Fluids as fuel?
I must've missed that part. Awesome I'm now looking forward to this feature even more.
Search found 158 matches
- Wed Oct 21, 2015 12:12 pm
- Forum: Ideas and Suggestions
- Topic: New Train wagons and boats
- Replies: 7
- Views: 12647
- Wed Oct 21, 2015 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Local power connector module for modular armor
- Replies: 97
- Views: 37369
Re: Local power connector module for modular armor
You kinda made a loop there I think, and neither have a solution. It's not a solution, it's the suggestion to combine these two suggestions. I thought it is clear, cause it makes sense, to have an interface which enables either vehicles or the character or its modular armor to a power grid. And I s...
- Sat Oct 17, 2015 10:06 pm
- Forum: Ideas and Suggestions
- Topic: Strategic and Useful Floors
- Replies: 4
- Views: 8006
Re: Strategic and Useful Floors
This is actually not a bad idea.
it meshes well with the electricity-transferring floor previous suggested in another thread, and would add some nice variety to the gameworld.
...with some tweaks, of course. Grass shouldn't absorb that much pollution at all.
it meshes well with the electricity-transferring floor previous suggested in another thread, and would add some nice variety to the gameworld.
...with some tweaks, of course. Grass shouldn't absorb that much pollution at all.
- Sat Oct 17, 2015 7:37 am
- Forum: Ideas and Suggestions
- Topic: Defense against spitters
- Replies: 9
- Views: 31190
Re: Defense against spitters
Land mines work for this. They do cost quite a bit to maintain, though, if you have large fields of them. I'm doing this in my latest map. I use only gun turrets and mines to defend my walls, and I only rarely got red alerts up until Behemoth evolution... they kinda don't care that much about your d...
- Fri Oct 16, 2015 4:33 pm
- Forum: General discussion
- Topic: Sometimes I hate procedural generation
- Replies: 9
- Views: 16641
Re: Sometimes I hate procedural generation
How many I-started-on-a-small-island threads does this make? We've gotta be above the 30:s or so by now, right? And 29 of them have a comment from you complaining about their frequency? Actually, no. I chose you! ;) Seriously, though. Don't take it personally. Others have done it before me, and oth...
- Thu Oct 15, 2015 8:31 pm
- Forum: General discussion
- Topic: Sometimes I hate procedural generation
- Replies: 9
- Views: 16641
Re: Sometimes I hate procedural generation
How many I-started-on-a-small-island threads does this make? We've gotta be above the 30:s or so by now, right?
- Wed Oct 14, 2015 4:51 pm
- Forum: Implemented Suggestions
- Topic: Additional visual activity on chemical plant
- Replies: 6
- Views: 8730
Re: Additional visual activity on chemical plant
Edit my initial post, typo. What i mean was visual clue similar to refineries (the flame). So, even when overlay info is enabled, we can see the chemical plan is working or not. Assembler etc didn't need additional visual clue, we can tell they working because inserters is working. I like this. I'm...
- Mon Oct 12, 2015 8:26 pm
- Forum: Ideas and Suggestions
- Topic: Idea's
- Replies: 13
- Views: 11887
Re: Idea's
No offense, but with the zillion existing subforums it's already near-impossible to find anything. Please don'tssilk wrote:I think currently, we should make a own subcategory for such suggestions. Like "Mixed suggestions / difficult to discuss"...
- Mon Oct 12, 2015 5:06 am
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 31206
Re: Poll: Faster crafting speed?
This poll reflects only the majority of the community. I think that there is a false assumption. There are many more casual players (who still enjoy the game and love it just as much) who don't come here to the forum to discuss it, and their polling choices might not line up the same way as a playe...
- Thu Oct 08, 2015 3:33 pm
- Forum: Ideas and Suggestions
- Topic: Connect power to lamps through wiring
- Replies: 10
- Views: 11326
Re: Connect power to lamps through wiring
In a way, I agree. This should be a possibility, though I can imagine it'd be quite a bit of work to implement.
