Search found 43 matches
- Sun Oct 12, 2014 8:17 pm
- Forum: Wiki Talk
- Topic: About Categories and Infocards
- Replies: 5
- Views: 11516
Re: About Categories and Infocards
Great, can't wait to see what you find there.
- Sun Oct 12, 2014 4:13 pm
- Forum: Wiki Talk
- Topic: Created a Crafting template
- Replies: 5
- Views: 12013
Re: Created a Crafting template
I like it, seems much easier to use. But I think in the long run the recipes will all be moved to the Infocard templates. Is it possible to include your crafting template there? Edit: It seems to be problematic with items where the image links have different names. For example Iron armor where the i...
- Sun Oct 12, 2014 12:21 pm
- Forum: Wiki Talk
- Topic: About Categories and Infocards
- Replies: 5
- Views: 11516
About Categories and Infocards
Hi, I think it needs to be discussed how categories and infocards should be handled in the wikis future. The game itself gives us five categories: Logistics, Production, Intermediate products, Combat and Technologies In the wiki we have currently a lot more categories. Which are usefull, which are n...
- Mon Oct 06, 2014 8:09 pm
- Forum: Wiki Talk
- Topic: [solved] How to bring the 'Research' page in order?
- Replies: 5
- Views: 12322
Re: How to bring the 'Research' page in order?
Solved. Topic may be closed
- Sat Oct 04, 2014 6:03 pm
- Forum: Wiki Talk
- Topic: Template:Technology needs a modification
- Replies: 1
- Views: 6135
Re: Template:Technology needs a modification
I have created a Template:Icontech which is the same as Template:Icon but with green background instead of grey. This way the icon have the same backgrounds as ingame. (Well, the exact green has to be adjusted at some time.) So if anyone will have a look at Template:Technologie it would be great to ...
- Sat Oct 04, 2014 4:07 pm
- Forum: Wiki Talk
- Topic: Template:Technology needs a modification
- Replies: 1
- Views: 6135
Template:Technology needs a modification
The Template:Technology needs a modification to the 'icon' line. It needs the option to add a number to the icon. For example 'Advanced electronics 2' shares the same icon with 'Advanced electronics (1)'. It needs to have the number '2' included to show the icon how it is supposed to be which is cur...
- Sat Oct 04, 2014 2:19 pm
- Forum: Wiki Talk
- Topic: [solved] How to bring the 'Research' page in order?
- Replies: 5
- Views: 12322
Re: How to bring the 'Research' page in order?
So, now I would like to get rid of the #Technologie tree. It is outdated, it takes a huge amount of place while not showing any useful informations. I would like to move it to its own page (to get updated there later). How to do this correctly? Creating a page in the main name space? If yes, how sho...
- Sat Oct 04, 2014 1:23 pm
- Forum: Wiki Talk
- Topic: [solved] How to bring the 'Research' page in order?
- Replies: 5
- Views: 12322
Re: How to bring the 'Research' page in order?
So, i figured out how to change the list into table format. Thtas not automated, but at least a lot simpler to edit. Hope thats ok.
- Sat Oct 04, 2014 10:40 am
- Forum: Wiki Talk
- Topic: [solved] How to bring the 'Research' page in order?
- Replies: 5
- Views: 12322
[solved] How to bring the 'Research' page in order?
The Research page https://forums.factorio.com/wiki/index.php?title=Research is currently a huge mess. I added two technologies pages and found at least two more that are currently not listed under #Technologies. As I wanted to add them I found that the current list is not in a proper order and it is...
- Fri Oct 03, 2014 4:30 pm
- Forum: Wiki Talk
- Topic: Total raw in recipes and order in recipes
- Replies: 5
- Views: 12528
Re: Total raw in recipes and order in recipes
I'm really unsure about merging same named pages. For https://forums.factorio.com/wiki/index.php?title=Explosives for example there is explosives merged as item and research. But actually this is more information on one page thats needed and is somewhat confusing. On the left side in the recipe it s...
