Search found 241 matches

by rorror
Fri Jul 28, 2017 6:01 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 52846

Re: Friday Facts #201 - 0.15 Stable, but not really

More optimalisations for version 0.16! Tnx can't wait.
Is there already a list (unoffical) for 0.16 changes, like there was on reddit before 0.15 launched?
by rorror
Fri Jul 28, 2017 9:32 am
Forum: Not a bug
Topic: [0.15.31] Stone on ground = "auto picked-up"
Replies: 1
Views: 798

[0.15.31] Stone on ground = "auto picked-up"

Hi for this i am unsure if this is intended or not. All items on the ground are manual pickup, except some stone on the map, that you automaticly pick up if you walk or drive over it. how to reproduce. 1. Find a rock on the map. 2. shoot the rock. 3. walk over all stone. 4. All stone is automaticly ...
by rorror
Thu Jul 27, 2017 9:03 pm
Forum: Not a bug
Topic: [kovarex][0.15.30] Pumping speed 10x too high
Replies: 10
Views: 3247

Re: [kovarex][0.15.30] Pumping speed 10x too high

darkfrei wrote:
kovarex wrote:I would say that it is fine, the limiting factors are the pipes anyway.
It means, we can build nice long pipe with hundreds of pumps?
Yes, and for your corners use tanks, because those are fast too
by rorror
Thu Jul 27, 2017 4:43 pm
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 31057

Re: Version 0.15.31

Sorry - unless I miss something, I have no choice under Steam to stop this from updating ... and to me, I fail to see why I am forced to "update" ... Download package on the website, and make some stand alone installation. That way you can have multiply version on your computer. https://w...
by rorror
Thu Jul 27, 2017 1:19 pm
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 31057

Re: Version 0.15.31

This is more in regards to FFF#200 and talk of the Mod Portal overhaul... Please add an indicator/filter for the mod publisher to indicate "MP Safe" (or not).... Please also add an filter to hide al incompatible mods. Now you have al those mods with no version number, that you can't use. ...
by rorror
Thu Jul 27, 2017 12:17 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
Replies: 5
Views: 4636

Re: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints

I just noticed something else in the printscreen.

If you look at the position of where the modules are placed on top of the machine.
Then you see that most modules are on the same hight but some are not.
And then the point that the previews show diffrent module placements then the building itself.
by rorror
Wed Jul 26, 2017 8:50 pm
Forum: Implemented Suggestions
Topic: Deconstruction planner, with custom icon.
Replies: 4
Views: 1808

Deconstruction planner, with custom icon.

I have on my toolbelt for now 2 deconstruction planners. One for tree's and rocks, and one for buildings. I would like to have a 3th one on the bar, that is only for titles. But when setting that up, the deconstruction planner stayes red without an icon. And then i can't sapparate them. For the tree...
by rorror
Wed Jul 26, 2017 8:05 pm
Forum: Not a bug
Topic: [0.15.31] Window resizing (windows)
Replies: 2
Views: 1066

Re: [0.15.31] Window resizing (windows)

Well i found the reason of the delay between version.
the slower version was running with the hd sprites. I changed that a couple of days ago.
by rorror
Wed Jul 26, 2017 7:30 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
Replies: 5
Views: 4636

Re: [0.15.31] Modules in becons not shown in blueprints

I made a blueprint with i think al machines that uses modules.
blueprint1.PNG
blueprint1.PNG (1.5 MiB) Viewed 4633 times
When you want to place it down, in that previeuw there there missing.
view-without-modules.PNG
view-without-modules.PNG (1.86 MiB) Viewed 4633 times

Preview in hotbar is ok;
preview ok.PNG
preview ok.PNG (409.19 KiB) Viewed 4633 times

Tought i add some images for beter understanding.
by rorror
Wed Jul 26, 2017 7:14 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
Replies: 5
Views: 4636

Re: [0.15.31] Modules in becons not shown in blueprints

This is also the case with Electric furnaces.

