Search found 62 matches

by tno1
Fri Dec 12, 2014 5:46 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.7

@Kadaban
Alright disabled those rare earth to gears xD

Apparantly I forgot to put in my change to the rare earth cleaning of water.

And btw it is used cause it is ment as a high tech metal that is very clean and can clean stuff up/produce other minerals :p

I will update within next hour or so :p
by tno1
Thu Dec 11, 2014 10:42 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.7

Ohh dangit did not know that :/ I might also just change the recipe to be a basic inserter instead of the burner one
by tno1
Thu Dec 11, 2014 10:26 pm
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 66029

Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

lol broken with 11.6 :p
by tno1
Thu Dec 11, 2014 9:03 pm
Forum: Releases
Topic: Version 0.11.6
Replies: 51
Views: 49696

Re: Version 0.11.6

They should maybe do the map sync be more like slowly downloading main spawn chunk first and let them join after that, while it is then downloading the maps slowly + save the map in some kind of temp place incase of a DC so they can fast rejoin like with checksum checks. Just an idea to improve mult...
by tno1
Thu Dec 11, 2014 5:35 pm
Forum: Releases
Topic: Version 0.11.5
Replies: 42
Views: 48899

Re: Version 0.11.5

Ahhhh okay :p that is both good and bad to know xD Bad cause well many bitters... xD :D Anyways thank you very much kovarex :) Also a fyi to the rest of the people, before pressing ok/cancel then hit escape and see if it works :p I also got the error at around 14 hours in, but hit escape idk why but...
by tno1
Thu Dec 11, 2014 5:30 pm
Forum: Releases
Topic: Version 0.11.5
Replies: 42
Views: 48899

Re: Version 0.11.5

Yeah no worrys just that previusly they said 11 days :p also I never explored my known map was very small.
Ofc I used HardCorio and other mods, and pollution was very very high 3x red. so that might have expanded the map size :p

Anyways that was all :) now playing with limited 500x500 map xD
by tno1
Thu Dec 11, 2014 4:33 pm
Forum: Releases
Topic: Version 0.11.5
Replies: 42
Views: 48899

Re: Version 0.11.5

lol after 20 hours of gameplay then the chunk error came -.-'' so annoying lol - why does it come? and why a limit xD
Also why crash it xD instead of just block new chunk creation so it wont happen just world wont go on xD -- annoying as fuck xD
by tno1
Thu Dec 11, 2014 1:33 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.7

Yes the other ore generation is on the settings menu, that is cause I removed the modpack-base from the mod folder, but no worrys no matter what you set them 2, then there wont be any of those that spawns :p Yeah that is cause I am removing the starter items, so I might just have to clear the invent...
by tno1
Thu Dec 11, 2014 1:31 pm
Forum: Off topic
Topic: King of the Hill
Replies: 11
Views: 16206

Re: King of the Hill

Runs to bitter nests with full armor, heading back to Nova with 500 bitters, now placing turrets to attract attention of hes turrets, then place construction robots to destroy the throne, and then replacing it 500 yards away with full laser turret defence and a 5 thick wall all the way around. While...
by tno1
Thu Dec 11, 2014 12:33 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.6

ohh fuck thought I had added the info to all the other files also dangit, my mistake.

https://www.dropbox.com/s/zulp3uxsfy9x4 ... 7.rar?dl=0

Fixed that error with info :/ sorry about that
by tno1
Thu Dec 11, 2014 10:03 am
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.5

Hmm I don't start with that 1 magazine Oo

And about the turrets + ammo then that is cause it takes a few hours to get some decent ammonition :p

And WolfNether sorry did not see that :/ sorry I will get it fixed :p
by tno1
Wed Dec 10, 2014 12:34 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29983

Re: Smart Modpack [0.11.5] MP Compatible

Yeah it was also more like to prepare you for it, so you wouldn't run around looking why, but you know why already :p and know it aint the modpack :D
by tno1
Wed Dec 10, 2014 12:32 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29983

Re: Smart Modpack [0.11.5] MP Compatible

I know, yes Factorio 11.3 :p

Factorio 11.5 got a Sanity Bug regarding map generation - it doesn't come when you create the map but only when you play it :P
by tno1
Wed Dec 10, 2014 12:26 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29983

Re: Smart Modpack [0.11.5] MP Compatible

You guys are lucky.

Keep playing thou.
As 11.5 got a Sanity Bug regarding map generation :p

I know after 20hours of gameplay (both with and without my modpack) I got the unreasonable chunk error.

So I suggest if your gonna make it MP compatible, then make it 11.3 :p
by tno1
Tue Dec 09, 2014 2:57 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.5

Here redld V2.5 again
https://www.dropbox.com/s/k26meji4gexnm ... 5.rar?dl=0

That SHOULD do it xD
by tno1
Tue Dec 09, 2014 2:49 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.5

Found the problem, A sec there is more flaws than that, some dependency's is messing up
by tno1
Tue Dec 09, 2014 2:40 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.4

It might be, it is just weird cause I use the same one and I run the game just fine Oo but gonna upload a 2.5 where I changed that

https://www.dropbox.com/s/k26meji4gexnm ... 5.rar?dl=0

Download that and see if that works :p
by tno1
Tue Dec 09, 2014 2:25 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.4

Uhm Oo
Has you removed everything in the mod folder before taking everything out of the rar file and putting it in?
by tno1
Tue Dec 09, 2014 1:38 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.4

If you dld the dropbox version it will be fully updated :p
But inside the dropbox you can see a version.txt open that and see what version your at :p
by tno1
Tue Dec 09, 2014 1:28 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55669

Re: [0.11.x] tno Modpack V2.2

Hmm that is weird as that error I only saw come in 11.3 not in the 11.5 version Oo If you are
Try use the just released V2.3 - I might have fixed that error. Cause I did some changes to that part of the control.lua

#Off
V2.4 released

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