Search found 348 matches

by MasterBuilder
Thu Apr 04, 2019 9:03 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 24093

Re: Version 0.17.25

FactorioBot wrote:
Thu Apr 04, 2019 7:00 pm
  • Fixed train stop names were rendered without rotation. (68922)
My station names are readable again! Yay!
by MasterBuilder
Thu Apr 04, 2019 6:21 pm
Forum: Duplicates
Topic: [0.17.24] Pollution display inconsistencies and minor typos
Replies: 2
Views: 1181

Re: [0.17.24] Pollution display inconsistencies and minor typos

Partial dupe of viewtopic.php?f=7&t=68269
That has the per-minute/second issue.

The typo is new though I think.
by MasterBuilder
Wed Apr 03, 2019 11:39 pm
Forum: Minor issues
Topic: [0.17.24] Can hold both BP book & something else in hand at the same time.
Replies: 1
Views: 556

[0.17.24] Can hold both BP book & something else in hand at the same time.

- Open BP lib, select a BP or book. (Don't close the lib after!) - No select some item from the quickbar. - Now you're still holding the BP/book from the lib, and the second item you selected. This doesn't happen if you close the BP lib before selecting the second item. It also sorts itself out as s...
by MasterBuilder
Wed Apr 03, 2019 2:09 am
Forum: Not a bug
Topic: [0.17.23] - Bots from opposite player prioritize my tasks
Replies: 5
Views: 1947

Re: [0.17.23] - Bots from opposite player prioritize my tasks

It's not so much about timing as who gets the deconstructed materials. If you do a cut/paste on something you put down, you want the materials to go to you so that you can paste them again where they go. If you have to wait for someone else's bots to fly across the map.... there's no reason it shou...
by MasterBuilder
Tue Apr 02, 2019 8:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Train stop label angle setting doesn't apply to label
Replies: 5
Views: 4218

Re: [0.17.24] Train stop label angle setting doesn't apply to label

I suspect it's related to icons in stations names too:
Untitled.png
Untitled.png (21.01 KiB) Viewed 4214 times
I mean, it sort of follows the angle, the words start [mostly] in the right spot they just don't rotate.
by MasterBuilder
Tue Apr 02, 2019 8:06 pm
Forum: Releases
Topic: Version 0.17.24
Replies: 24
Views: 17030

Re: Version 0.17.24

FMRx wrote:
Tue Apr 02, 2019 7:21 pm
after 0.17.24 update no <= or >= symbols in train menu (russian translation if this important)
Please make a bug report in the bug reports section: viewforum.php?f=7
Bug reports on release threads tend to get lost/forgotten, esp. once another release comes out.
by MasterBuilder
Tue Apr 02, 2019 3:34 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.23] Should ctrl+x remove trees?
Replies: 4
Views: 2957

Re: [0.17.23]Should ctrl+x remove trees?

This is one of those things that I find annoying, but I never thought of it as a bug. I'd love to see it changed.
by MasterBuilder
Mon Apr 01, 2019 6:42 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216068

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

The full answer to that is somewhere in the previous 26 pages, but briefly, if the stack size is not a common factor of 50, 100 and 200 (and every other native stack size) you will lose inventory density. There were also timing issues but I don't remember the detail and they may play out differentl...
by MasterBuilder
Mon Apr 01, 2019 3:04 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216068

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

There is a constant in the code you can change. However be warned that the maths does not work out well in nearly every other case, for a few reasons. 4 and 10 are about the only other viable options. I'd back up your factory first. It's a new save and I'm only experimenting with the logistics of t...
by MasterBuilder
Mon Apr 01, 2019 2:20 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216068

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Is there any way to change the stack size? I'm planning a 90/s science factory and this (rough estimate using a planner) requires 151.3 blue belts of iron plates alone. Now, I can merge a row of 5 smelters into a single blue belt, but at that rate, I'd need to do that 31 times (30.26 exactly). Which...
by MasterBuilder
Sun Mar 31, 2019 11:31 pm
Forum: Ideas and Suggestions
Topic: Make electricity great again
Replies: 8
Views: 4094

Re: Make electricity great again !

There was actually an old mod that accomplished something similar to this: viewtopic.php?f=190&t=46715

It's for 0.15.x though. I don't know if anyone's tried to make an updated version though. It probably also has a large impact on UPS so use at your own risk.
by MasterBuilder
Sun Mar 31, 2019 8:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.21] Copy Entity Settings should not copy rotation
Replies: 7
Views: 2624

Re: [0.17.21] Copy Entity Settings should not copy rotation

If you're copying circuit conditions on inserters or belts, do you really want to copy rotations?
99% of the time I copy settings, I don't want rotations copied.
by MasterBuilder
Sun Mar 31, 2019 8:24 pm
Forum: Duplicates
Topic: Deleted Large Power Poles Being Redrawn
Replies: 2
Views: 836

Re: Deleted Large Power Poles Being Redrawn

Sounds like a dupe of viewtopic.php?f=30&t=68743 which is already fixed for the next release.
by MasterBuilder
Sun Mar 31, 2019 12:53 am
Forum: Not a bug
Topic: [0.17.22] Red X and Flashing Gear Icon On Cliff Tile After Deconstruction
Replies: 3
Views: 3367

Re: [0.17.22] Red X and Flashing Gear Icon On Cliff Tile After Deconstruction

The 'X' is due to you telling the bots to remove the cliff. You have two options: - Bring cliff explosives (blue dynamite) nearby to let the bots remove the cliff. - Cancel the deconstruction. Go over the cliff again with a deconstruction planner, but this time hold shift to cancel any deconstructio...
by MasterBuilder
Fri Mar 29, 2019 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Opening Train Stop GUI locks up game
Replies: 9
Views: 2606

Re: [0.17.14] Opening Train Stop GUI locks up game

Here's a save for me as well. What I notice is: - It slows down a tiny bit when you open the train GUI, but if you don't move the mouse it recovers. - As long as I move the mouse the game is frozen. Once I stop moving I have to wait 5~ secs for it to catch up, it then remains unfrozen till I move th...
by MasterBuilder
Tue Mar 26, 2019 8:53 pm
Forum: Resolved Problems and Bugs
Topic: Crash on opening blueprint book on .17.20
Replies: 3
Views: 1385

Re: Crash on opening blueprint book on .17.20

Should already be fixed in .21.
by MasterBuilder
Tue Mar 26, 2019 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.19] Crash opening up research
Replies: 16
Views: 4705

Re: [0.17.19] Crash opening up research

From the .19 release thread:
Dominik wrote:
Tue Mar 26, 2019 3:40 pm
A new release is on the way due to a bug with technology gui.
You can probably stop adding logs here now. Fix is on it's way.

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