Search found 28 matches
- Wed Dec 17, 2014 5:07 pm
- Forum: Ideas and Suggestions
- Topic: power consumption moderation
- Replies: 2
- Views: 1517
power consumption moderation
Red and green wires are currently used to control production through allowing inserters to work or not work. it would be interesting if you could string red wire (as shown in this image) screenshot info 1.jpg or green wire and have it so that the electric poles only conduct electricity if power prod...
- Sun Dec 07, 2014 3:07 am
- Forum: General discussion
- Topic: researching this again?
- Replies: 9
- Views: 2789
Re: researching this again?
has someone made a bug ticket or should I do that, or are you going to do that?ssilk wrote:Well, we can discuss, if this is a bug or I can move this thread to bugs or someone makes a bug ticket. Dunno. The last would be the cleanest.
- Sat Dec 06, 2014 2:47 pm
- Forum: General discussion
- Topic: Another lighting form?
- Replies: 6
- Views: 2555
Another lighting form?
In the game there is only one lighting device and that is a small light that sits on the ground and takes up one square unit that could have been used for something else. Could there be a version of an electric pole that has a light and uses as much electricity as a regular light, still preforming t...
- Wed Dec 03, 2014 3:02 pm
- Forum: General discussion
- Topic: Save edit
- Replies: 6
- Views: 2809
Re: Save edit
I have thought about that and now I am looking into it
- Wed Dec 03, 2014 2:59 pm
- Forum: General discussion
- Topic: playing cast away?
- Replies: 2
- Views: 1532
playing cast away?
it is possible to have settings on the start menu that generate the world to an extreme that allows you to start on an island surrounded by water with no resources, no where to be able to go, and nothing able to do. Having the terrain segmentation on normal, the size of lakes (water) vary big and no...
- Sat Nov 29, 2014 10:09 pm
- Forum: General discussion
- Topic: researching this again?
- Replies: 9
- Views: 2789
Re: researching this again?
A: I am not that good at grammer so yeah mistakes happen.Nova wrote:It's okay that you want to note this inconsistency, but why the poll?
Oh, and please use more punctuation marks. It's pretty hard to read your post.
B: why not
- Sat Nov 29, 2014 9:26 pm
- Forum: General discussion
- Topic: researching this again?
- Replies: 9
- Views: 2789
researching this again?
in the campaign base/new hope level 1 you have to research a few things to be able to move on to level 2. However those things are not already researched in level 2 examples of things that could already be researched in level 2 of base/new hope include but not limited to; logistics 2, and engine
- Fri Nov 28, 2014 4:28 pm
- Forum: Not a bug
- Topic: underground belt issue?
- Replies: 3
- Views: 1653
underground belt issue?
As of the most recent update underground belts can cross with out interfering with each other. Is this intended because it is a neat feature and makes things more complicated and easy at the same time?