Search found 140 matches
- Fri Mar 04, 2016 5:38 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 206780
Re: Friday Facts #128 - Back down to earth
Hi all, have you ever tried to arrange the tech-tree as "circle" with the "Rocket Silo" in the middle? Maybe that helps to arrange all the technologies without (or with the fewest) lines crossing. I would not like to see the "Loader", it would make most of the things I ...
- Fri Feb 26, 2016 9:03 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42545
Re: Friday Facts #127 - Steam Status III: Thank You
Green are overall sales. Blue are sales to EU. Red are sales to US. Yellow are sales to the rest of the world.BreadWave wrote: no idea what the colours mean, or the significance of having 4 of them.
Source: FFF#85
Am I still the only one who noticed, that the number of the FFF is wrong on the website?
- Fri Feb 26, 2016 7:14 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42545
Re: Friday Facts #127 - Steam Status III: Thank You
Sorry - I just noticed that it is correct here and wrong on the website
- Fri Feb 26, 2016 7:03 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42545
Re: Friday Facts #127 - Steam Status III: Thank You
Isn't this FFF#126?
- Fri Feb 26, 2016 6:33 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42545
Re: Friday Facts #127 - Steam Status III: Thank You
You are very welcome.
- IamNic from Steam
- I_am_Nic from reddit
- NicGaming from YouTube
- IamNic from Steam
- I_am_Nic from reddit
- NicGaming from YouTube
- Thu Feb 25, 2016 8:00 pm
- Forum: General discussion
- Topic: Will the new trailer be recorded in 4K @ 60fps?
- Replies: 11
- Views: 13949
Re: Will the new trailer be recorded in 4K @ 60fps?
The trailers were released in 4K@60fps *_*
- Sat Feb 20, 2016 7:21 pm
- Forum: Ideas and Suggestions
- Topic: A Polished Resource Chart
- Replies: 8
- Views: 3788
Re: Resource Chart
I have to agree with sillyfly - your suggestion sounds like the production log you can open with "P". If you "Left-click" on any power-pole you can access the electricity consumption.
- Fri Feb 19, 2016 8:52 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37391
Re: Friday Facts #126 - Steam Status II and Trains Stuff
From the posted FAQ: The experimental versions of 0.13 will be available on the Factorio website as they are released. Does this mean I will only be able to play new versions through Steam once they've reached stable? I would have hoped I could set my update preferences to "Bleeding Edge"...
- Fri Feb 19, 2016 7:34 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37391
Re: Friday Facts #126 - Steam Status II and Trains Stuff
I did "copy" the FAQ from reddit to Steam - I would be very happy if you could "pin" it so my 13 minutes of formatting the text were not worthless
- Fri Feb 19, 2016 5:23 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37391
Re: Friday Facts #124 - Steam Status II and Trains Stuff
I nearly cried of joy after seeing my first ever factory beeing features on the Steam page.
I don't know how to thank you :')
I don't know how to thank you :')
- Mon Feb 08, 2016 3:11 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108301
Re: Friday Facts #124 - Steam Status I
Can you make factorio 15 for launch day on steam? I have been waiting for this almost a year just to be able to buy it, but even if at launch day it will be 20 (for me 23) I will pirate it becauce i have been waiting for way to long and to wait until steam sale .... Nope You can send me 15€ and I b...
- Sun Feb 07, 2016 6:26 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108301
Re: Friday Facts #124 - Steam Status I
In the end the Steam customers pay 20€ for it, so they pay the same as people did before to get the same package. The only people who get something "special" are the people who bought the basic tier here on the website. Yet since Steam takes away around 30% of every purchase WUBE recieves ...
- Sat Feb 06, 2016 1:35 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108301
Re: Friday Facts #124 - Steam Status I
Steam on the 25th? I guess I need to start putting together word docs for guides of the game to help the new players. And think of a good review to write as after losing a lot of time already to Fortress Craft Evolved Factorio is going to need all the help to go big on steam. And the bonus screen i...
- Fri Feb 05, 2016 8:00 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 108301
Re: Friday Facts #124 - Steam Status I
I do have a question, if all the membership tiers will be merged into one "Have it all" basic pack wich is quivalent to the upcoming version sold on Steam. Will existing accounts on the Factorio site still refer to the old Tiers we once had. Or will they completely vanish into thin air, d...
- Mon Jan 11, 2016 12:02 pm
- Forum: Not a bug
- Topic: Graphical Glitch
- Replies: 2
- Views: 7635
Re: Graphical Glitch
I never noticed that behavior before - so I thought it is a bug with one of the latest versions.kovarex wrote:This is not a bug, it is just the limitation of how the inserters are done. It could work better if we had real 3d engine, but we don't.
- Sun Jan 10, 2016 3:12 pm
- Forum: Not a bug
- Topic: Graphical Glitch
- Replies: 2
- Views: 7635
- Fri Oct 30, 2015 11:12 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40668
Re: Friday Facts #110 - Tech art finished
You are right.Jhonny wrote:Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
- Mon Oct 05, 2015 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Blue biters vanish suddenly
- Replies: 6
- Views: 6114
Re: [Oxyd] Blue biters vanish suddenly
Okay, fixed in 0.12.11. This was triggered by a piece of code that deletes units like this when they're far away from their spawner and can't return back for some reason. In these cases, we generally want to just remove these units as they would just keep hogging the CPU whilst stuck in some weird ...
- Sat Oct 03, 2015 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Blue biters vanish suddenly
- Replies: 6
- Views: 6114
Re: Blue biters vanish suddenly
http://factorio.nicmd.de/Biter_Bug.zipOxyd wrote:
Please post the save where you can reproduce this situation.
just run upwards to the biter nests close to the copper deposit. It works every time on my PC.
- Sat Oct 03, 2015 3:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Blue biters vanish suddenly
- Replies: 6
- Views: 6114