Search found 44 matches
- Sat Jun 08, 2013 6:23 pm
- Forum: Releases
- Topic: Version 0.5.0
- Replies: 33
- Views: 30185
Re: Version 0.5.0
Loving the update, only...I can't seem to create a map where the various resources are anywhere near each other, everything is insanely spread out, seemingly no matter what options I choose.
- Thu Apr 11, 2013 7:43 pm
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 77351
Re: [Polls] The signals
I love the idea of wiring up smart equipment using conditionals and actions, but the existing wire system just feels really awkward, I end up creating bizarre rube goldberg style paths and setups for things that feel like they should be simple.
- Fri Apr 05, 2013 1:45 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003730
Re: Factorio Roadmap
I love it!
I'd vote for delaying on MP until we have more complicated attacks/problems to deal with, something that makes having 2+ players involved simultaneously an advantage in resolving it.
I'd vote for delaying on MP until we have more complicated attacks/problems to deal with, something that makes having 2+ players involved simultaneously an advantage in resolving it.
- Thu Mar 28, 2013 9:37 pm
- Forum: Releases
- Topic: Factorio update (working on 0.3.0)
- Replies: 58
- Views: 42801
Re: Factorio update (working on 0.3.0)
It's an alpha pre-release. Buggy builds are completely normal/expected, and it's not like we can't just use an old version when the occasional game-breaking kink needs to be worked out. But, having users do QA on incremental builds requires a bit of work to set up properly. Optimally, you need (amon...