Search found 64 matches

by Mion
Fri Aug 05, 2016 11:55 pm
Forum: Not a bug
Topic: [0.13.14] Train crash in gates controlled by circuit network
Replies: 2
Views: 1090

Re: [0.13.14] Train crash in gates controlled by circuit network

Ah, I think I understand...
When Kovarex built his awesome "railway-to-road crossing" in Friday Facts 140, he used Signal before Gates. Here is a secret, right?

Offtopic:
where is Friday Facts 137 in Blogs??? There is a link from FF-137-topic, but it is broken
by Mion
Fri Aug 05, 2016 11:32 pm
Forum: Not a bug
Topic: [0.13.14] Train crash in gates controlled by circuit network
Replies: 2
Views: 1090

[0.13.14] Train crash in gates controlled by circuit network

I searched for this issue in "Bug Reports" but not found. If gates are closed from Circuit Network, train just do BAAAM in them. Is this normal? I attached save file. Sorry if it's not a bug but my fault or this bug is yet been on this forum. Edit: can't place GIF in post. See here: http:/...
by Mion
Fri Jul 15, 2016 2:26 pm
Forum: Duplicates
Topic: [0.13.8] Inserters don't load fuel into loco if 1st tile
Replies: 1
Views: 644

[0.13.8] Inserters don't load fuel into loco if 1st tile

If locomotive arrive at station in automatic mode, inserters don't load fuel into locomotive if it happens in first tile of loco.
But if you delete inserter then replace it, it will work.

See GIF (attention on top left inserter).
GIF
by Mion
Sat Jul 02, 2016 6:59 pm
Forum: General discussion
Topic: Missing item in 0.13 changelog
Replies: 10
Views: 4831

Re: Missing item in 0.13 changelog

Please explain, what is "victory poles"?
I think that I know this, but don't know that THIS strategy named "victory poles".
by Mion
Thu Jun 30, 2016 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] "Research" button off if tech has flavour text
Replies: 16
Views: 6517

Re: [0.13.1] "Research" button off the screen

killfalcon wrote:I get the problem in 0.13.1. It seems to show up if the research has any flavour text
Agree. Text in description => Research button go away
0.13.1, Steam, New Game, 1366x768

http://imgur.com/a/ThaBQ
by Mion
Thu Jun 30, 2016 2:12 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 512929

Re: Simple Questions and Short Answers

FunMaker wrote:[0.13]

Topic: Train Departure Conditions - Does someone know how AND and OR conditions match together? What takes Precedence?

Thanks in advance
+1

There is no detailed info in Factorio Guide
by Mion
Wed Jun 29, 2016 7:00 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60806

Re: Friday Facts #113 - Better rail building

Zeblote wrote: However... can you remove or reduce this huge header?

Image

Or maybe make it not static on the page?
Bump it up :D
by Mion
Tue Jun 28, 2016 2:08 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 194849

Re: Version 0.13.0

No, this was actually the reason to make two categories of commands. Unless you use /c <lua command> you are fine. The reasoning was exactly what you had in mind, obviously, changing color and similar is not cheating, and there is no reason why it shouldn't be possible even with the lua commands di...
by Mion
Tue Jun 28, 2016 1:52 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 194849

Re: Version 0.13.0

DaveMcW wrote:Only LUA commands disable achievements.
Thanks!
Sorry, at now I am a little bit noob in console commands and don't know, where is LUA or not LUA :D . LUA-commands begin from /c, right?
DaveMcW wrote:You should report that as a bug in the Factorio Guide forum.
Just did it.
by Mion
Tue Jun 28, 2016 1:36 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 194849

Re: Version 0.13.0

Added /color command, so changing color doesn't require access to lua commands. If I will use this command to set my color, will I lose my steam-achievements? If not, what is correct writing for this command? Give please examples. e.g. the color of the locomotive can be set from within the train se...
by Mion
Tue Jun 28, 2016 7:20 am
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 194849

Re: Version 0.13.0

Added /color command, so changing color doesn't require access to lua commands. If I will use this command to set my color, will I lose my steam-achievements? If not, what is correct writing for this command? Give please examples. e.g. the color of the locomotive can be set from within the train se...
by Mion
Tue Jun 28, 2016 6:18 am
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 194849

Re: Version 0.13.0

  • Added /color command, so changing color doesn't require access to lua commands.
If I will use this command to set my color, will I lose my steam-achievements?

If not, what is correct writing for this command? Give please examples.
by Mion
Mon Jun 27, 2016 5:41 pm
Forum: General discussion
Topic: How to prepare game in 0.12 to 0.13?
Replies: 12
Views: 3931

Re: How to prepare game in 0.12 to 0.13?

I'm also concerned over what will disable Achievements. Was there ever any info on if mods will stop that? Mods will disable achievements, even if they are purely cosmetic (such as WaiTex or mods for colorblind people). Will this be changed in future? Vanilla is good, of course, but some mods give ...
by Mion
Mon Jun 27, 2016 3:51 pm
Forum: General discussion
Topic: How to prepare game in 0.12 to 0.13?
Replies: 12
Views: 3931

Re: How to prepare game in 0.12 to 0.13?

Jarin wrote:To be safe, you may want to remove smart chests if you have any.
Hmm, I think that smart chests will be automatically replaced on the steel chest... I think...
by Mion
Mon Jun 27, 2016 3:40 pm
Forum: General discussion
Topic: How to prepare game in 0.12 to 0.13?
Replies: 12
Views: 3931

How to prepare game in 0.12 to 0.13?

Hello to all.

0.13 is near, and I want to ask - what should I do to prepare game in version 0.12 to version 0.13?

My draft is:

1) Delete mods (or, a softer version, delete mods one by one while the game will not start).
2) ...

Are there any recommendations :) ?
by Mion
Mon Jun 13, 2016 7:19 am
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62661

Re: Friday Facts #142 - Playtesting

Also, I was thinking... the deconstruction planner itself is super cheap since it is infinitely reusable. I wonder if it might be better to have it stackable and partially use up just like the repair packs. Maybe have them capable of marking 500 objects for deconstruction before they are used up, a...
by Mion
Sun Jun 12, 2016 1:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Train Stop Name Keeper
Replies: 3
Views: 2965

Re: [MOD 0.12.x] Train Stop Name Keeper

Thank you, very useful mod.
Works fine on 0.12.35.

How many stations it mod can "remember"?
I checked that not less than 10 :)
by Mion
Fri Jun 10, 2016 7:37 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] Randomizing the ingredients and times for factories
Replies: 17
Views: 5296

Re: [IDEA] Randomizing the ingredients and times for factories

I think it's a good idea if difference between old and new parameters will be not big, because of saving game balance.
by Mion
Fri Jun 10, 2016 2:19 pm
Forum: Duplicates
Topic: Red & Green Wires are not consumed when use in Blueprints
Replies: 2
Views: 1221

Red & Green Wires are not consumed when use in Blueprints

It's my first serious bug report, sorry for mistakes. I searched forum, there are no same topics. Red & Green Wires are not consumed when use in Blueprints. 0.12.35, via Steam. Steps: 1) Build small / medium / big electric poles. 2) Connect red / green wire to poles. 3) Creat Blueprint from this...
by Mion
Wed Jun 08, 2016 4:48 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 138314

Re: Version 0.12.35

Nova wrote:I think we should all punch PUNISHER989 in the face, as punishmend. Anyone with me?
I already reported his message, because his joke was not funny :?
But "report... was handled by a moderator or by an administrator. The report was afterwards closed" (from e-mail)
:lol:

Go to advanced search