Search found 348 matches
- Fri May 17, 2019 2:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.40] macOS download is bad, 124MB
- Replies: 5
- Views: 1944
Re: [0.17.40] macOS download is bad, 124MB
Not just macOS, I can't get the Win version to auto-update either. 19.472 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=MasterBuilder&token=<private>&apiVersion=2 19.653 2 packages available to download (experimental updates ena...
- Thu May 16, 2019 6:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.39] Mods with icon beside their name not sorted correctly
- Replies: 33
- Views: 9287
Re: [0.17.39] Mods with icon beside their name not sorted correctly
I'm not going to implement some multiple hundreds of lines of code to handle sorting things like this. If mods put rich text bull shit in their mod names then they can deal with the fallout. Or I can disable it for mod names to be sure people don't do it. What about some middle-ground: Strip the ri...
- Wed May 15, 2019 1:56 pm
- Forum: Releases
- Topic: Version 0.17.39
- Replies: 11
- Views: 10695
Re: Version 0.17.39
Because copying train stop settings copies also name and options, which is not always favourable. If you want to copy colors only: copy Train -> Station, or Station -> Train. IIRC this copies color only. That said, I'd still love some saved/favorite color section so I don't have to write down each ...
- Wed May 15, 2019 2:12 am
- Forum: Duplicates
- Topic: [0.17.39] Stack Inserters to Filter Cargo Wagon Freezes
- Replies: 3
- Views: 1160
Re: [0.17.39] Stack Inserters to Filter Cargo Wagon Freezes
Above is right, not a bug. Here's a NaB thread with posts from kovarex: https://forums.factorio.com/viewtopic.php?f=23&t=7567, there are other in there and probably some more in Duplicates if you search for them. If you do a general search across the whole forum you'll find others whom have run ...
- Wed May 15, 2019 2:02 am
- Forum: Releases
- Topic: Version 0.17.39
- Replies: 11
- Views: 10695
Re: Version 0.17.39
Thanks. This makes it much easier to find settings, esp. when I don't know the name of what I'm looking for.FactorioBot wrote: ↑Tue May 14, 2019 3:49 pmChanged the mods GUI so it lists mod settings by mod alphabetically using natural ordering.
- Tue Apr 30, 2019 7:36 pm
- Forum: Not a bug
- Topic: [0.17.34] Nuclear fuel cells not inserted in train.
- Replies: 3
- Views: 1110
Re: [0.17.34] Nuclear fuel cells not inserted in train.
> Nuclear fuel cells You're mixing two things so I'm not sure which you're using: "Nuclear fuel" OR "Uranium fuel cell" The fuel CELL cannot be inserted into a train, that's for reactors only. If that's what's in the chest this isn't a bug. If you're trying with actual nuclear fu...
- Fri Apr 26, 2019 1:43 am
- Forum: Duplicates
- Topic: [0.17.32] Cargo wagon open status affected by rail behind it
- Replies: 2
- Views: 969
Re: [0.17.32] Cargo wagon open status affected by rail behind it
Going by the pic it looks like the same issue as viewtopic.php?f=182&t=68768
- Fri Apr 26, 2019 12:49 am
- Forum: Not a bug
- Topic: [0.17.33] Copy with Insert key
- Replies: 11
- Views: 3420
- Thu Apr 18, 2019 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.31] Power poles building still bugged :(
- Replies: 3
- Views: 2367
Re: [Dominik][0.17.31] Power poles building still bugged :(
It, indeed, is still broken. My rather complicated fix disappeared, there is no trace of it. So I guess I will have to write it again. Git? Even if the branch with the fix is gone, you can always copy the code out of the pull request. (With GitHub you can always restore the branch the PR was made f...
- Tue Apr 16, 2019 2:42 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36407
Re: Friday Facts #290 - Rail building changes & High-res icons
If the keybinding was changable; if ghost rail building could be done with Alt instead of Shift: - You could still use Shift+R to counter-clockwise rotation. - You could path around trees by not holding Shift. The problem with having everything on Shift is it does too many mutually exclusive things,...
- Sat Apr 13, 2019 2:59 am
- Forum: Not a bug
- Topic: [0.17.31] Copying Train Station - trains go there before you have chance to change name
- Replies: 3
- Views: 957
Re: [0.17.31] Copying Train Station - trains go there before you have chance to change name
Don't connect it to your network when you paste. Remove one rail upstream so there's no path to the station. Or paste the station away from any rails, change as needed, then cut'n'paste to its intended destination.
- Fri Apr 12, 2019 7:34 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36407
Re: Friday Facts #290 - Rail building changes & High-res icons
The change to rails, while nice, annoys me a bit.. I like to force a direction for the rails to face before placing them by using the rotate function.. however with this change, being forced to hold down shift allows me to rotate only in one direction (counter-clockwise), as is normal holding shift...
- Fri Apr 12, 2019 4:12 pm
- Forum: Duplicates
- Topic: [0.17.29] Crash when opening Blueprint Book
- Replies: 2
- Views: 915
- Fri Apr 12, 2019 4:12 pm
- Forum: Duplicates
- Topic: [0.17.29] blueprint library crashes game
- Replies: 2
- Views: 878
- Wed Apr 10, 2019 3:37 am
- Forum: Duplicates
- Topic: [0.17.28] Trees now shown as creating pollution, and no dissipation (or spread).
- Replies: 3
- Views: 731
Re: [0.17.28] Trees now shown as creating pollution, and no dissipation (or spread).
Not sure about the spread, but the tree part is already fixed: viewtopic.php?f=30&t=69277
- Wed Apr 10, 2019 3:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.28] Residual pollution issues with sign, trees showing as polluting
- Replies: 8
- Views: 3137
Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting
Question, what is there an exact meaning for the number right by the icon for each entity type? For the production/kill/build stats, it's pretty clear that it is the floored amount of items produced/consumed/killed/etc. But for the pollution screen, it is not clear. The number on the icon on the po...
- Tue Apr 09, 2019 2:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?
- Replies: 21
- Views: 13753
Re: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?
As a baseline comparison, moving barrelled fluid on a full blue belt is 2250/s (45*50). Making pumps 3k seems reasonably close with a nice advantage (750) over belts.
- Tue Apr 09, 2019 3:07 am
- Forum: Pending
- Topic: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
- Replies: 9
- Views: 2734
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters. Huh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you! Modded games track achievements separately from vanilla achieve...
- Sat Apr 06, 2019 4:31 pm
- Forum: Duplicates
- Topic: [0.17.24] belt stops transporting material (seablock mod package)
- Replies: 1
- Views: 545
Re: [0.17.24] belt stops transporting material (seablock mod package)
There's multiple reports like this in the 'Won't Fix' section. Here's one: https://forums.factorio.com/viewtopic.php?f=58&t=66863 It sounds like you imported a 0.16.x save and the items on the belt no longer exist to which I offer this quote: ...This is a known "quirk" of belts: if you...
- Fri Apr 05, 2019 12:40 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] Modules in rocket silo displayed wrong
- Replies: 2
- Views: 2048
Re: [0.17.24] Modules in rocket silo displayed wrong
I see this too, @1080p, 100% GUI scale.