Search found 207 matches
- Fri Feb 20, 2015 5:17 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 72972
Re: Friday Facts #74 - The brainstorming
@dee- I'll concede your first point. For point two I'm giving the devs the benefit of the doubt and assuming they can do it better in C than how it works in lua not to mention it could lead to some interesting api hooks for future mods. As for point number three... scale you need it for rails becaus...
- Fri Feb 20, 2015 3:20 pm
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 44068
Re: Friday Facts #73 Minds versus bytes.
Its funny I've been thinking exactly the same thing. In fact because of this I don't think we need an "End" Game so much as just more new and different mechanics and an even more robust api so that we can make factorio what we want to play.
- Mon Feb 16, 2015 9:59 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 546405
Re: Let's see your clever builds
To keep the burner inserters working on copper and iron
- Mon Feb 16, 2015 6:03 pm
- Forum: Show your Creations
- Topic: Goddamnit!
- Replies: 12
- Views: 13151
Re: Goddamnit!
No words needed really.
I'm sure SSilk will point you to the magnet mod he uses
- Fri Feb 13, 2015 4:09 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 546405
Re: Let's see your clever builds
Ok now lets write a mod that calculates the cleverness index of our factories and use that as the score for the game.
- Thu Feb 12, 2015 2:31 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191492
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
I have "min_amount = 350" in config.lua If I understood correctly this should mean that the smallest pile of ore should have 350 ore in it. Except that I most piles have only 50 ore in the game I am playing. Is there anything I'm missing? Just in case here is the whole file (I've made othe...
- Tue Feb 10, 2015 10:50 pm
- Forum: Gameplay Help
- Topic: To catch a logistics bot
- Replies: 5
- Views: 2735
Re: To catch a logistics bot
Try setting a requester chest requesting a ton of stuff and restrict it to one stack (or no stack if that possible).
I came across a bug report today that implied this would do what you want
I came across a bug report today that implied this would do what you want
- Tue Feb 10, 2015 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][Oxyd] chests asking too much drives bots mad
- Replies: 5
- Views: 4931
Re: [0.10.2] requester chest asking too much drives bots mad
hmm I've seen a few people asking how to gather their bots together in one place this seems like a good way of doing it if I interpret that screenshot correctly.
- Fri Feb 06, 2015 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15].Sleeping inserters have power after removal
- Replies: 3
- Views: 1138
Re: Sleeping inserters have power after removal
I'd imagine this is because sleeping inserters don't require any power
- Fri Feb 06, 2015 5:32 pm
- Forum: News
- Topic: Friday Facts #72 - Back to the cold
- Replies: 17
- Views: 24333
Re: Friday Facts #72 Back to the cold
Weather here is a balmy -14 C
- Fri Feb 06, 2015 3:44 pm
- Forum: Mods
- Topic: [MOD 0.11.x+ / 0.12.x] Boxing (v0.6.0)
- Replies: 29
- Views: 39843
Re: [MOD 0.10.x] Boxing (v0.5.0)
Maybe make it possible to make boxes out of various materials? For example - have a recipe for a steel box and a recipe for plastic box, both resulting in the same item, but giving the player a choice of which packing material they want to use... This probably only makes sense if the box is destroy...
- Thu Feb 05, 2015 3:43 pm
- Forum: Modding help
- Topic: about modding : new tutorials
- Replies: 7
- Views: 4155
Re: about modding : new tutorials
Thanks for these, they are greatly appreciated
- Wed Feb 04, 2015 7:39 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 78190
Re: [MOD 0.10.2] Automatic Rail Laying Machine
That mod once again just to be sure everyone got the name is F.A.R.L. or you can write it FARL, a search for Fully Automatic Rail Layer would probably bring you to the right place . Automatic Rail Laying Machine is dead, long live FARL!!! P.S. If I'm not mistaken one of the functions this was using ...
- Wed Feb 04, 2015 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Elevation levels, belt power, hydroelectric
- Replies: 4
- Views: 2247
Re: Elevation levels, belt power, hydroelectric
The devs plan to extend to a second level like in Starcraft. But not much more. I mean: I can think of an belt-elevator, which brings stuff from current level to level 1. Or to be able to generate water-power etc... Really?! This is the first time I here about it but that sounds fantastic. Never th...
- Tue Feb 03, 2015 9:48 pm
- Forum: Balancing
- Topic: gun vs laser turret balance: play around with range
- Replies: 21
- Views: 21198
Re: gun vs laser turret balance: play around with range
Just off the top of my head, I think part of the problem could be solved by playing around with target priorities and large biters. If large biters took lasers a while to kill and laser focused on large biters first then you would need a mix of turrets to stay safe.
- Mon Feb 02, 2015 6:50 pm
- Forum: Ideas and Requests For Mods
- Topic: Train Layer
- Replies: 1
- Views: 1713
Re: Train Layer
take a look at this https://forums.factorio.com/forum/vie ... =14&t=8189 it is exactly what you asked for.
- Sat Jan 31, 2015 5:15 am
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45754
Re: Ropeway conveyor above the factory...
Hmm I've gone back and corrected my original post where I posted my answers because there was a pretty bad typo in my response to #1. To be clear what I was trying to say is that the ropeway should be as straight as possible WITHOUT being a chore to place. So in fact we DO agree on this point :D . I...
- Fri Jan 30, 2015 7:48 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 78190
Re: [MOD 0.10.2] Automatic Rail Laying Machine
this is dead mod ... person who was maintaining it did a full rebuild which can be found here : https://forums.factorio.com/forum/viewtopic.php?f=14&t=8189 As for automatically cutting down trees and putting them into the wagon ... I believe the new mod allows you to turn it off but I'm not sure...
- Fri Jan 30, 2015 7:42 pm
- Forum: Ideas and Suggestions
- Topic: List of Suggestions and their Priority
- Replies: 4
- Views: 1740
Re: List of Suggestions and their Priority
I don't have any links or suggestions cause I haven't ever used any of them but I know there are some out there for phpbb
- Fri Jan 30, 2015 12:02 am
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45754
Re: Ropeway conveyor above the factory...
It would be a shame for such a popular Idea to slip away just because it had fallen from the first page.