Search found 52 matches

by Marbles
Wed Nov 19, 2014 8:18 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42451

Re: [YouTube] Factorio Fixit

Ah yes, I was talking about your tutorial but in the wrong thread <.<
by Marbles
Tue Nov 18, 2014 8:58 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42451

Re: [YouTube] Factorio Fixit

I very much like the direction your tutorials are going. I'm all about clear, efficient and modular factories. Looking forward to the next one.
by Marbles
Tue Nov 18, 2014 8:22 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Rocket Defense Blueprint
Replies: 12
Views: 10236

Re: Rocket Defense Blueprint

Very nice design, I am worried about the efficiency of having all this brute production force powering 1 red, 1 green and 2 blue assemblers though, you should be able to power quite a bit more I recon.
by Marbles
Mon Nov 17, 2014 7:45 pm
Forum: Show your Creations
Topic: A shot at a balanced processing unit factory
Replies: 7
Views: 9597

A shot at a balanced processing unit factory

So lately I've been building a processing unit factory that'll produce exactly enough processing units to supply three balanced module 3 chains. One module 3 requires a total of 25 processing units per minute, to make all three types 75 processing units per minute are needed, or 1.25 per second. For...
by Marbles
Sun Nov 16, 2014 3:24 pm
Forum: Gameplay Help
Topic: [YouTube] Negative Root's Factorio Tutorials
Replies: 51
Views: 67288

Re: [YouTube] Negative Root's Factorio Tutorials

The ratio is 14 boilers in chain to 10 steam engines. You shouldn't get any fluctuations if you fuel them constantly
by Marbles
Thu Nov 13, 2014 9:32 am
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 23755

Re: [Youtube] Multiplayer Playthrough

Yeah, same in my experience. Also, with the buffer in place, and overproduction of iron plates, this won't be a problem anyway.
by Marbles
Thu Nov 13, 2014 8:45 am
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 23755

Re: [Youtube] Multiplayer Playthrough

In the latest vid (3) you say that 16 steel furnaces will fill a yellow transport belt. 16 steel furnaces have a capacity of 32 items/second, divided by the production time of an iron plate is 32/3.5=9.14 items/second. According to this page a yellow transport belt has a throughput of about 12 items...
by Marbles
Wed Nov 12, 2014 8:58 am
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 23755

Re: [Youtube] Multiplayer Playthrough

I don't believe killing biters raises evolution levels. It does make place for new biters to spawn though, so if you kill a biter base filled with small biters and the evolution factor is high, medium or big biters might take their place.
by Marbles
Wed Nov 12, 2014 8:35 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact Red/Green science factory module
Replies: 3
Views: 13006

Re: Compact Red/Green science factory module

Great post! Very nice builds you have there, I have one point of criticism though, your red:green ratio is asymmetric, the red packs cost 5 seconds to build each, and the green packs cost 6 seconds. If you have enough labs to drain the production of these setups, your bottleneck will be green science.
by Marbles
Mon Nov 10, 2014 10:57 am
Forum: Videos
Topic: [YouTube] Factorio Base Tours
Replies: 34
Views: 19489

Re: [YouTube] Factorio Base Tours

I liked how he kept praising root as a mad genius, and I was watching it, shaking my head mumbling "what is this mess" :P
by Marbles
Fri Nov 07, 2014 5:01 pm
Forum: Gameplay Help
Topic: Incorrect production calculations?
Replies: 1
Views: 1406

Incorrect production calculations?

Hello, While testing my factory's peak production power I noticed something off, when I calculate my peak iron plate production I get a different number than the production stats tell me on a peak test. I have 36 electric furnaces on production power 5, thats 36*5=180 production power. Divide that w...
by Marbles
Tue Nov 04, 2014 9:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Crash when bots supply you in a train
Replies: 2
Views: 1416

[0.11.1] Crash when bots supply you in a train

I've found a bug which causes the game to crash when logistics bots deliver you items while you are in a train. The train stops at the station, logistics bots come flying in to supply my missing items, and after a couple of successful deliveries the game crashes. I've been able to reproduce this 100...
by Marbles
Fri Oct 31, 2014 4:24 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42451

Re: [YouTube] Factorio Fixit

5 reds, 6 greens, 12 blues and 1 suped up purple science assemblers is the ratio to produce an even amount of science per type. Do have all of the same level assemblers though.
by Marbles
Thu Oct 30, 2014 12:05 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42451

Re: [YouTube] Factorio Fixit

Oh no, that solar field in ep59 is horrible, it kinda needs a fixit :?
How could you do this? D:
by Marbles
Thu Oct 30, 2014 8:26 am
Forum: Videos
Topic: [Twitch] 0.11 Celebration Stream
Replies: 8
Views: 10964

Re: [Twitch] 0.11 Celebration Stream

7:30 pm on a friday? Man you couldn't plan it better :D
I'll be there
by Marbles
Wed Oct 22, 2014 1:19 pm
Forum: General discussion
Topic: Railroad Fetch Trick
Replies: 16
Views: 17003

Re: Railroad Fetch Trick

I think that would actually work, and it'd be pretty handy. Good idea, I'm gonna try this sometime
by Marbles
Wed Oct 22, 2014 7:14 am
Forum: Resolved Problems and Bugs
Topic: Moving trains slow down the game during a record
Replies: 11
Views: 3561

Re: Moving trains slow down the game during a record

My opinion is, Fraps turns off the Turbo-Boost to prevent damage on video files, so the systems slows down. Factorio thinks, the processor is still running on Turbo-Boost, because the game is using it for better performance but didn't received the speed change, because the system is not sending a s...
by Marbles
Wed Oct 22, 2014 7:03 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42451

Re: [YouTube] Factorio Fixit

-root wrote:That is still a godawful mess. You've got way too many cross junctions :D You need to reverse the direction of that big station.

And that's a good suggestion.
He did reverse the direction of the huge station, the crossing is still messy though.
by Marbles
Wed Oct 22, 2014 6:17 am
Forum: Gameplay Help
Topic: New to the game, need a setup
Replies: 20
Views: 6409

Re: New to the game, need a setup

Look up some let's plays or tutorials on factorio. They'll help you a great lot.
by Marbles
Tue Oct 21, 2014 7:10 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42451

Re: [YouTube] Factorio Fixit

I need to watch the fixit still but. I took a look at his train system myself. Another big issue I saw was honestly the friggin 3 engine, 6 cargo trains...those huge beasts, if they ever hit the wrong portion of the track, would immediately gum up the works, and cause a hault to the system. In all ...

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