More optimalisations for version 0.16! Tnx can't wait.
Is there already a list (unoffical) for 0.16 changes, like there was on reddit before 0.15 launched?
Search found 241 matches
- Fri Jul 28, 2017 6:01 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 52846
- Fri Jul 28, 2017 9:32 am
- Forum: Not a bug
- Topic: [0.15.31] Stone on ground = "auto picked-up"
- Replies: 1
- Views: 798
[0.15.31] Stone on ground = "auto picked-up"
Hi for this i am unsure if this is intended or not. All items on the ground are manual pickup, except some stone on the map, that you automaticly pick up if you walk or drive over it. how to reproduce. 1. Find a rock on the map. 2. shoot the rock. 3. walk over all stone. 4. All stone is automaticly ...
- Thu Jul 27, 2017 9:03 pm
- Forum: Not a bug
- Topic: [kovarex][0.15.30] Pumping speed 10x too high
- Replies: 10
- Views: 3247
Re: [kovarex][0.15.30] Pumping speed 10x too high
Yes, and for your corners use tanks, because those are fast toodarkfrei wrote:It means, we can build nice long pipe with hundreds of pumps?kovarex wrote:I would say that it is fine, the limiting factors are the pipes anyway.
- Thu Jul 27, 2017 4:43 pm
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 31057
Re: Version 0.15.31
Sorry - unless I miss something, I have no choice under Steam to stop this from updating ... and to me, I fail to see why I am forced to "update" ... Download package on the website, and make some stand alone installation. That way you can have multiply version on your computer. https://w...
- Thu Jul 27, 2017 1:19 pm
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 31057
Re: Version 0.15.31
This is more in regards to FFF#200 and talk of the Mod Portal overhaul... Please add an indicator/filter for the mod publisher to indicate "MP Safe" (or not).... Please also add an filter to hide al incompatible mods. Now you have al those mods with no version number, that you can't use. ...
- Thu Jul 27, 2017 12:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
- Replies: 5
- Views: 4636
Re: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
I just noticed something else in the printscreen.
If you look at the position of where the modules are placed on top of the machine.
Then you see that most modules are on the same hight but some are not.
And then the point that the previews show diffrent module placements then the building itself.
If you look at the position of where the modules are placed on top of the machine.
Then you see that most modules are on the same hight but some are not.
And then the point that the previews show diffrent module placements then the building itself.
- Wed Jul 26, 2017 8:50 pm
- Forum: Implemented Suggestions
- Topic: Deconstruction planner, with custom icon.
- Replies: 4
- Views: 1808
Deconstruction planner, with custom icon.
I have on my toolbelt for now 2 deconstruction planners. One for tree's and rocks, and one for buildings. I would like to have a 3th one on the bar, that is only for titles. But when setting that up, the deconstruction planner stayes red without an icon. And then i can't sapparate them. For the tree...
- Wed Jul 26, 2017 8:05 pm
- Forum: Not a bug
- Topic: [0.15.31] Window resizing (windows)
- Replies: 2
- Views: 1066
Re: [0.15.31] Window resizing (windows)
Well i found the reason of the delay between version.
the slower version was running with the hd sprites. I changed that a couple of days ago.
the slower version was running with the hd sprites. I changed that a couple of days ago.
- Wed Jul 26, 2017 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
- Replies: 5
- Views: 4636
Re: [0.15.31] Modules in becons not shown in blueprints
I made a blueprint with i think al machines that uses modules.
When you want to place it down, in that previeuw there there missing.
Preview in hotbar is ok;
Tought i add some images for beter understanding.
When you want to place it down, in that previeuw there there missing.
Preview in hotbar is ok;
Tought i add some images for beter understanding.
- Wed Jul 26, 2017 7:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
- Replies: 5
- Views: 4636
Re: [0.15.31] Modules in becons not shown in blueprints
This is also the case with Electric furnaces.
I have not tested it with other machines.
I have not tested it with other machines.
