Search found 207 matches

by katyal
Fri Apr 24, 2015 3:13 pm
Forum: Gameplay Help
Topic: Logistic Networks!
Replies: 24
Views: 7846

Re: Logistic Networks!

What I do is have green smart inserters taking stuff out of assemblers and placing it in purple active provider chests. I limit how many items I produce by setting the green inserter's logistics condition. Then I create an area with yellow storage chests. If I need anything I request it and bots bri...
by katyal
Fri Apr 17, 2015 8:50 pm
Forum: Ideas and Suggestions
Topic: S-shaped rails!
Replies: 7
Views: 4506

Re: S-shaped rails!

For the record I never liked the 4 tile gap, so I just started building them next to each other when vertical or horizontal. When placing diagonals I leave a two tile gap between them. My signals and poles go on the outside and I'm quite happy with the look. I do wish I had an S-track 8 tiles by 4 t...
by katyal
Mon Apr 13, 2015 1:32 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 66484

Re: Can the player be killed by train? (Train kills?!)

make it so the tone of the whistle post can be modified and we could make musical railways :)
by katyal
Wed Apr 08, 2015 1:58 pm
Forum: Mods
Topic: [0.11.19] RoadTrain MOD (aka Trailers)
Replies: 13
Views: 20742

Re: [0.11.19] RoadTrain MOD (aka Trailers)

You should get in touch with Yuoki, he's made some excellent graphics for his own mods as well as a few for other mods, he even created some graphics for flyers and left it up to others to implement them as a mod.
by katyal
Mon Apr 06, 2015 1:22 pm
Forum: News
Topic: Friday Facts #80 - Crazy start
Replies: 49
Views: 38743

Re: Friday Facts #80 - Crazy start

How about having the rocket start to nose towards the player with it eventually flying right at us head on, getting larger and larger
by katyal
Mon Mar 30, 2015 2:58 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Zeppelins!
Replies: 13
Views: 10987

Re: [Request] Zeppelins!

Fabric could be synthetic but then oil industry would be a prereq
by katyal
Mon Mar 30, 2015 2:55 pm
Forum: Ideas and Requests For Mods
Topic: Corner "splitter"
Replies: 8
Views: 4633

Re: Corner "splitter"

Already exists but they are really tough to get. Each type (basic, fast, and express) will use 2 inventory slots and to be able to lay them down you need to have an active construction network. Theres a mod out there already that makes it so you don't need a construction network but you'll have to h...
by katyal
Mon Mar 30, 2015 1:08 pm
Forum: Ideas and Suggestions
Topic: Factorio Fluid System Changes
Replies: 18
Views: 10839

Re: Factorio Fluid System Changes

Again its merely for illustrative purposes call it a flux capacitor and use garbage for fuel... My point is Factorio is a game. I think we spend a lot of time in ideas and suggestions forum trying to make a simulator and hoping that the simulation turns out to be fun. Factorio is a game not a simula...
by katyal
Fri Mar 27, 2015 2:13 am
Forum: Implemented Suggestions
Topic: allow replacing belts with splitters
Replies: 25
Views: 22402

Re: allow replacing belts with splitters ☸

A quick replace of the belt and underground belt would work just leave whatever is in the middle alone
by katyal
Fri Mar 27, 2015 2:11 am
Forum: Ideas and Suggestions
Topic: Factorio Fluid System Changes
Replies: 18
Views: 10839

Re: Factorio Fluid System Changes

That wasn't meant as anything but an example to illustrate what I meant by an unbalanced system and why it would bring new challenges to game play. I leave implementation to people who know the actual code of the game better than I
by katyal
Thu Mar 26, 2015 7:23 pm
Forum: Ideas and Suggestions
Topic: Factorio Fluid System Changes
Replies: 18
Views: 10839

Re: Factorio Fluid System Changes

I've been trying to start with the gameplay and work my way back to these cool power plants. Unbalanced system A system where its not possible to balance inputs and outputs passively. New challenge: the system is always moving from one state to another. Its ideal mode of operation lies somewhere bet...
by katyal
Thu Mar 26, 2015 6:47 pm
Forum: Implemented Suggestions
Topic: allow replacing belts with splitters
Replies: 25
Views: 22402

Re: allow replacing belts with splitters ☸

watch out with auto removing between underground belts...lots of people use them to span assemblers. The times where I would want stuff auto-removed vs times I wouldn't want it feels like its 50/50
by katyal
Thu Mar 26, 2015 3:38 pm
Forum: Ideas and Suggestions
Topic: Factorio Fluid System Changes
Replies: 18
Views: 10839

Re: Factorio Fluid System Changes

tldr; What, if any, new gameplay/challenges does this system bring to factorio? (directed at the whole post in general not just the previous one) IMHO This is complexity for the sake of complexity because all these turbines, condensers, pressures, and what not are still a system that reaches an equi...
by katyal
Thu Mar 26, 2015 2:28 pm
Forum: Releases
Topic: Version 0.11.19
Replies: 43
Views: 48726

Re: Version 0.11.19

Very good point about keeping these things as various options or rules that players can decide to use or not before starting a game. Maybe make it so that these things can only be changed via mods...that way the devs get to guarantee a certain experience and people who need a different set of rules ...
by katyal
Wed Mar 25, 2015 3:56 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39715

Re: [MOD 0.11.16+] Logistics Wagons 0.2.3

Sorry must have been put there by me when I was trying to troubleshoot, my bad I spoke too quickly. I should have actually done a fresh download and confirmed it was there in your version before reporting but I was afraid I'd forget.
by katyal
Tue Mar 24, 2015 1:32 pm
Forum: Outdated/Not implemented
Topic: Assign Near/Far (or Left/Right) on Inserter ☸
Replies: 20
Views: 20339

Re: Assign Near/Far (or Left/Right) on Inserter

lol its so easy to track when a new batch of people buy this game
by katyal
Sat Mar 21, 2015 8:48 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39715

Re: [MOD 0.11.16+] Logistics Wagons 0.2.3

Disregard this it was due to my own butterfingers

Found typo on line 125 of proxywagon.lua "prwoxy" should be "proxy"
by katyal
Fri Mar 20, 2015 5:30 pm
Forum: Implemented mod requests
Topic: Updater for mods
Replies: 3
Views: 4594

Re: Updater for mods

I hope Ssilk come along to move your thread to the ideas and suggestions thread cause I really like this idea and think it would deserve to be in the base game.
by katyal
Mon Mar 16, 2015 1:54 pm
Forum: Implemented Suggestions
Topic: Simple way to greatly improve trains
Replies: 11
Views: 5883

Re: Simple way to greatly improve trains

In the meantime Smart Trains mod implements this and more

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