Search found 1100 matches

by Peter34
Tue May 09, 2017 1:29 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 390934

Re: [MOD 0.15.1+] Creative Mode 0.3.2 - Mod settings

One thing missing, based on the description, is an Armour Module that provides a gigantic (unlimited?) amount of power for the suit. Say, 1x1 in size but outputs the same as 20 Nuclear Modules.
by Peter34
Mon May 08, 2017 3:59 pm
Forum: Mods
Topic: [MOD 0.14] Text Plates
Replies: 95
Views: 43717

Re: [MOD 0.14] Text Plates

I'm getting some inconsistent behaviour with Blueprints. I made a bunch of Blueprints in a cheat mode game, and saved them in my general player's library. In these BPs, I sometimes included Text Plate "labels" for input and/or output Belts or Pipes, so that for instance I could know that ...
by Peter34
Mon May 08, 2017 2:21 pm
Forum: Mods
Topic: [MOD 0.14] Text Plates
Replies: 95
Views: 43717

Re: [MOD 0.14] Text Plates

I'm getting some inconsistent behaviour with Blueprints. I made a bunch of Blueprints in a cheat mode game, and saved them in my general player's library. In these BPs, I sometimes included Text Plate "labels" for input and/or output Belts or Pipes, so that for instance I could know that f...
by Peter34
Mon May 08, 2017 10:00 am
Forum: Mods
Topic: [MOD 0.16.x] Large Chests
Replies: 73
Views: 44337

Re: [MOD 0.15.x] Large Chests

Ranakastrasz wrote:V15.2.0
-Added great new Graphics by Ace-Athor.

Will have to make a picture to show them off. They looks really good.
They do look nice!
by Peter34
Mon May 08, 2017 9:58 am
Forum: Mods
Topic: [MOD 0.16.x] Large Chests
Replies: 73
Views: 44337

Re: [MOD 0.15.x] Large Chests

Why is the Buffer Chest unlocked so late? It's at the Chests 4 Tech, which requires the R/G/Blue/Purple Magic Science Potions. I see it as being useful in the early game, when the damage done by accidentally setting a "Black Hole Chest", one with no content-limitation so that it just buffe...
by Peter34
Sun May 07, 2017 7:53 am
Forum: Gameplay Help
Topic: I like how "waterfront length" is 7 times less important
Replies: 2
Views: 1106

I like how "waterfront length" is 7 times less important

In 0.14 and earlier, one was hugely dependent on having some kind of wide shoreline, along an ocean or lake, and then building Boiler/Steam lines out from that, each line consisting of 2 Offshore Pumps and the required Boilers and Steam Engines and producing a little over 10 MW (a little over 0.5 pe...
by Peter34
Sat May 06, 2017 8:20 pm
Forum: Gameplay Help
Topic: I need help?
Replies: 3
Views: 1185

Re: I need help?

If you don't have space you can also do smelting somewhere else entirely and bring in the iron plates per train. I will eventually do that in my current game as the space in my iron and steel area is somewhat constricted. That also gets easier with the Tier 3 Electric Furnaces, because then you can...
by Peter34
Sat May 06, 2017 3:49 pm
Forum: General discussion
Topic: Does Math Ruin this Game?
Replies: 58
Views: 25432

Re: Does Math Ruin this Game?

That's it ! Hardly requiring a PhD in arithmetic, let alone mathematics . No. "Math" isn'r runing this game. Actually, I lied! Sorry! There is one more ratio of which I am keenly aware, and which I take into account when I play. That is the 1:1 ratio between a Furnace producing Iron Plate...
by Peter34
Sat May 06, 2017 3:46 pm
Forum: Gameplay Help
Topic: How do I include Brick paving in BPs?
Replies: 3
Views: 2925

Re: How do I include Brick paving in BPs?

Thanks. I feel a bit stupid now...
by Peter34
Sat May 06, 2017 12:16 pm
Forum: Gameplay Help
Topic: How do I include Brick paving in BPs?
Replies: 3
Views: 2925

How do I include Brick paving in BPs?