- Wed Jul 26, 2017 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
- Replies: 5
- Views: 4636
[Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
When you have a blueprint with becons with modules, and you want to place it down the modules are not visable. (However in they assembler machine they are visable) When you click to place the ghost blueprint then they are visable When you hover with your mouse over a blueprint, then in the preview t...
- Wed Jul 26, 2017 6:35 pm
- Forum: Duplicates
- Topic: [15.29] Right-clicking a bot recharges it free & instantly
- Replies: 5
- Views: 1802
Re: [15.29] Right-clicking a bot recharges it free & instantly
This is excually something i always use in early game while not having mutch power/battery's, i don't let them charge, i just click them al out of the air, en they just pop out of you again and start working.
- Tue Jul 25, 2017 8:01 pm
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 31057
Re: Version 0.15.31
Tnx for the update!
Null or 0 == not empty
isn't that what you want? if you SET a value? if you leave it empty it will be random.MrGoodbits wrote:I may have found a bug. Linux headless server with seed set to null, always generates the same map.
Goodbits server in public list has it.
MrGoodbits
Null or 0 == not empty
- Tue Jul 25, 2017 5:20 pm
- Forum: Not a bug
- Topic: [0.15.31] Window resizing (windows)
- Replies: 2
- Views: 1066
[0.15.31] Window resizing (windows)
Fixed that resizing the game window was very slow on Linux. (48023) In response of the following fix. After the update, rizising on windows is more glitchie, screen looks messed up, while resizing. Resizing is now for me 3x slower. I have 0.15.23 also running and that resizes mutch faster. (still a...
- Mon Jul 24, 2017 11:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [for 0.16] [0.15.30] Changing logistics condition
- Replies: 1
- Views: 893
[Twinsen] [for 0.16] [0.15.30] Changing logistics condition
Hi, not sure if this is a bug or not. When you setup an inserter, with an restriction to fabricate 20k items in logistics system. Then change the enable condition to 10k (while there are more then 20k items in the logistics) The inserter is 1tick active. between the old value and the new value, So t...
- Thu Jul 20, 2017 7:18 pm
- Forum: General discussion
- Topic: What means "Nauvis" in factorio
- Replies: 9
- Views: 9676
Re: What means "Nauvis" in factorio
Tnx for the explanation. However did i miss that somewhere in the "story line"?
Because i have seen the message for years, but never got the meaning.
I tought Nauvis, was something like "Notice"
Because i have seen the message for years, but never got the meaning.
I tought Nauvis, was something like "Notice"
- Thu Jul 20, 2017 7:09 pm
- Forum: General discussion
- Topic: What means "Nauvis" in factorio
- Replies: 9
- Views: 9676
What means "Nauvis" in factorio
When you start constructing with robots then when the yellow notification. It says something like this: Nauvis: And then the ammount of items that are missing. I tried googling the word for the definition or meaning. But that did not the trick for me. How ever i found a mod(https://mods.factorio.com...
- Thu Jul 20, 2017 6:55 pm
- Forum: Pending
- Topic: Crash on forced monitor switch (Windows)
- Replies: 3
- Views: 1538
Re: Crash on forced monitor switch (Windows)
This just happend to me too
Factorio was running for hours, i unplugged my monitor cable on my laptop (while factorio was running on laptop screen)
See my log file, while the topic starter did not provide one.
Factorio was running for hours, i unplugged my monitor cable on my laptop (while factorio was running on laptop screen)
See my log file, while the topic starter did not provide one.
- Wed Jul 19, 2017 7:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] FlowStatistics gui resets on player inventory size changed
- Replies: 11
- Views: 3050
Re: FlowStatistics gui resets on player join
It just happened to me. Player "juusatsi" was dropped for the game. My power display screen is currently set to filter only miners and is set to 10 minutes. Juusatsi rejoins the game. Power display screen is back to the 5s view. This occurred in 0.15.30 I knew I wasn't crazy. Something li...
- Wed Jul 19, 2017 7:29 pm
- Forum: This Forum
- Topic: Forum speed / availability today?
- Replies: 12
- Views: 4068
Re: Forum speed / availability today?
Yes when it happens, i also can't connect with Firefox or IE.