@Kadaban
Alright disabled those rare earth to gears xD
Apparantly I forgot to put in my change to the rare earth cleaning of water.
And btw it is used cause it is ment as a high tech metal that is very clean and can clean stuff up/produce other minerals :p
I will update within next hour or so :p
Search found 62 matches
- Fri Dec 12, 2014 5:46 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
- Thu Dec 11, 2014 10:42 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
Re: [0.11.x] tno Modpack V2.7
Ohh dangit did not know that :/ I might also just change the recipe to be a basic inserter instead of the burner one
- Thu Dec 11, 2014 10:26 pm
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 66029
Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!
lol broken with 11.6 :p
- Thu Dec 11, 2014 9:03 pm
- Forum: Releases
- Topic: Version 0.11.6
- Replies: 51
- Views: 49696
Re: Version 0.11.6
They should maybe do the map sync be more like slowly downloading main spawn chunk first and let them join after that, while it is then downloading the maps slowly + save the map in some kind of temp place incase of a DC so they can fast rejoin like with checksum checks. Just an idea to improve mult...
- Thu Dec 11, 2014 5:35 pm
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48899
Re: Version 0.11.5
Ahhhh okay :p that is both good and bad to know xD Bad cause well many bitters... xD :D Anyways thank you very much kovarex :) Also a fyi to the rest of the people, before pressing ok/cancel then hit escape and see if it works :p I also got the error at around 14 hours in, but hit escape idk why but...
- Thu Dec 11, 2014 5:30 pm
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48899
Re: Version 0.11.5
Yeah no worrys just that previusly they said 11 days :p also I never explored my known map was very small.
Ofc I used HardCorio and other mods, and pollution was very very high 3x red. so that might have expanded the map size :p
Anyways that was all now playing with limited 500x500 map xD
Ofc I used HardCorio and other mods, and pollution was very very high 3x red. so that might have expanded the map size :p
Anyways that was all now playing with limited 500x500 map xD
- Thu Dec 11, 2014 4:33 pm
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48899
Re: Version 0.11.5
lol after 20 hours of gameplay then the chunk error came -.-'' so annoying lol - why does it come? and why a limit xD
Also why crash it xD instead of just block new chunk creation so it wont happen just world wont go on xD -- annoying as fuck xD
Also why crash it xD instead of just block new chunk creation so it wont happen just world wont go on xD -- annoying as fuck xD
- Thu Dec 11, 2014 1:33 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
Re: [0.11.x] tno Modpack V2.7
Yes the other ore generation is on the settings menu, that is cause I removed the modpack-base from the mod folder, but no worrys no matter what you set them 2, then there wont be any of those that spawns :p Yeah that is cause I am removing the starter items, so I might just have to clear the invent...
- Thu Dec 11, 2014 1:31 pm
- Forum: Off topic
- Topic: King of the Hill
- Replies: 11
- Views: 16206
Re: King of the Hill
Runs to bitter nests with full armor, heading back to Nova with 500 bitters, now placing turrets to attract attention of hes turrets, then place construction robots to destroy the throne, and then replacing it 500 yards away with full laser turret defence and a 5 thick wall all the way around. While...
- Thu Dec 11, 2014 12:33 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
Re: [0.11.x] tno Modpack V2.6
ohh fuck thought I had added the info to all the other files also dangit, my mistake.
https://www.dropbox.com/s/zulp3uxsfy9x4 ... 7.rar?dl=0
Fixed that error with info :/ sorry about that
https://www.dropbox.com/s/zulp3uxsfy9x4 ... 7.rar?dl=0
Fixed that error with info :/ sorry about that
- Thu Dec 11, 2014 10:03 am
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
Re: [0.11.x] tno Modpack V2.5
Hmm I don't start with that 1 magazine Oo
And about the turrets + ammo then that is cause it takes a few hours to get some decent ammonition :p
And WolfNether sorry did not see that :/ sorry I will get it fixed :p
And about the turrets + ammo then that is cause it takes a few hours to get some decent ammonition :p
And WolfNether sorry did not see that :/ sorry I will get it fixed :p
- Wed Dec 10, 2014 12:34 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 29983
Re: Smart Modpack [0.11.5] MP Compatible
Yeah it was also more like to prepare you for it, so you wouldn't run around looking why, but you know why already :p and know it aint the modpack
- Wed Dec 10, 2014 12:32 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 29983
Re: Smart Modpack [0.11.5] MP Compatible
I know, yes Factorio 11.3 :p
Factorio 11.5 got a Sanity Bug regarding map generation - it doesn't come when you create the map but only when you play it
Factorio 11.5 got a Sanity Bug regarding map generation - it doesn't come when you create the map but only when you play it
- Wed Dec 10, 2014 12:26 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 29983
Re: Smart Modpack [0.11.5] MP Compatible
You guys are lucky.
Keep playing thou.
As 11.5 got a Sanity Bug regarding map generation :p
I know after 20hours of gameplay (both with and without my modpack) I got the unreasonable chunk error.
So I suggest if your gonna make it MP compatible, then make it 11.3 :p
Keep playing thou.
As 11.5 got a Sanity Bug regarding map generation :p
I know after 20hours of gameplay (both with and without my modpack) I got the unreasonable chunk error.
So I suggest if your gonna make it MP compatible, then make it 11.3 :p
- Tue Dec 09, 2014 2:57 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
- Tue Dec 09, 2014 2:49 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
Re: [0.11.x] tno Modpack V2.5
Found the problem, A sec there is more flaws than that, some dependency's is messing up
- Tue Dec 09, 2014 2:40 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
Re: [0.11.x] tno Modpack V2.4
It might be, it is just weird cause I use the same one and I run the game just fine Oo but gonna upload a 2.5 where I changed that
https://www.dropbox.com/s/k26meji4gexnm ... 5.rar?dl=0
Download that and see if that works :p
https://www.dropbox.com/s/k26meji4gexnm ... 5.rar?dl=0
Download that and see if that works :p
- Tue Dec 09, 2014 2:25 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
Re: [0.11.x] tno Modpack V2.4
Uhm Oo
Has you removed everything in the mod folder before taking everything out of the rar file and putting it in?
Has you removed everything in the mod folder before taking everything out of the rar file and putting it in?
- Tue Dec 09, 2014 1:38 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
Re: [0.11.x] tno Modpack V2.4
If you dld the dropbox version it will be fully updated :p
But inside the dropbox you can see a version.txt open that and see what version your at :p
But inside the dropbox you can see a version.txt open that and see what version your at :p
- Tue Dec 09, 2014 1:28 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55669
Re: [0.11.x] tno Modpack V2.2
Hmm that is weird as that error I only saw come in 11.3 not in the 11.5 version Oo If you are
Try use the just released V2.3 - I might have fixed that error. Cause I did some changes to that part of the control.lua
#Off
V2.4 released
Try use the just released V2.3 - I might have fixed that error. Cause I did some changes to that part of the control.lua
#Off
V2.4 released