- Tue Oct 06, 2015 8:40 pm
- Forum: General discussion
- Topic: About early game motivation
- Replies: 17
- Views: 19887
Re: About early game motivation
I can't really relate to this at all. I tried the campaign once as an afterthought, but the Freeplay is where I spend 99.99% of my Factorio time. My early game motivation was having seen the trailer for the game, witnessed what was possible to do, and then went ahead and spent money on it. From this...
- Tue Oct 06, 2015 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Late Game Research
- Replies: 9
- Views: 18226
Re: Late Game Research
The problem I see with random research options in a game like Factorio is that the game isn't built around re-playability as a core feature. NOW don't get me wrong I'm not saying you can't replay nor that replaying holds no value; but rather that the game allows itself to expand toward larger and l...
- Tue Oct 06, 2015 2:34 pm
- Forum: General discussion
- Topic: Factorio 100 000 copies sold in...
- Replies: 14
- Views: 18854
Re: Factorio 100 000 copies sold in...
I've been home sick for the last 11 days. I know the feeling.Smarty wrote:People always get sick at the wrong momentslpwnd wrote:Half of the people is sick so not a good timing=))
- Tue Oct 06, 2015 2:30 pm
- Forum: Ideas and Suggestions
- Topic: About pipes
- Replies: 9
- Views: 17161
Re: About pipes
True, but ramps can also be used by cars and tanks. Flexibility is importantTuckJohn wrote: ramps? Why not stairs? they would probably work better from a graphics standpoint.
- Tue Oct 06, 2015 2:29 pm
- Forum: Ideas and Suggestions
- Topic: Late Game Research
- Replies: 9
- Views: 18226
Re: Late Game Research
I like the idea lancar but you should be able to research out of it like if buildings use 20% more power you need to do 4 researches of 5% power reduction before it gives a bonus Well, regardless of the levels I think it's important to keep it random . Otherwise you lose the excitement factor that ...
- Tue Oct 06, 2015 8:30 am
- Forum: Ideas and Suggestions
- Topic: Late Game Research
- Replies: 9
- Views: 18226
Re: Late Game Research
I'm thinking that when you've researched everything else, a unique research tree pops up which isn't predictable of what it does. Instead, when researched, you get a random bonus to something. Like, suddenly your rockets are 30% harder hitting, or your solar panels produce 30% more power, or inserte...
- Tue Oct 06, 2015 8:18 am
- Forum: General discussion
- Topic: Factorio 100 000 copies sold in...
- Replies: 14
- Views: 18854
Re: Factorio 100 000 copies sold in...
Grats are in order, indeed
Now aim for the 1m mark. You can do it, I feel it in my lobes.
Now aim for the 1m mark. You can do it, I feel it in my lobes.
- Tue Oct 06, 2015 8:15 am
- Forum: General discussion
- Topic: kovarex Considering a January Release on Steam.
- Replies: 12
- Views: 16267
Re: kovarex Considering a January Release on Steam.
Nobody wants to compete with Fallout 4 in November, so several pushed their games to February... which makes that a bad time to release as well. January might actually be the best choice if it has to be "soon". And noone wants to compete with XCom 2 aswell, in February. Doesn't matter whe...
- Mon Oct 05, 2015 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions to increase threat potential of late game biters
- Replies: 12
- Views: 13695
Re: Suggestions to increase threat potential of late game biters
I think a queen making the hives near it produce & send biters at a near continuous pace would be interesting. Suddenly one of your walls will be under constant attack, with no letting up, drawing ammo (or power) like crazy, making it a threat you HAVE to deal with fairly soon or your supply sys...
- Mon Oct 05, 2015 8:49 pm
- Forum: Ideas and Suggestions
- Topic: Incorporate story in load screen
- Replies: 9
- Views: 11113
Re: Incorporate story in load screen
On the loading screen I would like to see how my last base has been evolving through the time. Something like timelapse. Like... the loading screen showing screenshots of the map, perhaps recorded by autosave when it hits? Could be nice, though the pictures would have to be pruned by the system to ...