Search found 102 matches
- Thu Aug 27, 2015 3:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
- Replies: 68
- Views: 48666
Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Thanks SigmatroN !!! Your version is much better. I now have 97 Cyber Chests and had many, many small lags, but in your version 0.9.2 is no longer. It was a brilliant idea from you - thank you :lol: EDIT 1: :o it may be that you can have only 99 cyber-chests? at the 100th no start button more will a...
- Thu Aug 27, 2015 10:55 am
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 92686
Re: [0.12] ModuleInserter 0.0.5
WOW !! so fast? a great job! THX!!
...but...
I have my GUI changed a bit, but after a post of you I delete the attachment again
...but...
I have my GUI changed a bit, but after a post of you I delete the attachment again
- Thu Aug 27, 2015 6:23 am
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 92686
Re: [0.12] ModuleInserter 0.0.4
I look forward to it. It will definitely look good
- Wed Aug 26, 2015 12:14 pm
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 92686
Re: [0.12] ModuleInserter 0.0.3
I love this mod very much!
Now it is one of my favorites! Excellent work! Good idea with the icons! thx !!
Ps: Can you make even those icons for your mods as the modder from advanced logistics system?
This could help to save space ...
Now it is one of my favorites! Excellent work! Good idea with the icons! thx !!
Ps: Can you make even those icons for your mods as the modder from advanced logistics system?
This could help to save space ...
- Wed Aug 26, 2015 10:19 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 302269
Re: [0.12.2+] SmartTrains 0.3.64
this is my modlist....
As a thank for you, I had a German translation ...
Can you here make the GUI more understandable?
As a thank for you, I had a German translation ...
Can you here make the GUI more understandable?
- Wed Aug 26, 2015 5:29 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 302269
Re: [0.12.2+] SmartTrains 0.3.64
Thanks for the fix. For the demo I had to delete all the mods, then it worked. Thanks for the great mod
- Tue Aug 25, 2015 6:22 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 302269
Re: [0.12.2+] SmartTrains 0.3.64
the following errors:
Do I have to rebuild the whole line with the new stations?
ps. demo Save does not work
Thanks for the mod
Do I have to rebuild the whole line with the new stations?
ps. demo Save does not work
Thanks for the mod
- Tue Aug 25, 2015 2:58 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Concreted Rail Tracks
- Replies: 40
- Views: 41847
Re: [MOD 0.12] Concreted Rail Tracks
seemed transparent would be useful if you have downloaded the mod "color coding". Then you can determine the ground itself. Thanks for the mod!
- Tue Aug 25, 2015 6:17 am
- Forum: Mods
- Topic: [MOD 0.12.x][0.0.2] Programmable Controllers
- Replies: 41
- Views: 29775
Re: [MOD 0.12.x][0.0.2] Programmable Controllers
Excuse me .. it's a bit too difficult for me. they could in simple words to describe what makes the mod? and perhaps show a practical example? thx
PS: if there is such a great evolution as you TrainLogicSystem, I would like to know more
PS: if there is such a great evolution as you TrainLogicSystem, I would like to know more
- Tue Aug 25, 2015 6:02 am
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 54863
Re: [MOD 0.12.X][0.0.8] Rail logic system
many thanks!!! Edit: I've just tested - it works beautifully! Special thanks that you have made the mod "concreted-rails" compatible. good work, sir!! Edit 2: Another error is detected: Cargo Reader MK2 reads not the inventory. Proposal for a Mod extension: Change of train controller: - If...
- Mon Aug 24, 2015 7:03 pm
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 92686
Re: [0.12] ModuleInserter 0.0.1
I have a lot of mods, but actually almost all without problems
- Mon Aug 24, 2015 3:27 pm
- Forum: Mods
- Topic: [0.12.X] TimeButtons
- Replies: 35
- Views: 36514
Re: [0.12.X] TimeButtons
a fine mod: Time acceleration or deceleration. freely adjustable!
- Mon Aug 24, 2015 3:19 pm
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 92686
Re: [0.12] ModuleInserter 0.0.1
it is clear there is a WIP mod. But maybe you are interested in the following error message:
Error in assingnID, item with name "cyber_beacon_50" does not exist..
Error in assingnID, item with name "cyber_beacon_50" does not exist..
- Mon Aug 24, 2015 2:45 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 211462
Re: [MOD 0.12.1] Upgrade planner - v1.1.6
here as a small thank the German translation - if you want
- Mon Aug 24, 2015 1:08 pm
- Forum: Modding help
- Topic: Question about fonts
- Replies: 1
- Views: 2624
Re: Question about fonts
mabe this:
type = "font",
name = "my_name_font",
from = "default",
or from = "default-semibold",
or from = "default-bold",
size = 17,
thats how it works.
Thank you for your mod: The upgrade planner - it is great
type = "font",
name = "my_name_font",
from = "default",
or from = "default-semibold",
or from = "default-bold",
size = 17,
thats how it works.
Thank you for your mod: The upgrade planner - it is great
- Mon Aug 24, 2015 9:52 am
- Forum: Mods
- Topic: [0.12.X] TimeButtons
- Replies: 35
- Views: 36514
Re: [0.12.X] TimeButtons
withTimeButtons.jpg Thank you for your very useful mod. But I have a big problem with its GUI. My graphics setting is "Standard 120%" I have GUIs following mods: - clock_0.12.0 - autowire_0.1.3 - Foreman_0.0.7 - upgrade-planner_1.1.6 - RailLoogicSystem_0.0.7 - advanced-logistics-system_0....
- Mon Aug 24, 2015 8:37 am
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 92686
Re: [0.12] ModuleInserter 0.0.1
What a great idea ...
? then change the construction robots the modules? updating?
? can i equip different modules - speed, efficiency, cleaning in the same factorie?
I am pleased ... thx
? then change the construction robots the modules? updating?
? can i equip different modules - speed, efficiency, cleaning in the same factorie?
I am pleased ... thx
- Mon Aug 24, 2015 8:30 am
- Forum: Mods
- Topic: [Discontinued] Eco Trees (0.0.5)
- Replies: 19
- Views: 34910
Re: [MOD 0.12.x] Eco Trees
Thanks for this mod, I look forward to plant trees .. also vanilla ..
- Sun Aug 23, 2015 11:10 am
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 54863
Re: [MOD 0.12.X][0.0.7] Rail logic system
Thanks for the tip, I downloaded and will look at it. have just following error occurred while trying to delete the TrainmodeController: Error .. eventHandler __RailLogicSystem__ /control.lua:258: attempt to call field "destroy" (a nil value) thanks again for the mod - just great And anoth...
- Sun Aug 23, 2015 7:55 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 204065
Re: [MOD 0.12.x] Advanced Logistics System
Thanks for your cool mod. Could you please also integrate the mod of YoukiTani? this logistics boxes are not displayed. But many of my stocks are in their chests. Thank you very much for your work