Search found 250 matches
- Sun May 28, 2017 3:59 pm
- Forum: Gameplay Help
- Topic: My trains keep trying to loop...
- Replies: 17
- Views: 6784
Re: My trains keep trying to loop...
Also, your loops are only halfway signaled. They should either have no signals inside the loop at all (making the entire loop a single block, safer, but reduces throughput) with signals only on the entry and exit lines or fully signal the entire thing using lots of chain signals on the loop itself a...
- Sun May 28, 2017 3:54 pm
- Forum: Gameplay Help
- Topic: Why won't my circuit-enabled pumps pump?
- Replies: 8
- Views: 4876
Re: Why won't my circuit-enabled pumps pump?
The image you showed does not have the pumps attached to the fluid wagon which would usually indicate that the train was NOT brought to the station automatically because there was a slight misalignment of the train. If you never moved the train but replacing the pumps fixed the problem then I'm not ...
- Sun May 28, 2017 3:48 pm
- Forum: Gameplay Help
- Topic: Those damn train signals
- Replies: 9
- Views: 3959
Re: Those damn train signals
You're welcome, glad I could help. Your design may run into more problems as you add more trains to your network, especially if you add additional trains that try to go to the same stop. A better design would incorporate waiting bays or other additional rail segments off of your main line that feed ...
- Sat May 27, 2017 4:20 pm
- Forum: General discussion
- Topic: What do you do when everything needs to be rebuilt?
- Replies: 16
- Views: 11161
Re: What do you do when everything needs to be rebuilt?
Planning is the key and you'll only plan well with continued game experience. Learn from your own mistakes. Watch videos and learn from other people's mistakes. Pick and choose your favorite bits and incorporate them into your next design. But if you do find yourself needing to make massive changes,...
- Sat May 27, 2017 4:07 pm
- Forum: Gameplay Help
- Topic: Those damn train signals
- Replies: 9
- Views: 3959
Re: Those damn train signals
One of your first problems is the chain signal on the wrong side of the track in the lower right (see yellow X below), that needs to be removed. Based on the way you are doing this track all your signals need to be on the right hand side of the track in the direction of travel. Since your track move...
- Sat May 27, 2017 3:52 pm
- Forum: General discussion
- Topic: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
- Replies: 28
- Views: 9613
Re: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
This discussion is about lasers as they relate to logistics bots tech. If you want to have focused discussion on just that logistics bot tech, ignoring the impact on lasers, then we have another discussion for that ongoing in the Balancing forum: https://forums.factorio.com/viewtopic.php?f=16&t=...
- Fri May 26, 2017 8:43 pm
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 37854
Re: Kovarex Enrichment is not fun
In my current game I don't have KEP researched yet, I've been moving through the tech tree deliberately slow because I am building large at each tech stage so it takes a while. So I need to keep processing the ore to feed the fuel cell assemblers. But you're absolutely right I could certainly slow t...
- Fri May 26, 2017 8:31 pm
- Forum: Balancing
- Topic: Logistics net: Less research needed
- Replies: 73
- Views: 26278
Re: Logistics net: Less research needed
The more I watch this discussion the more I think the main reason I find this change to be well balanced is in how cheap the requester chest technology is at only 150 science packs. You can easily slap down a handful of assemblers and maybe a couple chem labs and have a rudimentary yellow science au...
- Fri May 26, 2017 7:42 pm
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 37854
Re: Kovarex Enrichment is not fun
This particular balance discussion is not about enrichment being overpowered, but rather the idea that it might not be fun and may delay access to nuclear power use. When it comes to balance, the main thing I would like to see is more consumption of U-238 in the various recipes -- it can really pil...
- Fri May 26, 2017 5:34 pm
- Forum: General discussion
- Topic: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
- Replies: 28
- Views: 9613
Re: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
Lasers to me seem the most sensible way to do large scale defense. Sturdy, good damage, and power shouldn't be an issue around midgame anymore - once you got chemical fuel production going. They can be a bit lacking in the damage department but given their range, they can focus fire, which means lo...
