40 pm
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 45361

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Does this work together with treefarm? Meaning can one simply replace the farms with greenhouses or is there a conflict? If it works, does it work nicely? Meaning, will there be two sorts of saplings with the same recipe or something of the like? Do the greenhouses produce or reduce pollution. Treef...
by FalcoGer
Wed Jul 29, 2015 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] MP connection issues
Replies: 2
Views: 1716

[0.12.1] MP connection issues

A friend of mine set up a server in a datacenter with factorio, version 0.12.1 for linux on port 34197. All ports forwarded. Either one of us can connect without problems. When the second player tries to join the server would respond with: "The following peers are not responding: Unknown player...
by FalcoGer
Sat Jul 25, 2015 7:30 pm
Forum: Resolved Problems and Bugs
Topic: [slpwnd]Timeout when sending map. (0.12.1)
Replies: 3
Views: 4119

Re: Timeout when sending map.

Also the upload bar twitches all over the place, the numbers are consistent though
by FalcoGer
Sat Jul 25, 2015 7:27 pm
Forum: Resolved Problems and Bugs
Topic: [slpwnd]Timeout when sending map. (0.12.1)
Replies: 3
Views: 4119

[slpwnd]Timeout when sending map. (0.12.1)

Playing with my friend over hamachi (network tunneling tool) we can only start on a new map or load a small map (smaller than radar coverage without scanning) because he gets timed out while downloading the map. the map is still uploading at the time, so it definitely not a timeout. So he gets throw...
by FalcoGer
Wed Jul 22, 2015 2:28 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 308652

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

When the active my menu background which is usually grey is getting 100% transparent, leaving only the white text on the buttons. Check boxes and text input fields in the options menu, world generation and save menu and so on are all invisible. When the game started, everything was black and I could...
by FalcoGer
Wed Jul 22, 2015 2:00 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171784

Re: [MOD 0.11.X] Air Filtering

Will this be updated to 0.12? Been using this excessively with treefarm to produce the coal. Very effective.

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