Search found 53 matches

by Mr. Thunder_Tw
Sat Mar 07, 2015 1:47 pm
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31619

Re: [MOD 0.11.x] ThunderGui - v0.1.1

The mod is still working with the latest factorio-0.11.17 update, hurrah 8-) The things I wanna do with the next update are important, so i hope to see feedback from you guys. Is it a good move not? plans: Change: the windDisplay into an optional plugin, because I think its a more optional thing for...
by Mr. Thunder_Tw
Thu Mar 05, 2015 11:01 pm
Forum: Releases
Topic: Version 0.11.17
Replies: 46
Views: 51257

Re: Version 0.11.17

:o :o Could this be the stable release? The end of 11.x? The beginning of the end-ing?
by Mr. Thunder_Tw
Thu Mar 05, 2015 1:04 pm
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31619

Re: [MOD 0.11.x] ThunderGui - v0.1.1

Although some configurable alarm-clock can be made, as a plugin here or not.
As far as i know it's impossible to have a mod pause the game. As an alternative the mod could remove the characters until the game should continue and maybe set speed to 10%(factorio doesn't alow setting it lower).
by Mr. Thunder_Tw
Thu Mar 05, 2015 3:09 am
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31619

Re: [MOD 0.11.x] ThunderGui - v0.1.1

I had this briliant idea to make the player names the same color as the character's in game. And simply had to put it in there. Also added a new privateMultiplayerView option that, when active replaces the "life" and "vehicle" columns with a "status" column beeing "...
by Mr. Thunder_Tw
Wed Mar 04, 2015 2:13 pm
Forum: Implemented Suggestions
Topic: Force-place Incomplete Blueprints
Replies: 31
Views: 20593

Re: Force-place Incomplete Blueprints

Same train of thoughts when I encountered it. Thanks for posting!
Those friggin coral plants ...
by Mr. Thunder_Tw
Wed Mar 04, 2015 1:42 am
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31619

Re: [MOD 0.11.x] ThunderGui - v0.1.0

Piranha wrote:Very interesting, will have to give it a try later.
Thank you sir,

Your youtube video's on pvp look interesting. Gonna see through on who wins!
:idea: If my mod could be of anny use to your future endeavours that would be so pure awesome!
by Mr. Thunder_Tw
Tue Mar 03, 2015 4:35 pm
Forum: Mods
Topic: [MOD 0.10.x] Time Display - v1.0.0
Replies: 36
Views: 29686

Re: [MOD 0.10.x] Time Display - v1.0.0

from kovarex Just a notice, I made it clear, that you should never do the stuff you are doing in the onsave method, it can break a lot of stuff, I even added warning in the wiki. I've also made a mod that does something similar though as an option that's off as default. In case of some mod-switching...
by Mr. Thunder_Tw
Tue Mar 03, 2015 3:58 pm
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31619

[MOD 0.11.x] ThunderGui - v0.2.3

I've seen a lot of nice mods adding some buttons and timeDisplays. I wanted something that could bring all of them together or have a framework to do so. Thus I started ThunderGui. The base of the ThunderGui interface shows total-play-time(infoPanel), a speed-button-menu and a settings-button-menu(a...
by Mr. Thunder_Tw
Sun Nov 02, 2014 12:28 am
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 34198

Re: Friday Facts #58 - It is here

superb nice magnificent delightfull shiny new fun update! I think i've missed something :lol:
by Mr. Thunder_Tw
Thu Oct 30, 2014 10:54 am
Forum: Releases
Topic: Version 0.10.12
Replies: 37
Views: 52118

Re: Version 0.10.12

Phillip_Lynx wrote:
generalmek wrote:when release?
The devs says they try on 31.10.2014 :)
1 more day! Tho if the devs go present their work that day ... they better work that extra little bit so they can release it tonight 1 minute after midnight!!!
by Mr. Thunder_Tw
Fri Oct 24, 2014 7:14 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64907

Re: Friday Facts #57 - One week left

This is going to sell like free sweets in a kindergarten!
by Mr. Thunder_Tw
Sun Oct 19, 2014 1:22 pm
Forum: News
Topic: Friday Facts #56 - A lot of stuff
Replies: 39
Views: 31543

Re: Friday Facts #56 - A lot of stuff

The triangulation of roboport connections looks good! As a suggestion for the future though, Delaunay triangulation might be able to clean it up further, removing some of the nearly overlapping lines and really narrow triangles.
Superb proposition imho.
by Mr. Thunder_Tw
Mon Sep 29, 2014 2:53 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 127537

Re: Hidden ores

I'd love to see an "underground" realm, You can't easily get there, I see it as a late game thing. Like suggested, the entrance isn't visible and should be located using some sub-terrain scanning devices. Once a "Entrance" is found one can enter and leave the underground at wish,...

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