Search found 27 matches
- Tue Jun 23, 2015 3:27 am
- Forum: Balancing
- Topic: Queued crafting items getting eaten by other items.
- Replies: 2
- Views: 6765
Queued crafting items getting eaten by other items.
let's say I queue up 10 pipes and then decide I also want an underground pipe section, what happens is that the 10 pipes I have already selected to craft will get eaten by the recipe requiring the underground pipe section. It would be nice if there was a config option to turn off eating items alread...
- Sun Dec 21, 2014 8:30 pm
- Forum: General discussion
- Topic: The Map Generator hates your guts, or dude where is my coal?
- Replies: 21
- Views: 23648
Re: The Map Generator hates your guts, or dude where is my c
I agree that the map generation is unbalanced: For instance, I ramp up the ore generation to max regarding size, etc, and I get tiny singular ore deposits that have a large amount of ore in them. The trick, I find, seems to be to leave most settings at Normal frequency and just ramp up your starting...
- Wed Dec 10, 2014 7:22 pm
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48960
Re: Version 0.11.5
This should be easy to spot as the engines are only animated when they're fully functioning; have a water supply and plugged into your power grid. Personally, I enjoy the troubleshooting of my Factory. I rarely play solo any more as the multiplayer patch changed everything, to the point where I'll ...
- Wed Dec 10, 2014 11:40 am
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48960
Re: Version 0.11.5
I was testing the lab and it seems to work properly. We are thinking about some better visual representation of pole connections when you are are holding (building) power poles. Something similar to visualisation of connections of roboports. While you're thinking about better visual representations...
- Wed Dec 10, 2014 5:19 am
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48960
Re: Version 0.11.5
So as the 0.11.4 had some very serious game breaking bugs, I we released smaller patch batch today. Notes: The mac release is delayed a bit Bugfixes Fixed the faulty connection logic for splitter preview. Fixed the crashes when doing certain actions in the sandbox mode. Added sanity check for the c...
- Mon Dec 08, 2014 8:38 am
- Forum: Gameplay Help
- Topic: What's the best way to mine mixed ore patches like this?
- Replies: 9
- Views: 6593
Re: What's the best way to mine mixed ore patches like this?
Not sure what to do about the mixed ores there, probably not a pretty solution no matter what (will probably have to use smart inserters). As for trees ... shotgunning seems to be all the rage. As in ..... get a shotgun and use it to clear trees (best if you research speed and firepower upgrades). ...
- Mon Dec 08, 2014 8:14 am
- Forum: Gameplay Help
- Topic: What's the best way to mine mixed ore patches like this?
- Replies: 9
- Views: 6593
What's the best way to mine mixed ore patches like this?
I seem to be coming across mixed ore patches like this in my Factorio worlds from time to time, see attached image for an example deposit. Some questions: 1. What's the best placement of electric mining drills in such a situation? 2. Should I expect multiple ores to be output if they are placed over...