Search found 96 matches

by metzyn
Sun May 19, 2013 5:05 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213442

Re: Electric energy

Blackmoor wrote:Don't forget about alien power source technology! Alien bases should be able to expand into "factories" like the players.

Then maybe the player could steal the alien technology when they drop their alien science packs.
I second this motion.
by metzyn
Sun May 19, 2013 5:05 pm
Forum: Implemented Suggestions
Topic: Technology Tree
Replies: 11
Views: 16761

Technology Tree

I would like to see the technologies arranged into trees similar to that of Civilization to make it easier to find and browse the available, researched, and future technologies. I assume this has not been done because of the existing GUI and focus is mainly on core game elements, but this is my sugg...
by metzyn
Sun May 19, 2013 3:42 pm
Forum: Mods
Topic: [Mod 0.4.x] Electric Furnace
Replies: 3
Views: 11182

Re: [Mod 0.4.x] Electric Furnace

I like this idea and its cool you made your own graphics (I just made my own mod but am terrible with graphics so I just changed the coloring). I've always wanted to have an electric furnace, but my concern is now what do we do with coal? If we switch our operations to solar panels and electric furn...
by metzyn
Sun May 19, 2013 3:34 pm
Forum: Mods
Topic: [MOD 0.6.x] Solar Expansion v0.3.1 (Merging with Industrio)
Replies: 21
Views: 22582

Re: [MOD WIP 0.4.1] Solar Expansion v0.2.0

Thanks for the bug report! I always seem to miss something.
by metzyn
Sun May 19, 2013 3:31 am
Forum: Mods
Topic: [MOD 0.4.x] Factorio Clock
Replies: 15
Views: 16288

Re: [Mod 1.0]Factorio Clock

Sweet! I made a clock myself quite similar in the format HH:MM, but the time didn't speed up during the night to resemble Earth-based timing. I do like that you made it resemble our time as it might be easier to use it for tracking day/night cycles.
by metzyn
Sun May 19, 2013 2:36 am
Forum: Modding help
Topic: Disable creeper attacks, spawning, buildings
Replies: 6
Views: 4939

Disable creeper attacks, spawning, buildings

I'd like to either make or use a mod that disables all creeper attacks, spawning, and buildings. Kinda like a "peaceful" mode. I am unsure as how to go about doing this for the control.lua file. Any help?
by metzyn
Sun May 19, 2013 12:47 am
Forum: Mods
Topic: [MOD 0.6.x] Solar Expansion v0.3.1 (Merging with Industrio)
Replies: 21
Views: 22582

Re: [MOD WIP 0.4.1] Solar Expansion v0.1.0

I appreciate the input on balancing. I did attempt to balance as much as possible on the front-end and the research cost suggestion is a good one. For 0.5.0, I am updating the files right now for my next version. Thank you for the heads up! You obviously looked over the files/code. I did notice all ...
by metzyn
Sat May 18, 2013 11:54 pm
Forum: Modding help
Topic: How does "order" work?
Replies: 5
Views: 3704

Re: How does "order" work?

I'm glad I was able to figure out how it worked and am very happy that you explained why you guys decided on the particular ordering convention. And for that convention's sake, I'm going to keep to it in my current and future mods.
by metzyn
Sat May 18, 2013 9:42 pm
Forum: Modding help
Topic: How does "order" work?
Replies: 5
Views: 3704

Re: How does "order" work?

Oops... you are correct, sir. As far as my understanding from using the existing "base" data of Factorio, "order" is used as a way to order items in inventory when auto-sorting is on (something I personally like). You can order items by setting the order to anything in the follow...
by metzyn
Sat May 18, 2013 5:51 pm
Forum: Mods
Topic: [MOD 0.6.x] Solar Expansion v0.3.1 (Merging with Industrio)
Replies: 21
Views: 22582

[MOD 0.6.x] Solar Expansion v0.3.1 (Merging with Industrio)

Solar Expansion is now merging with Industrio ! I am releasing all future development to Nirahiel and he will carry the torch of adding new features and updating for the latest Factorio versions via his own mod. Thank you everyone for your suggestions and support. Solar Expansion is a work-in-progr...
by metzyn
Sat May 18, 2013 4:16 pm
Forum: Modding help
Topic: Technology show up only after prerequisite researched?
Replies: 2
Views: 2285

Re: Technology show up only after prerequisite researched?

Thank you for the info! I decided what would be best for my project would be to have "tech abc", "tech abc-2", and "tech abc-3". I discovered that by simply adding "-x" after the technology name you'd get a sequential technology like Logistics. This particular...
by metzyn
Sat May 18, 2013 3:17 pm
Forum: Modding help
Topic: How does "order" work?
Replies: 5
Views: 3704

Re: How does "order" work?

Nevermind... I figured it out.
by metzyn
Sat May 18, 2013 3:04 pm
Forum: Modding help
Topic: How does "order" work?
Replies: 5
Views: 3704

How does "order" work?

I am very much confused on order, "a-b-c", when extending items. How does this work? And thank you everyone for responding to all my questions. To be honest, the wiki is very weak at explaining the modding portion of the game (although, this is very understandable as the focus is to work o...
by metzyn
Sat May 18, 2013 2:50 pm
Forum: Modding help
Topic: Technology show up only after prerequisite researched?
Replies: 2
Views: 2285

Technology show up only after prerequisite researched?

How do I have a technology not show up until another is researched? I have searched throughout all data files and cannot seem to find this. Please help!
by metzyn
Sat May 18, 2013 7:44 am
Forum: Modding help
Topic: Error in assignID
Replies: 5
Views: 3476

Re: Error in assignID

Now... where can I find a way to modify the power output? That would be the "production = 1" line in the entities definition, though I did not see this line on the steam engine it could be that the devs have hard coded the steam-engines power production :D note that the solar panel ingame...
by metzyn
Sat May 18, 2013 3:40 am
Forum: Modding help
Topic: Error in assignID
Replies: 5
Views: 3476

Re: Error in assignID

That did it! Thank you!

Now... where can I find a way to modify the power output?
by metzyn
Sat May 18, 2013 1:56 am
Forum: Modding help
Topic: Error in assignID
Replies: 5
Views: 3476

Error in assignID

I'm making a mod that adds new solar panels to the game. I'm running into this error upon starting up Factorio:

Code: Select all

Error in assignID, 'new-solar-panel' was not recognized id of item
What do I need to avoid this error?
by metzyn
Sat May 18, 2013 1:29 am
Forum: Ideas and Suggestions
Topic: Display of Time of Day
Replies: 8
Views: 19312

Re: Display of Time of Day

MF- wrote:Perhaps one could build such device in-game by observing the power output of a solar panel?
LOL... yup, just look at the power output of a solar panel to get a good indication.
by metzyn
Sat May 18, 2013 1:28 am
Forum: General discussion
Topic: Factorio is my new Minecraft
Replies: 13
Views: 13992

Re: Factorio is my new Minecraft

And the other uses is the difference between adding the article "the" in front of "shit". I think I'm beating a dead horse, but that's only because I'd hate to be seen as insulting the developers or some crazy dude that is the only one who uses "is the shit".
by metzyn
Fri May 17, 2013 8:06 pm
Forum: Ideas and Suggestions
Topic: Display of Time of Day
Replies: 8
Views: 19312

Re: Display of Time of Day

I made a quick mod that shows you the time of day. It doesn't look nice or anything as the GUI API seems a bit buggy, however it does work. I used that as a good indicator.

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