Is there some UI method I'm unaware of? I've made a setup constiting of 2x4x10 Steel Furnaces, with the required Belts, Inserters and Electric Poles, and surrounded it all by a 3 tiles wide pavement of Brick. But when I try to make a Blueprint out of it, the Brick is ignored. The only way I can get ...
by Peter34
Sat May 06, 2017 11:09 am
Forum: Gameplay Help
Topic: Is there a Blueprint Editor?
Replies: 1
Views: 2184

Is there a Blueprint Editor?

I find a few aspects of working with Blueprints in-game annoying and tedious. Of course, for one-off Blueprints, such things must be tolerated, but I'm trying to build a library of 20-30 "main" Blueprints for 0.15. One thing that bothers me is that I can't rename an already-created Bluepri...
by Peter34
Sat May 06, 2017 4:45 am
Forum: General discussion
Topic: Glowing heat pipes
Replies: 7
Views: 3270

Re: Glowing heat pipes

It would be a nice visual touch, that's for certain, and would give us a better visual representation of when the Reactors working. Hell, if there's an 'overheat' mechanic (Heat Exchangers not getting enough Water pumped into them to transfer the heat away) and the turbines losing efficiency (maybe...
by Peter34
Sat May 06, 2017 4:05 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 142388

Re: [MOD 0.15.x] Modular Armor Revamp

I don't really like the new system where I have to "feed" fuel to the Burner Generators. My armour might have a lot of those, 4 or 6 of them, and I have to use an elaborate multi-click process to feed some quantity of fuel into each of them. I realize that the fuel will last for a fairly l...
by Peter34
Sat May 06, 2017 3:50 am
Forum: General discussion
Topic: I would like to ask why my user status is displayed as free
Replies: 13
Views: 3951

Re: I would like to ask why my user status is displayed as free

So, what is hard limit of how many times we can download the game until our licence runs out? This doesnt sound good. Probably it's a limit per time unit. 10 downloads of the same client version within 1 month might raise some red flags. 10 downloads of the same client version over 2 years. Probabl...
by Peter34
Thu May 04, 2017 9:15 pm
Forum: Implemented Suggestions
Topic: Indicate techs with unavailable science packs
Replies: 7
Views: 3035

Re: Indicate techs with unavailable science packs

I'd even like to have explicit research to unlock research packs. Right now, if I aim for a specific research (let's say logistic network), I see the needed science packs, but I don't know what researches unlock these science packs (like you had to guess, back in 0.14, that science pack was unlocke...
by Peter34
Thu May 04, 2017 9:08 pm
Forum: General discussion
Topic: Does Math Ruin this Game?
Replies: 58
Views: 25432

Re: Does Math Ruin this Game?

Like Hannu says... in 0.14 I built 14/10 boiler/steam-engine ratios because it's easy to remember and do. But exact solar/accumulator ratio, especially when mods change the day/night lengths and solar output? Nah, I just guess and build extra accumulators or solar if necessary. For input resources ...
by Peter34
Thu May 04, 2017 8:53 pm
Forum: Spread the Word
Topic: Any female LP's on YouTube?
Replies: 21
Views: 16449

Re: Any female LP's on YouTube?

RamsesIV. wrote:
Koub wrote:
impetus maximus wrote:what is an LP?
Let's Play
Are you sure? I was thinking something else... :oops:
LongPlay?
by Peter34
Thu May 04, 2017 8:52 am
Forum: Mods
Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
Replies: 19
Views: 32296

Re: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)

No 0.15 update for this mod?
by Peter34
Thu May 04, 2017 8:47 am
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103838

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

This mod, and the Agent Orange mod, conflict with the Research Queue mod. Moving the Research Queue to a placeholder folder fixes the problem. I don't particularly need the Research Queue mod, but it'd odd that these two mods, and only these, conflict with it. It was this forum post, under Nixue Tub...
by Peter34
Thu May 04, 2017 8:46 am
Forum: Mods
Topic: [MOD 0.17.x] Agent Orange
Replies: 41
Views: 38363

Re: [MOD 0.15.x] Agent Orange

This mod, and the Nixie Tubes mod, has a weird conflict with the Research Queue mod. I moved the Research Queue to a "disabled mods" folder, and now the game loads fine. Personally, I can live without Research Queue a billion times easier than without Agent Orange, but it's odd... It was t...

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