Search found 61 matches
- Tue Jun 16, 2015 4:44 pm
- Forum: Ideas and Requests For Mods
- Topic: Logs to "char"coal
- Replies: 3
- Views: 5626
Logs to "char"coal
Was watching AAA Factrio with Arumba, Aavak and Steejo, they had a lot of logs... well i know you could put them in the trains, boilers, burner inserters, stone furnaces, but why not logs to a furnace and make "char" coal. Now i put "char" in quotes because they are different bet...
- Tue Jun 16, 2015 2:56 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Big Wooden Power Pole
- Replies: 17
- Views: 37354
Re: Big Wooden Power Pole [0.11.22]
Great mod! Thank you!
You should put little clumps of dirt at the bottom of the pole graphics just to break up the sharp line going into the dirt
You should put little clumps of dirt at the bottom of the pole graphics just to break up the sharp line going into the dirt
- Mon Jun 08, 2015 5:29 pm
- Forum: Mods
- Topic: [0.11.22] Automated Red Alert harvesters 0.1.0
- Replies: 67
- Views: 67995
Re: [0.11.22] Automated Red Alert harvesters 0.0.6
This brings back so many memories! Thank you!
This mod makes me think of a suggestion i had for the Devs, mining bots, you specify with deconstruct blue print, and bots mine and insert into either requestor chests or storage chests.
This mod makes me think of a suggestion i had for the Devs, mining bots, you specify with deconstruct blue print, and bots mine and insert into either requestor chests or storage chests.
- Fri Jun 05, 2015 7:07 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 60237
Re: Friday Facts #89 Timetables
I see you guys rendered it in a higher resolution is this for a release into a high res mod?
- Thu May 21, 2015 11:52 pm
- Forum: Ideas and Suggestions
- Topic: Logistics layover when placing ghost buildings.
- Replies: 2
- Views: 1627
Logistics layover when placing ghost buildings.
I searched but i either suck at searching or no ones thought of it, im gonna go with I suck at searching.
but my idea is when you hold shift with something in hand have the logistic layover pop up to show how far construction bots can build.
but my idea is when you hold shift with something in hand have the logistic layover pop up to show how far construction bots can build.
- Fri May 15, 2015 10:00 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 121751
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Found a bug where if you click on any kind of storage chest it will put it into your inventory and destroy anything that could be inside it.
- Fri May 15, 2015 6:31 pm
- Forum: News
- Topic: Friday Facts #86 - Trees
- Replies: 86
- Views: 56453
Re: Friday Facts #86 - Trees
Those trees look to beautiful to cut down!
Maybe you should change how construction bots cut them down, so we can see the transition to a stump.
Maybe you should change how construction bots cut them down, so we can see the transition to a stump.
- Fri May 15, 2015 11:55 am
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 39011
Re: Friday Facts #85 - Sales Stats
I started my series in January (https://www.youtube.com/playlist?list=PLdsTktsb06lo9sH1kQEIzp59h13KGQlsQ) and there's a bump in the chart at that point which I would like to think could be attributed to my videos. To this day it was one of my most successful series in terms of views, the first epis...
- Sun Apr 19, 2015 9:27 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
- Replies: 15
- Views: 28876
Re: [MOD 0.11.X] Leons Automated Upgrade Generation
Hi KrzysD, thank you for your feedback! There are two ways to make both mods work together: ===== First method ===== (Makes combat tech in peace mod accessible) 1) Change a setting in the peace mod. 1.1) Extract the peace mod with an extract tool (e.g. WinZIP , 7-Zip ). 1.2) Open 'config.lua' in th...
- Sun Apr 19, 2015 5:25 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 45277
Re: Friday Facts #82 Optimisations
Great Friday Facts!! Would love to see the higher resolution entities for 0.12 like mentioned in FF64
- Sun Apr 19, 2015 2:50 pm
- Forum: Mods
- Topic: [MOD 0.11.21] Upgraded Accumulators/Stuff
- Replies: 6
- Views: 13477
Re: [MOD 0.11.21] Upgraded Accumulators/Stuff
I think it would make more sense to have the tech prerequisite to be electric-energy-accumulators-1 not electric-energy-distribution-1
- Fri Apr 17, 2015 5:49 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
- Replies: 15
- Views: 28876
Re: [MOD 0.11.X] Leons Automated Upgrade Generation
getting this error
It is a different tech level 6 every time i run the game, when it loads the mod.
-Edit: Version 11.21
Edit 2: Figured out why the error happens, doesn't work with peace mod.
It is a different tech level 6 every time i run the game, when it loads the mod.
-Edit: Version 11.21
Edit 2: Figured out why the error happens, doesn't work with peace mod.
- Fri Apr 10, 2015 6:50 pm
- Forum: Mods
- Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
- Replies: 35
- Views: 44374
Re: [MOD 0.11.20] Upgrade with construction robots
You just made the most asked for mod ever, Thank you for this! I bet the Factorio team will implement this at one point.
- Thu Apr 09, 2015 10:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.20] [kovarex] Lines on Minimap when scaling UI
- Replies: 7
- Views: 3746
Re: [0.11.20] [kovarex] Lines on Minimap when scaling UI
Here is my graphic settings http://i.imgur.com/b3SXFvL.jpg Here is the log 0.000 2015-04-09 17:42:43; Factorio 0.11.21 (Build 13994, win64) 0.000 Operating system: Windows 7 Service Pack 1 0.000 Read data path: C:/Program Files/Factorio/data 0.000 Write data path: C:/Users/Chris/AppData/Roaming/Fact...
- Thu Apr 09, 2015 12:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.20] [kovarex] Lines on Minimap when scaling UI
- Replies: 7
- Views: 3746
- Wed Apr 08, 2015 5:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.20] [kovarex] Lines on Minimap when scaling UI
- Replies: 7
- Views: 3746
[0.11.20] [kovarex] Lines on Minimap when scaling UI
Get some weird lines on the minimap when the UI is scaled down or up.
- Fri Mar 13, 2015 9:11 pm
- Forum: Releases
- Topic: Version 0.11.18
- Replies: 28
- Views: 42183
Re: Version 0.11.18
my power production goes negative..well just the bar but i produce 0W
edit: nevermind it fixed itself...
edit: nevermind it fixed itself...
- Thu Feb 19, 2015 6:47 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Equalizer chests v1.4.0
- Replies: 66
- Views: 59935
Re: [Mod 0.11.x] Equalizer chests v1.0.0
Bug report; if you put blueprints in they will be cleared.
Would it be to much to ask for Equalizing Passive Provider Chest?
Thanks for the useful mod
Would it be to much to ask for Equalizing Passive Provider Chest?
Thanks for the useful mod
- Sat Nov 22, 2014 7:40 pm
- Forum: Mods
- Topic: [MOD 0.11.7] Offshore Dump (1.0.1)
- Replies: 19
- Views: 25211
Re: [MOD 0.11.3] Offshore Dump (1.0.0)
Great mod! You should make one to burn off liquids like they do for oil fields.
- Tue Nov 18, 2014 6:52 pm
- Forum: Mods
- Topic: [MOD 0.11.14+] Blueprint String
- Replies: 35
- Views: 74347
Re: [0.11.3] Blueprint String
Used the code from https://forums.factorio.com/forum/viewtopic.php?f=14&t=6516 for the outpost.zip, opened the file with copied with notepad and pasted to compressed it, ran it into Blueprint String, and it created the blueprint fine, placed it and bots started to come to assemble and crashed Co...