Search found 70 matches
- Fri Dec 19, 2014 1:52 am
- Forum: Gameplay Help
- Topic: Can't get sulfur production to work.
- Replies: 4
- Views: 5826
Re: Can't get sulfur production to work.
Need some screenshots to see, and give recommendations
- Thu Dec 18, 2014 9:16 pm
- Forum: Texture Packs
- Topic: [Request] Trucking Mod Truck and trailer
- Replies: 2
- Views: 7581
[Request] Trucking Mod Truck and trailer
Looking for a 3d model of a post apocalyptic truck and trailer for my mod. Thanks
- Thu Dec 18, 2014 6:27 pm
- Forum: Mods
- Topic: Trucking Mod v0.0.0 [WIP]
- Replies: 0
- Views: 2813
Trucking Mod v0.0.0 [WIP]
Hey everyone I am new to Factorio and new to modding. This will be my first mod so don't expect too much from it
Initial placeholder as I go through some tutorials to start making this mod.
Initial placeholder as I go through some tutorials to start making this mod.
- Thu Dec 18, 2014 5:18 pm
- Forum: Gameplay Help
- Topic: question about petroleum flow
- Replies: 3
- Views: 1943
Re: question about petroleum flow
https://forums.factorio.com/forum/vie ... =18&t=7305
This topic is practically the same as what you have here and has a reference to another topic with the same problem.
This topic is practically the same as what you have here and has a reference to another topic with the same problem.
- Thu Dec 18, 2014 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Make bridge
- Replies: 2
- Views: 2589
Re: Make bridge
Already been suggested and discussed(https://forums.factorio.com/forum/search.php?keywords=bridge&terms=all&author=&fid%5B%5D=6&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search). It's on the list of things but i believe it is lower priority...
- Thu Dec 18, 2014 4:20 pm
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 37140
Re: Balancing of Capacities of Containers
Buffers that properly use the full size of steel chest are usually fairly large and include a line of chest. A storage chest that is larger 2x2 or however large shouldnt be game breaking. A small buffer using 1 chest usually doesnt require 20ish (however many are in steel chest) stacks of the material
- Thu Dec 18, 2014 4:01 pm
- Forum: Ideas and Suggestions
- Topic: 18 Wheelers (Trucking)
- Replies: 5
- Views: 2978
Re: 18 Wheelers (Trucking)
I know very littlw about modding. If I had a tutor Id do the grunt work to make this mod but alas I dont know programers.
- Thu Dec 18, 2014 2:12 pm
- Forum: Ideas and Suggestions
- Topic: 18 Wheelers (Trucking)
- Replies: 5
- Views: 2978
Re: 18 Wheelers (Trucking)
So far my only draw back is what size to make containers. Trains have 1 slot less than a wood crate but that's ok because of the speed they can move items, I would like to have the trailers the size of steel chest but and maybe 1-2 tiles shorter an thinner than the rail cars. You drive up and drop o...
- Thu Dec 18, 2014 4:34 am
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 37140
Re: Balancing of Capacities of Containers
This is something Ive wondered as well. I'm guessing it came about because trains were added later and sized according to unloading. I agree with katyal on lowering crate sizes but this messed with buffers, however it still gets my vote, and maybe we can have a 2x2 storage warehouse or crate like sh...
- Wed Dec 17, 2014 10:55 pm
- Forum: Railway Setups
- Topic: Railroad Layouts
- Replies: 23
- Views: 22521
Re: Railroad Layouts
Awesome thanks Wolfling.
I think Im gunna use this design for my jumbled mess intersection
I think Im gunna use this design for my jumbled mess intersection
- Tue Dec 16, 2014 1:29 pm
- Forum: Balancing
- Topic: Normal Oil Settings
- Replies: 22
- Views: 20721
Re: Normal Oil Settings
Getting the Oil to my base isn't the problem its the slow speed of the oil pumps and constantly having to find new ones, but I'm taking Koub's suggestion and throwing Speed 3's on them. I've finished rocket defense so now I'm not putting the mass drain on my supplies like before when I put my factor...
- Tue Dec 16, 2014 12:33 am
- Forum: Not a bug
- Topic: [11.6] Cars Change Colors
- Replies: 2
- Views: 1818
Re: [11.6] Cars Change Colors
Thanks! Missed that in the changelog i guess :/
- Mon Dec 15, 2014 9:58 pm
- Forum: Not a bug
- Topic: [11.6] Cars Change Colors
- Replies: 2
- Views: 1818
[11.6] Cars Change Colors
Low Priority Bug but my car changes color when in and out of it
Out of car
In Car
- Mon Dec 15, 2014 7:08 pm
- Forum: Balancing
- Topic: Normal Oil Settings
- Replies: 22
- Views: 20721
Re: Normal Oil Settings
No, I had converted them over to solid fuel providers to power my steam engines as limitless power source instead of coal... Maybe I will switch half back since I have a huge backlog because I use the steam engines as backup nowadays
- Mon Dec 15, 2014 5:06 pm
- Forum: Ideas and Suggestions
- Topic: 18 Wheelers (Trucking)
- Replies: 5
- Views: 2978
18 Wheelers (Trucking)
How about adding 18 Wheelers to the game, Somewhere at the time Cars are available, separate research needed like the tank 18 wheelers hauling cargo around. Have a Truck that can hook up and unhook from trailers using the rolling stock hookup and unhook keys. Van trailers, Flatbed trailers, Tankers ...
- Mon Dec 15, 2014 3:59 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 70018
Re: Friday Facts #64 The plans
I like the idea of a space platform, and rockets for endgame. How about the space platform be a save spot for multiple games. Each game is independent until you get to the space platform stage. After that you can "Load" 1 rockets worth of inventory and transport it between your space platf...
- Mon Dec 15, 2014 2:32 pm
- Forum: General discussion
- Topic: Tutorial Tool Tips
- Replies: 1
- Views: 831
Tutorial Tool Tips
Not a big deal or bug or anything but wanted to bring it up as a low priority thing to put on the list of things to do, but the tutorial still has textures of the old inserters in its tool tips. It took me a second to realize what I was looking at.
More of an FYI than anything.
More of an FYI than anything.
- Mon Dec 15, 2014 1:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [All versions] [kovarex] Removing walls above resources
- Replies: 50
- Views: 35617
Re: Removing walls above resources
Idk if it's getting too far off topic, but how about specialized tools. Beginning we start with basic jack of all trades tool (iron axe) then move to a more advanced one (steel axe) Late game there are 3 specialized tool which "harvest" their specialty almost instantly 1 each for trees/bui...
- Mon Dec 15, 2014 1:13 pm
- Forum: Balancing
- Topic: Normal Oil Settings
- Replies: 22
- Views: 20721
Normal Oil Settings
Is normal Oil settings for frequency/richness/size large enough? I haven't played long enough to really get a grasp on if it is enough, but I always read in the forums how people mostly just raise the richness and lower frequency of oil fields in all their games. In my longest game of 50~60hrs I fin...
- Mon Dec 15, 2014 2:36 am
- Forum: Ideas and Suggestions
- Topic: New Use For Plastic
- Replies: 9
- Views: 3823
Re: New Use For Plastic
Was thinking more along the lines of Capsule Corp from DBZ on my capsules
Capsule