how long are you guy's pipelines?
if they're long enough for the fluid not to "flow", wouldn't it be easier to run trains with barrels?
Search found 27 matches
- Mon Nov 17, 2014 12:36 pm
- Forum: Gameplay Help
- Topic: Pump Problems
- Replies: 8
- Views: 3338
- Mon Nov 17, 2014 12:33 pm
- Forum: Gameplay Help
- Topic: Can I remove rocks and other obstructions?
- Replies: 8
- Views: 7780
Re: Can I remove rocks and other obstructions?
no one's mentioned, because a rock isn't an "enemy", holding down space won't kill it with a pistol or machine gun with default keys, hold down "C" while highlighting the rock to force shoot it. you can also do this to chests full of burner miners you'll never use to destroy them...
- Mon Nov 17, 2014 12:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.3] Load multi. save in single p spawns you as "player"
- Replies: 2
- Views: 3190
[0.11.3] Load multi. save in single p spawns you as "player"
When i load a multiplayer save in single player mode, i get spawned as "player" rather than "warmadmax" (my multi player name) this spawns me as a fresh player with basic equipment, rather than as my character at the time of save. looks like all that is needed is it to check the ...
- Mon Nov 17, 2014 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Gates and Cars
- Replies: 17
- Views: 7356
Re: [0.11.1] Gates and Cars
tending to play exclusively in multiplayer mode because single player spawns you as "player" instead of your "<multiplayer name>" and i'm working on the save while others are offline. I really dislike having to "crawl" tanks through the gates, in multiplayer mode at def...
- Mon Nov 17, 2014 12:07 pm
- Forum: Not a bug
- Topic: [0.11.3] Powering unpowered roboports confuses bots
- Replies: 6
- Views: 3622
Re: [0.11.3] Powering unpowered roboports confuses bots
i've seen similar behaviour, while ever the blue "charging" icon is visible over a roboport they're in-operative. funny thing is when you first construct a roboport, it isn't "empty", it comes with about 10% charge and it's in operational mode, shouldn't it spawn empty of electri...
- Thu Nov 13, 2014 8:41 am
- Forum: Show your Creations
- Topic: Optimal Green Circuit Production
- Replies: 11
- Views: 42181
Re: Optimal Green Circuit Production
it's the inserters that have a drain while sitting idle,
it's 400w on each of them at the minute.
it's 400w on each of them at the minute.
- Wed Nov 12, 2014 10:19 am
- Forum: Multiplayer
- Topic: Looking for people !
- Replies: 23
- Views: 18268
Re: Looking for people !
hydra group here https://www.evolvehq.com/groups/factoriohydra