- Fri Oct 03, 2014 8:33 am
- Forum: Wiki Talk
- Topic: Total raw in recipes and order in recipes
- Replies: 5
- Views: 12528
Total raw in recipes and order in recipes
Hi, the 'total raw' entries in the wiki are very inconsequent at the moment. Some pages shows them, some doesn't. Some show the ingame values if avaivable, some seems to be calculated, some don't have any ingame, some ingame values are wrong (and therefor wrong in the wiki too). Some show intermedia...
- Sun Sep 28, 2014 8:46 pm
- Forum: Gameplay Help
- Topic: Why is my inserter factory doing start-stop production?
- Replies: 12
- Views: 5228
Re: Why is my inserter factory doing start-stop production?
I see, is this design not good for smart inserters? Or do i just need more ECs? How any EC assemblers should a full factory have? I say the design is good. I'm using a very similar layout in my current map as part of my science line, just in vice versa order. I call it a 'Self regulating assembling...
- Sun Sep 28, 2014 1:10 pm
- Forum: Wiki Talk
- Topic: Wiki refering to two pages with same name?
- Replies: 3
- Views: 8507
Re: Wiki refering to two pages with same name?
Thanks. Looks like there are already some research pages with research in brackets. I think I will have a look at this.
- Sun Sep 28, 2014 12:40 pm
- Forum: Wiki Talk
- Topic: Wiki refering to two pages with same name?
- Replies: 3
- Views: 8507
Wiki refering to two pages with same name?
Hi, just started to work a bit on the wiki. Recently changed the flamethrower ammo recipe and removed the obsolete information that its used to make land mines. Then I wanted to edit the land mines recipe which now uses explosives in its recipe. It seems 'Explosives' as intermediate product is not e...
- Sun Sep 21, 2014 7:25 am
- Forum: Balancing
- Topic: Gun turrets have higher power requirements than laser turret
- Replies: 13
- Views: 17953
Re: Gun turrets have higher power requirements than laser tu
Also gun turrets (or better their requester chests) have to be inside the logistic network to get them filled. So you may need additional roboports (compared to laser turrets which could be placed inside the larger constructions network without problem) which consumes additionaly energy plus chargin...
- Sun Sep 21, 2014 6:53 am
- Forum: Balancing
- Topic: Science Pack Balancing
- Replies: 18
- Views: 21850
Re: Science Pack Balancing
I also think that that science production gets boring in mid/end game. If you have set up red, green and blue production and set an assembler for purple you are done for the rest of the game. But I don't really like the idea to just increase production of the lower science packs to produce the highe...
- Sun Sep 21, 2014 5:48 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Module 3's
- Replies: 6
- Views: 8035
Re: Module 3's
Wow, thats a great compact design. How much energy does it consume? And how much pollution does it produce?
- Sat Sep 20, 2014 7:30 am
- Forum: Ideas and Suggestions
- Topic: Hide Obsolete
- Replies: 6
- Views: 1692
Option to obsolete reciepes
Hi, just build a bunch of burner inserters by misclicking and came up with the idea that it would be really handy if we could obsolete reciepes we don't want/need anymore. In detail, in the crafting gui we may get the option to obsolete reciepes by a special mouse/keyboard combination which will sim...
- Tue Sep 16, 2014 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about inserters
- Replies: 8
- Views: 3164
Re: Suggestion about inserters
I also think that it woudn't be too confusing for new players, because you could make it completely optional. By default, without touching the configuration gui, all the inserters could work just like they do now. I think that I put thoughts in an userfriendly usability here. You don't have to 'mak...
- Tue Sep 16, 2014 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about inserters
- Replies: 8
- Views: 3164
Re: Suggestion about inserters
@Khyron: <bookmark> :) @FatMcK: I think this suggestion is in that kind remarkable, that it is quite well thought through. :) Thanks for your answer. The problem I see with it: I need some concrete use case, .. Well, as I read this I spontaneously thought there are dozens, if not hundreds of cases....