- Fri May 26, 2017 4:44 pm
- Forum: Balancing
- Topic: Logistics net: Less research needed
- Replies: 73
- Views: 26278
Re: Logistics net: Less research needed
If you feel it's misleading enough then submit it as a bug report to have them change the wording. It was probably just an oversight when they added the new science pack types.
- Fri May 26, 2017 4:37 pm
- Forum: General discussion
- Topic: production science pack, harder to made than hi tech science
- Replies: 11
- Views: 4431
Re: production science pack, harder to made than hi tech science
I don't feel the need to rush out hi-tech science, which lets me build up my module count before going for hi-tech. This probably explains why I didn't until now appreciate the cost of a hi tech pack that's made "straight up", sans modules. I am making roughly 145 packs/min of each type r...
- Fri May 26, 2017 4:20 pm
- Forum: General discussion
- Topic: What's the point of logistics before requester chests?
- Replies: 5
- Views: 15142
Re: What's the point of logistics before requester chests?
I'm sure the verbiage there is an oversight. Technically it is not wrong, it's just not fully available until later.
- Fri May 26, 2017 5:31 am
- Forum: General discussion
- Topic: production science pack, harder to made than hi tech science
- Replies: 11
- Views: 4431
Re: production science pack, harder to made than hi tech science
To put it in perspective, I have tried to set up separate outposts that are dedicated to making these science packs, one for production and one for high tech. My goal is to achieve 2 packs/second for each type without any modules or beacons. The production science outpost has 108 assemblers, the hig...
- Fri May 26, 2017 5:13 am
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 37854
Re: Kovarex Enrichment is not fun
These things can have a big effect on how you do your nuclear power setup and in what order and timing you use. But like I said before, KEP is entirely optional, you can power multiple reactors with just ore processing. Whenever something is overpowered, you can claim that you don't need to use it....
- Fri May 26, 2017 4:55 am
- Forum: General discussion
- Topic: Electric Furnaces vs Steel Furnaces
- Replies: 15
- Views: 51840
Re: Electric Furnaces vs Steel Furnaces
There's a convenience factor with electric where all you need is power. It can give you more options for in situ ore smelting and a little less of a headache for logistics as you only need to move around ore and not ore + fuel. It is for this reason alone that I always make the switch as soon as I p...
- Thu May 25, 2017 6:03 pm
- Forum: Gameplay Help
- Topic: Steam engine vs Steam Turbine
- Replies: 5
- Views: 32284
Re: Steam engine vs Steam Turbine
Interesting. If you have unlocked nuclear power and therefore the steam turbine, would your boilers work better being connected to turbines or engines at that point or is it a wash? I can envision someone unlocking nuclear but continue using steam from boilers with turbines instead of engines if tha...
- Thu May 25, 2017 4:52 pm
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 37854
Re: Kovarex Enrichment is not fun
Maps vary quite a bit even if we all used the same settings, which we don't. So depending on settings and on RNG the map you get will be a significant factor in your ability to setup nuclear processes. Also, it makes a big difference to what degree you use additional power sources to supplement a nu...
- Thu May 25, 2017 4:41 pm
- Forum: Gameplay Help
- Topic: Steam engine vs Steam Turbine
- Replies: 5
- Views: 32284
Re: Steam engine vs Steam Turbine
The turbine will only work with 500 degree steam which you cannot get from a boiler, you need a reactor and heat exhcangers for that. Boilers cap out around 165 degrees I think.
- Thu May 25, 2017 1:10 am
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 37854
Re: Kovarex Enrichment is not fun
First of all the kovarex enrichment process is entirely optional. It is by no means required in order to run nuclear reactors. Secondly, even if you do want to do Kovarex enrichment, it is not required before you start using reactors, you can start using reactors as soon as you start processing the ...