Search found 47 matches

by vlczero
Thu Mar 17, 2016 4:22 pm
Forum: Mods
Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
Replies: 28
Views: 48456

Re: [0.11.x] Tankwerkz Unlimited v0.1.2

I have made a updated unofficial version. you can find it here: https://forums.factorio.com/forum/vie ... 20&t=14269

Just fixed it for 0.12.26
by vlczero
Thu Mar 17, 2016 4:19 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30297

Re: [0.12.26] Tankwerkz Unlimited v0.3.0

Updated the mod to work with factorio 0.12.26.

Fixed a technology check on the player force ( this makes sure that light tanks is enabled when you have tanks already researched )
by vlczero
Thu Mar 17, 2016 3:01 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30297

Re: [0.12.x] Tankwerkz Unlimited v0.2.1

Yes the mod is broken right now. It looks like the official author still had not updated his mod :( I will look into it for you and make another unofficial version. First, I love the look of this mod, it adds versatility to the tank that it didn't have before. However, I'm also running into a nil va...
by vlczero
Mon Dec 21, 2015 1:39 pm
Forum: Mods
Topic: [Mod 0.16.x] Pipe Manager 0.2.4
Replies: 9
Views: 16207

Re: [Mod 0.12.x] Pipe Manager 0.1.0

Thank you!
by vlczero
Sun Oct 04, 2015 4:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9][MAC] [Michal] White top bar
Replies: 28
Views: 32787

Re: [0.12.9][MAC] White top bar

This bug is related to https://forums.factorio.com/forum/viewtopic.php?f=7&t=8446 Random spinning pinnwheel because in the cases, when this white top bar doesn't appear, the wheel keeps spinning. I tried that now several times. Everything else keeps as described there. I'll try tonight/the next...
by vlczero
Thu Oct 01, 2015 8:06 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131745

Re: [MOD 0.12.7+] YARM (Yet Another Resource Monitor) v0.6.20

Narc wrote:
Narc wrote:within the next couple of hours
That time being now. Build 20 of version 0.6 fixes the issue.

If you were affected by this bug, be aware, it will take up to 20 seconds for the values to visibly update.

Thank you the fix worked :)
by vlczero
Thu Oct 01, 2015 4:33 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131745

Re: [MOD 0.12.7+] YARM (Yet Another Resource Monitor) v0.6.19

Really like this mod, looks nicer and better performance. I have just 1 little "bug": When adding ores from bobs ores i am having a percentage of over 100% The ores are generated with RSO so they have a much greater richness ( don't know if that has anything to do with the calculations ). ...
by vlczero
Thu Oct 01, 2015 12:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9][MAC] [Michal] White top bar
Replies: 28
Views: 32787

[0.12.9][MAC] [Michal] White top bar

Factorio: 0.12.8 and 0.12.9
System info:
MacBook Pro (Retina, 15-inch, Late 2013)
Mac OSX 10.10.5


Since factorio 0.12.8 i am getting a white bar at the top of the screen when starting factorio.
This did not happen in factorio 0.12.7.

Screenshots:
http://imgur.com/a/cOV9P
by vlczero
Mon Sep 28, 2015 10:40 am
Forum: Releases
Topic: Version 0.12.8
Replies: 36
Views: 45301

Re: Version 0.12.8

Anyone else on OSX getting the blank white bar overlay during gameplay? I have a perpetual white bar at the top, looks like some glitch with the system menu. This was not there before this 0.12.8 release, playing since 0.11. OSX Yosemite 10.10.5 (14F27) MacBook Pro (13-inch, Early 2011) Yes i have ...
by vlczero
Sun Aug 09, 2015 3:24 pm
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 124081

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

Thank you for this mod ;)

Is there a way to contribute ( github or bitbucket ? I made some local changes and added a config option to disable trains if they are not needed or to save some video RAM.
by vlczero
Fri Aug 07, 2015 4:50 pm
Forum: Resolved Problems and Bugs
Topic: [Mac] Use command instead of Control for key bindings
Replies: 7
Views: 6367

