Search found 102 matches

by Alexs
Thu Feb 18, 2016 11:14 am
Forum: Mods
Topic: DDMod + Crossover DDMod/DyTech
Replies: 26
Views: 13106

Re: DDMod + Crossover DDMod/DyTech

Ich werde deine mod weiter beobachten, und gerne mal ausprobieren. Toll mal was in deutsch! Ideen: - Sonnenkollektoren die Wasser erhitzen. Damit können dann Generatoren angetrieben werden, die dann die Energie in Akkus speichern. Vorteil wäre dann sehr reduzierte Umweltverschmutzung. - Dazwischen e...
by Alexs
Fri Feb 12, 2016 2:17 pm
Forum: Mods
Topic: [MOD 0.12.22] Custom Grid Emitter v1.0.1
Replies: 7
Views: 15382

Re: [MOD 0.12.22] Custom Grid Emitter

Thanks for this mod. Is very useful for the construction, I'll try it.
Thank you also for the upgrade-planner!
by Alexs
Sun Jan 31, 2016 7:09 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48662

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

@ jorgenRe - MANY THX
by Alexs
Sat Jan 30, 2016 6:20 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48662

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

@ Cookta 2012, I have downloaded your version of Cyberchest from link in gifhub. Unfortunately does not work the research "cyberarms". There are no items loaded. in cyberchest.lua from line 542, there are problems. Do you have a working version of cyberchest? I play with the latest version...
by Alexs
Sat Jan 30, 2016 11:36 am
Forum: Mods
Topic: [MOD 12.5+] Auto Inserter
Replies: 11
Views: 37479

Re: [MOD 12.5+] Auto Inserter

@ Zeblote - THX !
by Alexs
Mon Jan 25, 2016 2:32 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50814

Re: [MOD 0.12.X] Pollution detector

@ dr.walrus - thx
by Alexs
Mon Jan 25, 2016 1:35 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 63464

Re: [MOD 0.12.x] Crafted Artifacts v1.0.0

thx for this mod!!
by Alexs
Wed Sep 16, 2015 10:18 am
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123188

Re: [MOD 0.12.7] Galactic Trade

THX for the new version - :)
by Alexs
Mon Sep 14, 2015 6:35 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123188

Re: [MOD 0.12.7] Galactic Trade

gthandel.jpg Way to the the error: I bought 1000 pieces of an article, but taken only about half out of the chest. Trading remained active. I then ordered in the same time another article, but then I had not enough money in the account. As the dealer came - this crash How can I fix the mistake, wit...
by Alexs
Sat Sep 12, 2015 6:44 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123188

Re: [MOD 0.12.7] Galactic Trade

Here my German translation in locale and the change in the control.lua;
local.cfg
(1.32 KiB) Downloaded 229 times
control.lua
(54.31 KiB) Downloaded 378 times
by Alexs
Sat Sep 12, 2015 6:24 pm
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 92632

Re: [MOD 0.12.5+] ModuleInserter 0.0.9

THX :D
by Alexs
Sat Sep 12, 2015 11:43 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 302221

Re: [MOD 0.12.2+] SmartTrains 0.3.66

wie besprochen:
bild 1.jpg
bild 1.jpg (78.72 KiB) Viewed 8993 times
bild 2.jpg
bild 2.jpg (64.96 KiB) Viewed 8993 times
bild 3.jpg
bild 3.jpg (146.99 KiB) Viewed 8993 times
by Alexs
Fri Sep 11, 2015 5:09 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123188

Re: [MOD 0.12.7] Galactic Trade

In savegame now, I had only installed version 0.6.0, no other version. With the new version 0.6.1 everything goes without problems. The factorio version is 0.12.6. I have not updated to the latest version 0.12.7 My mod-list: mod-list.json Ps: I had the script-entries in factorio order not delete . I...
by Alexs
Fri Sep 11, 2015 12:20 pm
Forum: Mods
Topic: [>=0.12.5] Slipstream
Replies: 10
Views: 13231

Re: [>=0.12.5] Slipstream

..is it so, that the box does not work at night ...?
by Alexs
Fri Sep 11, 2015 10:49 am
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123188

Re: [MOD 0.12.7] Galactic Trade

First: Thanks for the new version... :)

..a short feedback:
- I had to uninstall the version 0.6.0, otherwise crash (there were still ordered objects in the buy-chest)
- Now I can the pages (in buy-Chest) no move forward, it is only 1 page appears.

Edit1:
- button "search" works
by Alexs
Wed Sep 09, 2015 11:02 am
Forum: Mods
Topic: [>=0.12.5] Filtered Splitters
Replies: 8
Views: 22675

Re: [>=0.12.5] Filtered Splitters

thx :)
by Alexs
Wed Sep 09, 2015 10:58 am
Forum: Mods
Topic: [>=0.12.5] Slipstream
Replies: 10
Views: 13231

Re: [>=0.12.5] Slipstream

Thanks for the work. :)

Can be connected to the signal cable chest now?
by Alexs
Sun Sep 06, 2015 7:59 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 51310

Re: [MOD 0.12.x] Cursed PI - v0.0.3

not works for me with Factorio 0.12.6..

EDIT: SORRY! it works! -- I did not have enough research :oops:
by Alexs
Sun Sep 06, 2015 7:54 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 302221

Re: [0.12.2+] SmartTrains 0.3.66

The Mod "color coding" also makes for me problems. When I click a Lockomotive in the game, there may be a CTD. The Game then says, that a lock must be recolored and it lubricates. Can you solve problem with your mod, or must color coding be deaktivated? Incidentally, in Color Coding, I hav...
by Alexs
Sun Sep 06, 2015 8:55 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 302221

Re: [0.12.2+] SmartTrains 0.3.66

THX!!

Go to advanced search