My station names are readable again! Yay!FactorioBot wrote: ↑Thu Apr 04, 2019 7:00 pm
- Fixed train stop names were rendered without rotation. (68922)
Search found 348 matches
- Thu Apr 04, 2019 9:03 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 24093
Re: Version 0.17.25
- Thu Apr 04, 2019 6:21 pm
- Forum: Duplicates
- Topic: [0.17.24] Pollution display inconsistencies and minor typos
- Replies: 2
- Views: 1181
Re: [0.17.24] Pollution display inconsistencies and minor typos
Partial dupe of viewtopic.php?f=7&t=68269
That has the per-minute/second issue.
The typo is new though I think.
That has the per-minute/second issue.
The typo is new though I think.
- Thu Apr 04, 2019 5:52 pm
- Forum: Duplicates
- Topic: [0.17.24][OSX] Train schedules go blank when arriving at or leaving station
- Replies: 2
- Views: 920
- Thu Apr 04, 2019 2:58 pm
- Forum: Duplicates
- Topic: [0.17.24] Station names no longer rotated on map
- Replies: 2
- Views: 778
Re: [0.17.24] Station names no longer rotated on map
Already fixed for the next release. viewtopic.php?f=30&t=68922
- Wed Apr 03, 2019 11:39 pm
- Forum: Minor issues
- Topic: [0.17.24] Can hold both BP book & something else in hand at the same time.
- Replies: 1
- Views: 556
[0.17.24] Can hold both BP book & something else in hand at the same time.
- Open BP lib, select a BP or book. (Don't close the lib after!) - No select some item from the quickbar. - Now you're still holding the BP/book from the lib, and the second item you selected. This doesn't happen if you close the BP lib before selecting the second item. It also sorts itself out as s...
- Wed Apr 03, 2019 2:45 pm
- Forum: Duplicates
- Topic: [0.17.24] Stainstation names horizontal
- Replies: 1
- Views: 737
- Wed Apr 03, 2019 2:09 am
- Forum: Not a bug
- Topic: [0.17.23] - Bots from opposite player prioritize my tasks
- Replies: 5
- Views: 1947
Re: [0.17.23] - Bots from opposite player prioritize my tasks
It's not so much about timing as who gets the deconstructed materials. If you do a cut/paste on something you put down, you want the materials to go to you so that you can paste them again where they go. If you have to wait for someone else's bots to fly across the map.... there's no reason it shou...
- Tue Apr 02, 2019 8:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] Train stop label angle setting doesn't apply to label
- Replies: 5
- Views: 4218
Re: [0.17.24] Train stop label angle setting doesn't apply to label
I suspect it's related to icons in stations names too:
I mean, it sort of follows the angle, the words start [mostly] in the right spot they just don't rotate.- Tue Apr 02, 2019 8:06 pm
- Forum: Releases
- Topic: Version 0.17.24
- Replies: 24
- Views: 17030
Re: Version 0.17.24
Please make a bug report in the bug reports section: viewforum.php?f=7
Bug reports on release threads tend to get lost/forgotten, esp. once another release comes out.
- Tue Apr 02, 2019 3:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.23] Should ctrl+x remove trees?
- Replies: 4
- Views: 2957
Re: [0.17.23]Should ctrl+x remove trees?
This is one of those things that I find annoying, but I never thought of it as a bug. I'd love to see it changed.
- Mon Apr 01, 2019 6:42 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216068
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
The full answer to that is somewhere in the previous 26 pages, but briefly, if the stack size is not a common factor of 50, 100 and 200 (and every other native stack size) you will lose inventory density. There were also timing issues but I don't remember the detail and they may play out differentl...
- Mon Apr 01, 2019 3:04 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216068
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
There is a constant in the code you can change. However be warned that the maths does not work out well in nearly every other case, for a few reasons. 4 and 10 are about the only other viable options. I'd back up your factory first. It's a new save and I'm only experimenting with the logistics of t...
- Mon Apr 01, 2019 2:20 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 216068
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Is there any way to change the stack size? I'm planning a 90/s science factory and this (rough estimate using a planner) requires 151.3 blue belts of iron plates alone. Now, I can merge a row of 5 smelters into a single blue belt, but at that rate, I'd need to do that 31 times (30.26 exactly). Which...
- Sun Mar 31, 2019 11:31 pm
- Forum: Ideas and Suggestions
- Topic: Make electricity great again
- Replies: 8
- Views: 4094
Re: Make electricity great again !
There was actually an old mod that accomplished something similar to this: viewtopic.php?f=190&t=46715
It's for 0.15.x though. I don't know if anyone's tried to make an updated version though. It probably also has a large impact on UPS so use at your own risk.
It's for 0.15.x though. I don't know if anyone's tried to make an updated version though. It probably also has a large impact on UPS so use at your own risk.
- Sun Mar 31, 2019 8:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.21] Copy Entity Settings should not copy rotation
- Replies: 7
- Views: 2624
Re: [0.17.21] Copy Entity Settings should not copy rotation
If you're copying circuit conditions on inserters or belts, do you really want to copy rotations?
99% of the time I copy settings, I don't want rotations copied.
99% of the time I copy settings, I don't want rotations copied.
- Sun Mar 31, 2019 8:24 pm
- Forum: Duplicates
- Topic: Deleted Large Power Poles Being Redrawn
- Replies: 2
- Views: 836
Re: Deleted Large Power Poles Being Redrawn
Sounds like a dupe of viewtopic.php?f=30&t=68743 which is already fixed for the next release.
- Sun Mar 31, 2019 12:53 am
- Forum: Not a bug
- Topic: [0.17.22] Red X and Flashing Gear Icon On Cliff Tile After Deconstruction
- Replies: 3
- Views: 3367
Re: [0.17.22] Red X and Flashing Gear Icon On Cliff Tile After Deconstruction
The 'X' is due to you telling the bots to remove the cliff. You have two options: - Bring cliff explosives (blue dynamite) nearby to let the bots remove the cliff. - Cancel the deconstruction. Go over the cliff again with a deconstruction planner, but this time hold shift to cancel any deconstructio...
- Fri Mar 29, 2019 9:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] Opening Train Stop GUI locks up game
- Replies: 9
- Views: 2606
Re: [0.17.14] Opening Train Stop GUI locks up game
Here's a save for me as well. What I notice is: - It slows down a tiny bit when you open the train GUI, but if you don't move the mouse it recovers. - As long as I move the mouse the game is frozen. Once I stop moving I have to wait 5~ secs for it to catch up, it then remains unfrozen till I move th...
- Tue Mar 26, 2019 8:53 pm
- Forum: Resolved Problems and Bugs
- Topic: Crash on opening blueprint book on .17.20
- Replies: 3
- Views: 1385
Re: Crash on opening blueprint book on .17.20
Should already be fixed in .21.
- Tue Mar 26, 2019 3:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.19] Crash opening up research
- Replies: 16
- Views: 4705