I have not tested it with other machines.
by rorror
Wed Jul 26, 2017 7:09 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints
Replies: 5
Views: 4636

[Rseding91] [for 0.16] [0.15.31] Modules in becons not shown in blueprints

When you have a blueprint with becons with modules, and you want to place it down the modules are not visable. (However in they assembler machine they are visable) When you click to place the ghost blueprint then they are visable When you hover with your mouse over a blueprint, then in the preview t...
by rorror
Wed Jul 26, 2017 6:35 pm
Forum: Duplicates
Topic: [15.29] Right-clicking a bot recharges it free & instantly
Replies: 5
Views: 1802

Re: [15.29] Right-clicking a bot recharges it free & instantly

This is excually something i always use in early game while not having mutch power/battery's, i don't let them charge, i just click them al out of the air, en they just pop out of you again and start working.
by rorror
Tue Jul 25, 2017 8:01 pm
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 31057

Re: Version 0.15.31

Tnx for the update!
MrGoodbits wrote:I may have found a bug. Linux headless server with seed set to null, always generates the same map.

Goodbits server in public list has it.


MrGoodbits
isn't that what you want? if you SET a value? if you leave it empty it will be random.

Null or 0 == not empty
by rorror
Tue Jul 25, 2017 5:20 pm
Forum: Not a bug
Topic: [0.15.31] Window resizing (windows)
Replies: 2
Views: 1066

[0.15.31] Window resizing (windows)

Fixed that resizing the game window was very slow on Linux. (48023) In response of the following fix. After the update, rizising on windows is more glitchie, screen looks messed up, while resizing. Resizing is now for me 3x slower. I have 0.15.23 also running and that resizes mutch faster. (still a...
by rorror
Mon Jul 24, 2017 11:20 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [for 0.16] [0.15.30] Changing logistics condition
Replies: 1
Views: 893

[Twinsen] [for 0.16] [0.15.30] Changing logistics condition

Hi, not sure if this is a bug or not. When you setup an inserter, with an restriction to fabricate 20k items in logistics system. Then change the enable condition to 10k (while there are more then 20k items in the logistics) The inserter is 1tick active. between the old value and the new value, So t...
by rorror
Thu Jul 20, 2017 7:18 pm
Forum: General discussion
Topic: What means "Nauvis" in factorio
Replies: 9
Views: 9676

Re: What means "Nauvis" in factorio

Tnx for the explanation. However did i miss that somewhere in the "story line"?
new-world.PNG
new-world.PNG (640.17 KiB) Viewed 9670 times

Because i have seen the message for years, but never got the meaning.

I tought Nauvis, was something like "Notice"
by rorror
Thu Jul 20, 2017 7:09 pm
Forum: General discussion
Topic: What means "Nauvis" in factorio
Replies: 9
Views: 9676

What means "Nauvis" in factorio

When you start constructing with robots then when the yellow notification. It says something like this: Nauvis: And then the ammount of items that are missing. I tried googling the word for the definition or meaning. But that did not the trick for me. How ever i found a mod(https://mods.factorio.com...
by rorror
Thu Jul 20, 2017 6:55 pm
Forum: Pending
Topic: Crash on forced monitor switch (Windows)
Replies: 3
Views: 1538

Re: Crash on forced monitor switch (Windows)

This just happend to me too

Factorio was running for hours, i unplugged my monitor cable on my laptop (while factorio was running on laptop screen)

See my log file, while the topic starter did not provide one.
by rorror
Wed Jul 19, 2017 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] FlowStatistics gui resets on player inventory size changed
Replies: 11
Views: 3050

Re: FlowStatistics gui resets on player join

It just happened to me. Player "juusatsi" was dropped for the game. My power display screen is currently set to filter only miners and is set to 10 minutes. Juusatsi rejoins the game. Power display screen is back to the 5s view. This occurred in 0.15.30 I knew I wasn't crazy. Something li...
by rorror
Wed Jul 19, 2017 7:29 pm
Forum: This Forum
Topic: Forum speed / availability today?
Replies: 12
Views: 4068

Re: Forum speed / availability today?

Yes when it happens, i also can't connect with Firefox or IE.

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