Search found 44 matches

by Cerus
Sat Jun 08, 2013 6:23 pm
Forum: Releases
Topic: Version 0.5.0
Replies: 33
Views: 30185

Re: Version 0.5.0

Loving the update, only...I can't seem to create a map where the various resources are anywhere near each other, everything is insanely spread out, seemingly no matter what options I choose.
by Cerus
Thu Apr 11, 2013 7:43 pm
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 61
Views: 77351

Re: [Polls] The signals

I love the idea of wiring up smart equipment using conditionals and actions, but the existing wire system just feels really awkward, I end up creating bizarre rube goldberg style paths and setups for things that feel like they should be simple.
by Cerus
Fri Apr 05, 2013 1:45 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003730

Re: Factorio Roadmap

I love it!

I'd vote for delaying on MP until we have more complicated attacks/problems to deal with, something that makes having 2+ players involved simultaneously an advantage in resolving it.
by Cerus
Thu Mar 28, 2013 9:37 pm
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 42801

Re: Factorio update (working on 0.3.0)

It's an alpha pre-release. Buggy builds are completely normal/expected, and it's not like we can't just use an old version when the occasional game-breaking kink needs to be worked out. But, having users do QA on incremental builds requires a bit of work to set up properly. Optimally, you need (amon...

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