Re: [Mac] Use command instead of Control for key bindings

As stated in the title i would like to be able to use the command (⌘) key on my keyboard because the placement of the control key is not really that great on mac keyboards. Can't you ues the re-define keys option? No it does not see that i am pressing the command key. I would like to rebind these: ...
by vlczero
Fri Aug 07, 2015 3:45 pm
Forum: Resolved Problems and Bugs
Topic: [Mac] Use command instead of Control for key bindings
Replies: 7
Views: 6367

[Mac] Use command instead of Control for key bindings

As stated in the title i would like to be able to use the command (⌘) key on my keyboard because the placement of the control key is not really that great on mac keyboards.
by vlczero
Fri Aug 07, 2015 1:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12-14 MacOS] Random spinning pinnwheel
Replies: 22
Views: 15932

Re: [0.11.12-14 MacOS] Random crash when starting the game

Added a error log to my post above
by vlczero
Fri Aug 07, 2015 10:20 am
Forum: Resolved Problems and Bugs
Topic: [0.11.12-14 MacOS] Random spinning pinnwheel
Replies: 22
Views: 15932

Re: [0.11.12-14 MacOS] After updating Factorio is not useable

What exactly happens? Do you have the log of it? I will try to describe the situation: Factorio: 0.12.2 System info: MacBook Pro (Retina, 15-inch, Late 2013) Mac OSX 10.10.4 2,3 GHz Intel Core i7 16 GB 1600 MHz DDR3 Intel Iris Pro 1536 MB & NVIDIA GeForce GT 750M 2 GB GDDR5 When starting Factor...
by vlczero
Thu Aug 06, 2015 4:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12-14 MacOS] Random spinning pinnwheel
Replies: 22
Views: 15932

Re: [0.11.12-14 MacOS] After updating Factorio is not useable

New info: This is not related to an update . There is just a chance of hanging up on any startup. I measured: In about 30-50% of all Factorio-starts it hangs up, or more exactly: In a row of 20 starts it hangs up 7 times. Are you still having the same hangups, because i am having them too. In my ca...
by vlczero
Fri Jul 31, 2015 10:54 am
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30297

Re: [0.12.x] Tankwerkz Unlimited v0.2.0

more experimenting , I have found the cause of the error. peacemod 0.1.1 seems to be the cause. With only tankwerkz and peacemod installed I get the error I have posted above. If anyone is wondering what I want with tanks if I am using peacemod it's because I really really hate trees. There is a co...
by vlczero
Thu Jul 30, 2015 9:51 am
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30297

Re: [0.12.x] Tankwerkz Unlimited v0.2.0

hello first thank you this conversion of this mod, however when I install it I get this error. _tankwerks_/data.lua:9: _tankwerks_/prototypes/technology/technology.lua:1: attempt to indel field 'tanks' (a nil value) I am playing 12.1 NP :) I cannot reproduce this bug, but are you using any other mo...
by vlczero
Wed Jul 29, 2015 7:49 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30297

[0.13]|[0.12.30] Tankwerkz Ltd

Type: Mod Name: Tankwerkz Description: Adds more tanks and tank related ammo License: GNU GPLv3 Category: Items, Entities Download-Url: Modportal page. Github repo: Tankwerkz Download and description can be found on the mod portal page Use version version tankwerkz_0.3.0.zip If you are using Factori...
by vlczero
Wed Jul 29, 2015 7:45 pm
Forum: Mods
Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
Replies: 28
Views: 48456

Re: [0.11.x] Tankwerkz Unlimited v0.1.2

I have made a updated unofficial version. you can find it here: https://forums.factorio.com/forum/vie ... 20&t=14269
by vlczero
Wed Jul 29, 2015 1:36 pm
Forum: Mods
Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
Replies: 28
Views: 48456

Re: [0.11.x] Tankwerkz Unlimited v0.1.2

vedrit wrote:Anyone know if this is works in 0.12?
I made some local changes but cant test it right now ( at work ), will test it later today and post my findings here.

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