Hi. Sorry for delay. I had troubles with my PC.
I made 2 variants of graphics: with and without bumpers. So you can choose either or both. There are 12 PNG pieces in total. I hope they will fit, otherwise feel free to ask some changes.
Search found 530 matches
- Fri Dec 05, 2014 1:44 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 131263
- Sun Nov 16, 2014 7:53 am
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 131263
Re: [0.10.3] RoadWorks 1.06 + Soundless version
They will be soon when I fix my Photoshop
- Fri Nov 14, 2014 8:12 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 131263
Re: [0.10.3] RoadWorks 1.06 + Soundless version
Bad news. I already made all parts to fit 64x64 including supports and shadows, thats because of perspective. I measured gaps between horizontal and vertical rails and the coefficient of the size reduction is about 0.74. So if we want 64 px wide vertical bridge we have to make horizontal one to be 4...
- Wed Nov 12, 2014 11:45 am
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 131263
Re: [0.10.3] RoadWorks 1.06 + Soundless version
Does this fit? It's not 3D render, it is pixel art.
If it is good enough I can add the vertical pieces and the remains.
Feedback is appreciated.
If it is good enough I can add the vertical pieces and the remains.
Feedback is appreciated.
- Fri Sep 12, 2014 12:29 pm
- Forum: Modding help
- Topic: Bridges coding
- Replies: 9
- Views: 3206
Re: Bridges coding
Nope. Your character and his inventory will be deleted and your camera will be in free mode. Of course you can't undo this.Phakx wrote:Game crash?hitzu wrote: Try to remove the bridge while standing on top of it.
Save first
- Fri Sep 12, 2014 12:58 am
- Forum: Ideas and Suggestions
- Topic: [Request] New rails
- Replies: 14
- Views: 14609
Re: [Request] New rails
Three vertical pieces are ready (except for broken variants). Also here an example of narrow crossover.
If anyone can and want to code, feel free to ask here - I'll give all needed pieces.
If anyone can and want to code, feel free to ask here - I'll give all needed pieces.
image
- Thu Sep 11, 2014 9:05 pm
- Forum: Modding help
- Topic: Bridges coding
- Replies: 9
- Views: 3206
Re: Bridges coding
RoadWorks has working bridges, so you might want to look into that. They are very hacky, but work fine if you ignore nearby terrain sometimes changing when you place them. The graphics are nowhere near finished and I got stuck on them because I'm no 3D artist, so it's unlikely to get finished anyti...
- Thu Sep 11, 2014 7:18 pm
- Forum: Ideas and Suggestions
- Topic: [Request] New rails
- Replies: 14
- Views: 14609
Re: [Request] New rails
Work in progress.
What's a pity that i have no source hi-res pics.
What's a pity that i have no source hi-res pics.
image
- Tue Sep 09, 2014 8:16 pm
- Forum: Ideas and Suggestions
- Topic: [Request] New rails
- Replies: 14
- Views: 14609
Re: [Request] New rails
I think they could be just modified curved vanilla pieces, no?ludsoe wrote:Edit: OK on second thought theirs a chance its possible, if you play around with the collision boxes, But i cant promise anything.
- Tue Sep 09, 2014 6:43 pm
- Forum: Ideas and Suggestions
- Topic: [Request] New rails
- Replies: 14
- Views: 14609
[Request] New rails
Current rail system is very flexible, but sometimes I want rails to me more smooth. I propose three new pieces just like in SimCity4's Network Addon Mod FAR pieces. The 72 degree 2x3* straight piece, the orthogonal to 72 degree curve 2x6 part and the 72 degree to 45 degree curve 4x5 segment. Includi...